Stop Destroying Videogames

@AlphaJohn I can answer that one

@Quicks I am juggling work 25/8. In the few minutes I try to play what I can:

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This week.

Unfortunately I can't show all the other old games I play as the N64 and Gamecube does not have history.

Goldeneye!
Man, we played that game to death in multiplayer mode and single player too.

Did you manage to unlock all the codes? I got them all.

My younger self was pretty expert, not sure I could do that today.
 
Only if I was a rich man …

 
Only if I was a rich man …

These devices reminds me of old school handheld gaming.
Yes yes, it plays the old school games.

Let me explain.

I come from a different era of handheld gaming.

The first actual handheld console I ever wanted was a Gameboy Color with Pokemon Gold/Silver.
Not those knock off 1 mil in 1 game things. Actual games where you could save and stuff.

First time we could afford it was second hand in high school. Vokken R180 vir die konsole sonder battery deksel.
I am 1 of the 45 dammit.

So there we were, 2 friends, playing Pokemon each day. Think 300H total playtime for 1 person and we were not done yet.

How de fuc are you going to chuck a Switch 2 with you as a handheld gaming device to school.
It must be small so you can hide it from the teachers.
 
Yes, and people pay to attend a Formula 1 race, but you don't get to burn rubber on the track in your spare time just because you once bought a ticket to see a race there. The terms and conditions say otherwise. It's common sense. If the game's terms and conditions say you don't own the IP, but are paying to use it and that right can be pulled at any time... well that's the terms and conditions. As with anything, don't use it if you don't agree.

Using the car and providing an appropriate analogy, it's like buying a Volvo, then have Volvo pull out of SA and then be restricted in not being able to use other spare parts. So now you must junk your car because the manufacturer pulled out and you may not fit third party parts or repair broken parts or modify other parts to fit the abandoned car.

If you pay stupid money to go on a cruise, does it give you the right to keep going back every year at no extra cost? Does it give you the right to park the ship outside your beach house? Entertainment is entertainment. Your expectations are the problem here. Vote with your wallet, but don't pretend you thought you were getting a different deal to what was offered.

Poor analogy. A cruise is like a one time event. The car analogy is better.

All we want is to have the developer to leave the game uncrippled. People will make a plan to run their own servers and so on. Just don't sabotage it or make it illegal. Provide the bare minimum, that's all.
 
So let’s say this works and the server code is accessible by consumers. Who’s gonna come to my Fallout 76 lan party?

That is not how it will work. The game would need to be retired, and then there would have to be some continuity clause within the content licensing. Those who don't own the IP or have rights to the IP won't be able to monetize the content.

Somehow, videogame owners and those who have acquired a license to access the videogame will have to meet in the middle.

This is not about handing over code; it is about maintaining access.
 
Using the car and providing an appropriate analogy, it's like buying a Volvo, then have Volvo pull out of SA and then be restricted in not being able to use other spare parts. So now you must junk your car because the manufacturer pulled out and you may not fit third party parts or repair broken parts or modify other parts to fit the abandoned car.



Poor analogy. A cruise is like a one time event. The car analogy is better.

All we want is to have the developer to leave the game uncrippled. People will make a plan to run their own servers and so on. Just don't sabotage it or make it illegal. Provide the bare minimum, that's all.
Agreed

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Dedicated server, if activision can't afford it, they don't have to.

If valve is too poor, I can host my own Left 4 dead

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Sega is too poor to host Phantasy Star Online Episode I & II, SCHTHACK is hosting it for free for us.

If publishers are too poor, then allow the community to host and play.
 
I dunno I feel like Pirate Software isn't 100% wrong in this. Though downstream of this law will result in a lot less multiplayer and games as service slop.

I see more live service titles moving to subscription-only, and that might be a good thing. As long as a game is made accessible by its owners, there is no reason to sub-license access to a community.

Also, there is no law here; it is an argument. The petition and the initiative are what will lead to lawmaking. All shareholders will be involved. Ultimately, all that gamers should want is access to improve.

Anthem is now being retired by EA/BioWare. It is also a game that hasn't been serviced in a very long time. Now, since the beginning, the EULA made it clear that EA can give a 30-day notice to shut the game down. Say it had a clause to allow the service to continue, then it could be sublicensed to vetted communities. Sublicensing would not necessarily involve licensing costs, but it is an example.

For some reason, people are under the impression that Stop Killing Games is expecting a game's IP to be surrendered. That is not the case at all.

Game modders also want to know the limits within which they may mod a game and make it publicly accessible. Again, they can't monetize property that they don't own.
 
Ross made a good point about digital consumers not being exposed to an expiration date on purchases.

Many people who buy games at a third-party, whether online or within a store, don't get the EULA read to them at the PoS. You have already entered an agreement when you paid, without knowing the agreement. The US is already addressing this, though I don't think the way they are going about it will maintain digital content's accessibility. You rent, you don't buy...


Do you really own the digital items you paid for?​


Have you ever bought a video game, e-book, song, or movie to enjoy on one of your devices, whether it be a gaming console, tablet, or phone? If so, you might think that you’ll always have access to these things. But you might not — here’s why.

When you buy a physical item, you’ve got it. It’s yours. But when you click the “buy” button on a digital product, it really depends. You may have access to it only while you have an active account with the platform or website that sold it, or only for as long as that platform or website stays in business. Another factor is Digital Rights Management (DRM) software, which is attached to many digital items and is the thing that makes it impossible, for example, for you to play a video game on a different console brand.

Another reason why you might not have full control of your digital product is that what you really got when you clicked “buy” is often merely a license to access the content. This fact is often explained only in fine print in the terms of service — terms that the seller can usually change at will. And if the seller itself has licensing issues with the content you bought, then your own license to use the digital item can become worthless. All things beyond your control.

So, the next time you’re about to click “buy” for a digital item, think about what you’re really getting and how long you want it. The price may still seem right to you, even knowing that someday you could lose access. If not, though, you might want to look at other options — another site or service with different terms, or even something you can hold in your hands.
 
I see more live service titles moving to subscription-only, and that might be a good thing. As long as a game is made accessible by its owners, there is no reason to sub-license access to a community.

Also, there is no law here; it is an argument. The petition and the initiative are what will lead to lawmaking. All shareholders will be involved. Ultimately, all that gamers should want is access to improve.

Anthem is now being retired by EA/BioWare. It is also a game that hasn't been serviced in a very long time. Now, since the beginning, the EULA made it clear that EA can give a 30-day notice to shut the game down. Say it had a clause to allow the service to continue, then it could be sublicensed to vetted communities. Sublicensing would not necessarily involve licensing costs, but it is an example.

For some reason, people are under the impression that Stop Killing Games is expecting a game's IP to be surrendered. That is not the case at all.

Game modders also want to know the limits within which they may mod a game and make it publicly accessible. Again, they can't monetize property that they don't own.

The defense relies on strawman arguments. It's like Apple claiming that allowing alternative app stores would be dangerous to all users. No, the ones who don't install from non Apple approved stores would not be affected. It's always scaremongering and pointing to the worst case scenario.

Hopefully the European Commission, now that it has more than 1 million signatures, will kick the debate off and start looking at legislation to force publishers to allow the use of abandoned IP in a non profit way. It's almost like a patent or copyright expiring and others can use the product too.
 
Ross made a good point about digital consumers not being exposed to an expiration date on purchases.

Many people who buy games at a third-party, whether online or within a store, don't get the EULA read to them at the PoS. You have already entered an agreement when you paid, without knowing the agreement. The US is already addressing this, though I don't think the way they are going about it will maintain digital content's accessibility. You rent, you don't buy...


The rental model has to change. Games and software have to become like tangible objects.
 
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