AlphaJohn
Honorary Master
I take umbrage at AI's take that in the "PS2/XB/GC era 30FPS was accepted as the norm." Was that not the golden age (heck even prior generations - except ofc N64 vaseline-smeared-laggy-mess games) of 60FPS...?
A quick, warm-blooded sexy human DuckDuckGO search resulted in this:
TLDR:
PS2 and before that, only needed 30fps because of the limitations in display tech.
PAL CRT only had a refresh rate of 25 full frames per second or 50 if you used interlaced
NTSC CRT Screens could do 59.94 interlaced and 29 if it were full frames.
Both 25 and 29 were accepted as good quality as movies used 24 frames, that limitation were due to the limitations of storing both sound and pictures on a single roll of film.
The whole 60 fps only started when LCD/LED became the norm. Some movies/tv still use 24 fps even though we bridged the limitations from old film tech.
Edit: The way phosphor behaved made interlacing less of an issue than trying to use it on an OLED today. So yes they could do 60 but that's cause they only did half the screen half of the time. <-- Not the same as rendering 60 full frames per second.
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