Lycanthrope
Honorary Master
Ok finished the game today. My final thoughts are that its a very good game and much better than oblivion but it isn't epic or close to the great rpg's I have played.
As far as exploration its quite open but in other aspects its rather closed. There isn't nearly as many options to solve individual quests as in the original fallouts.
The 3person animations is also a major let down.
Things the game got right is the characters. There are some very interesting ones in the game and none of those generics ones like oblivion had.
The character design and levelling was good for the most part.
Vats is another major plus point. I thought it was very well design and worked very well. I like the fact that while not going the turned based route entirely like Fo1+ Fo2 they also didn't turn it into a fps.
I have already touched on the fact that I disliked the censorship compared to the previous games.
The endings are terrible. What happened to the 200 different endings they promised us?? Did bethesda just think nobody will notice how generic and uninspired the endings were??
Overall I give it an 8/10
So... I went ahead and finished the main quest ... I thought it was disappointingly short - could easily have been finished in a sitting. At least the side-quests proved entertaining enough.
It also feels like interaction with the factions (Enclave, Outcasts, Brotherhood) was very linear and not nearly "deep" enough. As though they just included them to say they did.
I agree wholeheartedly - ending(s) were awful. I tried it a few different ways and the emotional guilt trip with an evil ending is lame. "Sadly he--" or "Unfortunately he--" Bah! It's like they're ever-so subtly suggesting that whatever ending you choose which isn't "Holier-than-thou" is wrong when that's not the point of a non-linear RPG at all. And of the 40-odd good deeds you've done they show maybe 5 in the ending?
I think they brought Fallout to life in a 3D world and that they did that brilliantly. But story-wise it's Bethesda any way you slice it. As for levelling, I think it could've been better. I would've preferred high-level mobs or whatever to actually be DIFFICULT to kill and that there'd be an observable difference in levelling other than perhaps one or two perks which MAKE a difference.
I also agree again - it's much better than Oblivion or any work previously done by Bethesda, but as an RPG Fallout lacks a lot, but it's still a good game.
I also rate it as 8/10...
It was an entertaining, yet slightly monotonous pleasure...