The official Battlefield 4 thread

Im pretty sure they have teams of people doing QA on all sorts of hardware. It might not seem like it but this is as big as it gets ITO game development.

I agree that it is as big as it gets with game development, but I really question their ways of troubleshooting the errors making the game unplayable when they release a patch that doesn't actually fix the errors. The server were quite empty after a while last night, as it seems that everybody just ended up giving up.

The game seemed a bit smoother and more responsive (probably because of fixes to the net code), but did they not test properly to see whether it actually resolved the errors everybody gets before releasing? That is why I question their ways of troubleshooting.
 
I just hope it gets fixed as soon as possible. I don't care about bugs like smoothness of gameplay, and stuttering sounds etc. as much as just being able to play the game without getting bombed out every 10 minutes. Those type of errors should be prioritized and attended to before anything else..
 
Okay I went and read the actually Change log.. and they have done quiet a bit:

CRASHES & FREEZES
-Fixed a crash that would occur randomly during gameplay.
-Fixed a crash that would occur when an object is destroyed.
-Every time that a player exited a vehicle, there was a small chance that the server would crash. This has been fixed.
-Fixed an occasional crash during SP gameplay.
-Fixed a crash that would occur during level loading.
-Sometimes the game would attempt to load a model at the same time as it was being thrown out of memory. This has been fixed.
-Sometimes the game would crash after removing old bullet holes/scratch marks in the world. This has been fixed.
-Sometimes when a player or enemy was sitting in the jeep gunner entry and got killed, his body would rest on the vehicle in such a way that the physics simulation would require lots of CPU usage. This has been solved.
-Fixed a crash occurring on Flood Zone when playing Conquest Large.
-Fixed a common crash relating to surface shaders.
-Fixed a crash on Test Range that could occur when using sniper rifles.
-Fixed a common crash that occurred during map transition.
-Fixed a crash that occurred when bringing up Battlescreen in-game on the Test Range.
-Fixed a memory allocation bug that could lead to crashing.
-Fixed a single player crash that could sometimes occur when being killed by AI enemies.
-Fixed an issue where the game would get stuck in infinite loading if you got disconnected while trying to access online content.
-Fixed an issue in single player in the South China Sea mission where the game would crash when idle for more than 60 minutes.
-Fixed an issue where the game would get stuck in infinite loading if you used Win+L to lock your PC during loading.

NETWORK PERFORMANCE
Eliminated a network sync bug
If you’ve been experiencing situations in multiplayer where it appears that you are taking damage from enemies through walls, you might have been the victim of a network sync bug. In this game update, we have identified and eliminated one such bug that caused this type of gameplay experience. We are continuing to work on more multiplayer optimizations concerning network performance.

Improved Network Smoothing
We have made some improvements to the ”Network Smoothing” functionality that you can find in the OPTIONS>GAMEPLAY menu. The Network Smoothing slider governs a group of settings that aim to produce a tighter multiplayer experience based on your specific packet loss situation.

Removed network lag
In certain specific situations, network lag would be introduced when interacting with objects in the game. This has been experienced by some players during melee combat, when climbing ladders, and when operating stationary weapons. The cause for these specific network lag situations has been solved.

GAMEPLAY BALANCING
-Removed the scout helicopter at the final base for the defenders in Rush mode on Siege of Shanghai
-Adjusted a Conquest flag position on Zavod 311 that was obstructing vehicles.
-At Hainan Resort in Rush mode, defenders were given too much armor at the first base. We have removed the defender IFV at the first base, added an attacker IFV at the first base, and increased the spawn delay on the defender IFV at the third base.
-Fixed so that there is 1 revive per round Defuse, as opposed to 1 per set.
-Removed all previously placed C4 and mines after a round of Defuse to eliminate the possibility to affect the next round.

GRAPHICS
-Fixed a minor graphical error on Operation Locker.
-Fixed an issue where the in-game Battlelog would get distorted when a Commander launched an EMP attack.
-Fixed a floating container on Golmud Railway near flag C in Domination.
-Fixed an issue with the minimap in Rush mode.
-Fixed an issue in Obliteration mode where the red light flash and beep sound was not played when the bomb carrier was moving.
-Fixed an issue in Defuse where the bomb model sometimes did not display on the bomb carrier.
-Fixed minor graphical alignment issues in the Spectator Mode camera layout.
-Fixed an issue in Spectator Mode where the spectator's view incorrectly would get distorted during an EMP deployment from a Commander.

MISCELLANEOUS
-Fixed a bug that occasionally killed all sounds on the server if you fired the QBU-88 with an attached silencer.
-Fixed the issue where pressing B would bring up the console.
-Fixed an issue where the EMP effect lasted for too long on soldiers.
-Fixed an issue with an area you couldn't traverse near one of the M-COM stations in Rush mode on Siege of Shanghai.
-Fixed an issue relating to player skill levels. -Fixed an issue in Obliteration mode where the bomb would temporarily be placed in the sky after the bomb carrier was killed when swimming or in a water-based vehicle.
-Fixed an occasional jitter in the kill camera.
-Fixed so that Russian special characters are displayed properly in the chat window.
-Fixed so that the System Performance Test option is working as expected.
-Fixed a bug where a rank-up message would loop in-game
-Moved a machine gun position on Lancang Dam that was placed on top of a building that can collapse.
-Added sound when navigating the scoreboard in the End of Round screen.
-Fixed a broken ladder in Siege of Shanghai.
-Adjusted vehicle spawn locations on Dawnbreaker in Conquest mode to alleviate traffic jam.
-Fixed a flickering-issue on Siege of Shanghai when using NVidia drivers 331.52.
-Fixed a bug on Golmud Railway where a destroyed house at flag A would block gunfire.
-Fixed a Ticket count issue in Rush mode.
-Commanders can no longer erroneously try to get match-made into a game of Domination.
-If the user restarts checkpoint during the End Scene , he will receive an old objective along with the credits.
-Fixed a destruction issue on Flood Zone.
-Fixed a Rhib boat issue in one of the single player missions.
-Fixed an issue where players would respawn after getting killed and have no main weapon available.
-Fixed so you won't see the emblem of a user that you have blocked.
-Fixed an issue where you couldn't smash through the railings with a quad bike on the Dawnbreaker map.
-Added clickable buttons to the in-game Battlelog.
-Fixed a bug in single player where the player is killed if he climbs after Irish too fast up the ladder in one of the missions.
-Various other minor issues.
 
x-post from the mybb clan thread:

What do you guys think of having our own myadsl bf4 server? I have a gameservers.com 48 player server available, and we can tweak it to how we like..

Currently it's on Conquest (normal) rotation, which with 48 players make for quite a intense game without too much vehicle spam. Definitely promotes good squad work. I see a lot of intl servers going this way too.

So, how about it? Server name ideas?
 
I just hope it gets fixed as soon as possible. I don't care about bugs like smoothness of gameplay, and stuttering sounds etc. as much as just being able to play the game without getting bombed out every 10 minutes. Those type of errors should be prioritized and attended to before anything else..

IMO If i were dice/EA i would allocate a percentage of my teams to different tasks. put the majority of the team on fixing crashes. and then throw a few into different problems EG the sound and performance. id also have one or two guys working on new things to add to the game.

But i guess that would be flawed since the updates/fixes that one team does could potentially break things the other teams are working on... I wish they could run betas again... dedicated betas for the new patches and updates... that way they could test things on other peoples hardware / setups as well..
 
x-post from the mybb clan thread:

What do you guys think of having our own myadsl bf4 server? I have a gameservers.com 48 player server available, and we can tweak it to how we like..

Currently it's on Conquest (normal) rotation, which with 48 players make for quite a intense game without too much vehicle spam. Definitely promotes good squad work. I see a lot of intl servers going this way too.

So, how about it? Server name ideas?

Sounds quite good. I like domination games, as that tends to be more action packed with smaller versions of maps that keeps you in the action more, and prevents people from just spamming with vehicles..

I would join in play if I don't freaking crash out every time I seem to be doing well.. lol
 
You'll probably find EA has got 80% of DICE working on BF5 already.
 
Server Added: [mybroadband.co.za] - Total Conquest -

Add it to your favorites and jump on! Would be nice to get it popular for us, but it needs active players. Let me know if you have any suggestions.

Not sure how popular it would be but if you just rotated the non common game modes like domination, that mode that's similar to SnD/CS and the mode where there's a single bomb and both teams need to grab it and plant... I would be on there often.
 
is this the only mybb server there is running?

Yeah as far as I know it's the only one we have going.

Not sure how popular it would be but if you just rotated the non common game modes like domination, that mode that's similar to SnD/CS and the mode where there's a single bomb and both teams need to grab it and plant... I would be on there often.

Can you play domination maps with 48 players, they aren't designed for 32 max? And yeah Obliteration is great fun.
 
Game is starting to get on my nerves!

After the patch it's just got worse for me, the sound bug happens more often now, I also get the sound stutter and freeze, and get disconnected when switching maps. Really frustrating! R500 for a half baked game.
 
I just wanted to share a fix that has worked for me so far. I tried this last night, and the game hasn't frozen since. I went to Programs and features, and I changed my nvidia drivers, and uninstalled the hd audio. I also went into my audio properties, and disabled all the nvidia hd devices picked up there. Then restarted..

Try it if you have a nvidia card, maybe it'll help.. It definitely helped me..
 
So I think EA did something... Ive had been dropped from different servers 3 times in the last 10 mins :/ Saw something about a fix for the servers were working on?
 
ERROR
You were disconnected from EA Online (1).
 
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