Dr@g0nic
Expert Member
/jealous mode_on
I HATE YOU!
/jealous mode_off
I HATE YOU!
/jealous mode_off
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The sequel is not titled F.E.A.R. 2 due to Vivendi's ownership of the F.E.A.R. name.[2] However, the follow-up will stay in the game's existing universe, retaining the original storyline and characters, although it won't recognize Extraction Point or Perseus Mandate.[3] Monolith Productions will require a new publisher for the game, since they were purchased by Warner Brothers Interactive Entertainment in 2004 while development of F.E.A.R. was under way, after which Vivendi Universal was dropped as publisher.[2] Monolith has revealed it will be released in 2008.[4]
The game was shown for the first time at the 2007 E3 Expo with an Xbox 360 demo. The demo footage showcased the game's enhanced Jupiter EX engine, and reveals glimpses of the plot, starting with a cutscene of Michael undergoing surgery overseen by Genevieve, with unexplained complications, later revealed to be linked with Alma.[5]
In an interview with John Mulkey, the lead designer for Project Origin, he describes the game as being "a more open environment" further noting that "a destroyed city opens up an incredible amount of opportunities." Also, Mulkey mentions that the enemies will be much more varied than in the previous game
Mephisto you read my mind
But i got more info and resources than you![]()
http://pc.ign.com/articles/894/894415p1.html
Command & Conquer 3: Red Alert 3 beta
OS – Windows XP / Vista (32-Bit)
Processor – XP: 2.0 GHz (Intel Pentium 4; AMD Athlon 2000+; Multiple Cores) / Vista: 2.2 GHz (Intel Pentium 4/AMD Athlon 2200+/Multiple Cores)
Memory – XP/Vista: 1 GB
Hard Drive – Media: 6.0 GB / EA Link: 12.0 GB
DVD Drive - 8 SPEED
Video Card – NVIDIA GeForce 6800, ATI Radeon X1800 or higher end DirectX 9.0c compatible gfx card
Sound Card - DirectX 9.0c compatible (Creative Sound Blaster Audigy cards require a Intel P4 2.6 GHz or similar under Vista, Yamaha Xwave-512 not supported)
Online Multiplayer – 512 Kbps or faster; 2-8 Players
Input - Keyboard, Mouse
Optional – VoIP Headset
http://pc.ign.com/articles/897/897243p1.html
PC Gaming Alliance to Speak on State of PC Gaming Industry at GCDC, NVISION 08
The president of the PCGA, Randy Stude, will present.
August 7, 2008 - The PC Gaming Alliance today announced its upcoming presentation at the GC Developer's Conference in Leipzig, Germany, on August 19, 2008. Randy Stude, President of the PCGA and director of Intel's Gaming Program Office, will present the contents of the first-ever worldwide PC Gaming "Horizons" research report, as well as shine a light on challenges for the industry, from PC Game platform promotion to creating a standardized minimum system requirement.