The Starfield thread

Had a ship disappear on me, thought I was going mad and just forgot where I parked it. Then saw it seems to be a common bug. Luckily got it sorted with minimum effort.
 
Had a ship disappear on me, thought I was going mad and just forgot where I parked it. Then saw it seems to be a common bug. Luckily got it sorted with minimum effort.
Ships dissappearing.
Items put inside ship storage dissappearing.....

But the seem to eventually find themselves back home again.
 
I don't get why the "city map" is such a big deal. The cities are hardly big a d once you've ran around in them for a bit you kinda know where everything is.

Not sure what a better map will give you, but to each their own I guess.
 
I don't get why the "city map" is such a big deal. The cities are hardly big a d once you've ran around in them for a bit you kinda know where everything is.

Not sure what a better map will give you, but to each their own I guess.
You've not been around. In general the map system is kak, why can I for example lookup say "neon" and see where I have to go or plot like in NMS. For Cities at least a better system as what I has now if I wanted the dark souls map experience I would play the game for that. SF is just power-fantasy and not a simulation.
 
I don't know.... I'm doing this game wrong. I keep on ending up paying Credits for other peoples problems.
Put points into Persuade and talk your way out of it. You can also complete the Ryujin questline which unlocks Manipulate without having to spend a bunch of points to unlock it yourself...
 
You've not been around. In general the map system is kak, why can I for example lookup say "neon" and see where I have to go or plot like in NMS. For Cities at least a better system as what I has now if I wanted the dark souls map experience I would play the game for that. SF is just power-fantasy and not a simulation.

Your English is delicious.
 
I don't get why the "city map" is such a big deal. The cities are hardly big a d once you've ran around in them for a bit you kinda know where everything is.

Not sure what a better map will give you, but to each their own I guess.

Now nothing, cause I memorized the map but back when I started, having an indicator of what store is where would have saved me ton's.
 
I don't get why the "city map" is such a big deal. The cities are hardly big a d once you've ran around in them for a bit you kinda know where everything is.

Not sure what a better map will give you, but to each their own I guess.
Opening up the scanner to find the path to an objective is hit & miss. Sometimes it disappears, and you can't do things like open a door.

Also on places like Neon you have to go through multiple doors to get somewhere. If you haven't spent enough time there, it becomes annoying.

Regardless of the city size, you should be able to pin a location and it plots a path for you on the minimap (which is also absent btw). It's a basic RPG mechanic. It not being useful for some people doesn't warrant it being left out altogether...
 
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I don't get why the "city map" is such a big deal. The cities are hardly big a d once you've ran around in them for a bit you kinda know where everything is.

Not sure what a better map will give you, but to each their own I guess.
Advanced civilization that mastered interplanetary space travel, but no such thing as simple as Google maps

Hell, a stationary Town directory at the entrance of the city is too high tech for these guys
 
That's how Bethesda games work though. I always finish the rather short main stories in games like Elder Scrolls first then I'm free to explore and do everything else the games have to offer when I want, how I want at my own pace. I assume I'll do the same when I get to Starfield.

Without spoiling the story let's just say there is a reason Starfield dont work that way.

ie: NG+ exists for a reason.
 
Some bugs from last night's play:
1. Disappearing ship (frustrating!!!!!).
&
2. A dead spacer ( killed by yours truly) that I was supposed to talk to?!

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I can understand QOL mods and I know everybody plays the game their own way but I don't understand why you would use mods to level yourself or your skills. The whole point of the game for me is growth while you quest and pushing harder and harder.
As Sundancer said... I'm referring to modifications you apply to your items via the work benches, not game mods.

Agree with your point, though. At least for a proper play through. I'm sure people like playing around with random characters/experimental playthroughs where mod-levelling your skills may help.
 
Spent tonight's play time just trying to launch the game. CI had issues and couldn't connect the Xbox app or start the game. Eventually with Warp on I could get it to sign in on the Xbox app so the game could start.
 
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