Unity promises to walk back controversial game engine pricing change

Cant wait for Microsoft to charge me the first time a user opens my document for the first time, if they followed this kak.

*Yes I bought office 2021, no was not R399
 
Cant wait for Microsoft to charge me the first time a user opens my document for the first time, if they followed this kak.

*Yes I bought office 2021, no was not R399
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Heeey, Microsoft can do better.

Imagine : Gamepass, but $1 for every 1 minute in the game.

LoL

"Please insert coin" coming back
 
I don't get it, most of these charge you a fee after a certain number of users or revenue. Also $0.20 is hardly anything with games going for +$50 nowadays. I also don't have any sympathy for these pay to play games as they make a lot more money perpetually.
 
I don't get it, most of these charge you a fee after a certain number of users or revenue. Also $0.20 is hardly anything with games going for +$50 nowadays. I also don't have any sympathy for these pay to play games as they make a lot more money perpetually.
So lets say the game gets a patch, it breaks it and you need to reinstall it, thats another $0.20 for them, even though the same person is just installing it.

adds up extremely fast.. and as mentioned people will hate on a dev and just do mass-installs to bankrupt them.
 
I don't get it, most of these charge you a fee after a certain number of users or revenue. Also $0.20 is hardly anything with games going for +$50 nowadays. I also don't have any sympathy for these pay to play games as they make a lot more money perpetually.
You make and sell a game. 4 years later, Epic give that game away for free and you suddenly owe Unity $1m for installation fees because 5 million dickheads download and install a game to try it out and never play it. You've made no additional revenue, just been given a fresh invoice.
 
The high install low revenue payment curve is obscene - it can decimate a company
 
Unity backtracking on controversial game install fees

Video game tool maker Unity Software Inc. said Monday it’s backtracking on major aspects of a controversial new price hike, telling staff in an all-hands meeting that it’s now considering changes including a cap on potential fees.

Unity, which operates and licenses a suite of video-game development tools called the Unity Engine, set off a firestorm last week when it announced plans to charge customers for every new installation of their game after a certain threshold.
 
So in all honesty, it doesn't look like they are backtracking, just trying to find a way to still make some money but for it to be less unpalatable to the community.
 
Executives said the company will have to “show, not tell” and handle future communications more carefully.

“I don’t think there’s any version of this that would have gone down a whole lot differently than what happened,” Riccitiello said. “It is a massively transformational change to our business model.”


But, he acknowledged, “I think we could have done a lot of things a lot better.”
So they knew it would have caused problems but did it anyway...

And there is a perfectly fair way of doing this, they should have simply kept the pricing changes to the new versions of the software, and then stop new projects from being created with the old versions when they are released. You make it absolutely clear that any software developed under the existing versions of Unity will keep the same pricing model as before.

This is how you do release management with software that other people build their businesses on. Current users who made an investment with the software on a particular pricing model will keep it. Any users of the new version have to pay in a different way.
 
You make and sell a game. 4 years later, Epic give that game away for free and you suddenly owe Unity $1m for installation fees because 5 million dickheads download and install a game to try it out and never play it. You've made no additional revenue, just been given a fresh invoice.
Simple explanation. Sht example.

Developers get paid by Epic when their game is given away.
 
Eventually everyone will just switch to Unreal Engine anyways if they up their mobile support and dev tools.
 
Talking about steeling someone's thunder. RIP Unity and RIP my story that I drafted almost 2 weeks ago. Thank you MyBB. On our Discord we had someone telling us this a while before the story broke but yea couldn't post it.
 
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