10:10
Expert Member
Got my hands on Godot, figuring it out now.Eventually everyone will just switch to Unreal Engine anyways if they up their mobile support and dev tools.
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Got my hands on Godot, figuring it out now.Eventually everyone will just switch to Unreal Engine anyways if they up their mobile support and dev tools.
Cue surprise you're slow and unable to deliverTalking about steeling someone's thunder. RIP Unity and RIP my story that I drafted almost 2 weeks ago. Thank you MyBB. On our Discord we had someone telling us this a while before the story broke but yea couldn't post it.

Cue go to hell, All admins here can vouch that my ability to create new threads was taken away on a permanent bases.Cue surprise you're slow and unable to deliver![]()
Been working with Godot it is actually not bad at all. I can see myself using it. The Scripts are simple enough.Got my hands on Godot, figuring it out now.

Been working with Godot it is actually not bad at all. I can see myself using it. The Scripts are simple enough.
links here Godot Engine 4.1 documentation in English
link EditorCommandPalette
In other news... Unity Apologizes For ‘Confusion And Angst’ Caused By New Runtime Fee [UPDATE]
View attachment 1589774
For most of us that are new to this, this is a real problem because we don't know where we stand with Unity. Because of that we can't trust it, it is as simple as that.
I am also looking into Unreal but for mobile development Godot I think is the future. You can't trust a company that changes its mind and create contractual conditions whenever they feel like it. No, they need to do a hell of a lot more to restore trust. It simply is a BS stunt and the only reason they are apologizing is because they didn't realize what the fallout was going to be.
I hope so as well,I wonder if we'll see the same thing happening with Godot that happened with Blender.
I spend some time on Godot 3D and got stuff to move around basic stuff nothing to write home about. But Unreal on the other hand is very well developed has functionality that is second to absolutely nothing. Also it's mobile support is getting better.Godot/Stride/Flax etc. are all fine replacements, as long as you're doing a basic 2d game.
The problem is if you're trying to do something a bit more advanced then you'll notice some of the features are years behind.
For example you want 5k enemies onscreen, they don't have for example Burst, so you'll be forced to use shaders only. The same for the new Mesh API and so on.
One of unity’s competitors in the advertising space has started project unifree, which is a bunch of scripts and ChatGPT prompts to help port a project over.I wonder if we'll see the same thing happening with Godot that happened with Blender. It's getting a lot of money and support now. I hope it prospers.
I tried it a bit over the weekend and the node system is so easy to work with.
It would be good, because right now the documentation is not that good and the alternative support is even worse. If you need to figure out how to do something in Unreal there are numerous options to get good information. Not so with Godot.I wonder if we'll see the same thing happening with Godot that happened with Blender. It's getting a lot of money and support now. I hope it prospers.
I tried it a bit over the weekend and the node system is so easy to work with.
Godot is not even good for 2D right now unless you enjoy wasting time trying to get things working. Same thing that took ages to get going in Godot took an afternoon in Unreal. That was literally going from never having done a thing in Unreal. This simply boils down to inadequate documentation and a general lack of alternative sources of information.Godot/Stride/Flax etc. are all fine replacements, as long as you're doing a basic 2d game.
The problem is if you're trying to do something a bit more advanced then you'll notice some of the features are years behind.
For example you want 5k enemies onscreen, they don't have for example Burst, so you'll be forced to use shaders only. The same for the new Mesh API and so on.
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Unity is Canceling the Runtime Fee
After deep consultation with our community, customers, and partners, we’ve made the decision to cancel the Runtime Fee, effective immediately.blog.unity.com
![]()
Unity is Canceling the Runtime Fee
After deep consultation with our community, customers, and partners, we’ve made the decision to cancel the Runtime Fee, effective immediately.blog.unity.com
But can we trust them?Good they have rolled back a lot of the problems and are actually respecting the people who have built product with their engine.
They still won’t undo the damage they have done. I am pretty certain they will lose out the 2D market because of this.
No, you can't trust them... but atleast now its in writing that new terms/prices are for new project on new engine, so, legally, you could have something to stand on should they try to retro apply it againBut can we trust them?
Just because they they walked some things back doesn't mean they will not implement it later on. I installed Unreal and I must say I doubt I will go back to unity. It is really night and day if you go into the details.
Nope, unless the leadership involved in this resigns.But can we trust them?
Just because they they walked some things back doesn't mean they will not implement it later on. I installed Unreal and I must say I doubt I will go back to unity. It is really night and day if you go into the details.