Unity promises to walk back controversial game engine pricing change

Talking about steeling someone's thunder. RIP Unity and RIP my story that I drafted almost 2 weeks ago. Thank you MyBB. On our Discord we had someone telling us this a while before the story broke but yea couldn't post it.
Cue surprise you're slow and unable to deliver
 
Got my hands on Godot, figuring it out now.
Been working with Godot it is actually not bad at all. I can see myself using it. The Scripts are simple enough.

links here Godot Engine 4.1 documentation in English
link EditorCommandPalette


In other news... Unity Apologizes For ‘Confusion And Angst’ Caused By New Runtime Fee [UPDATE]

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For most of us that are new to this, this is a real problem because we don't know where we stand with Unity. Because of that we can't trust it, it is as simple as that.

I am also looking into Unreal but for mobile development Godot I think is the future. You can't trust a company that changes its mind and create contractual conditions whenever they feel like it. No, they need to do a hell of a lot more to restore trust. It simply is a BS stunt and the only reason they are apologizing is because they didn't realize what the fallout was going to be.
 
Been working with Godot it is actually not bad at all. I can see myself using it. The Scripts are simple enough.

links here Godot Engine 4.1 documentation in English
link EditorCommandPalette


In other news... Unity Apologizes For ‘Confusion And Angst’ Caused By New Runtime Fee [UPDATE]

View attachment 1589774

For most of us that are new to this, this is a real problem because we don't know where we stand with Unity. Because of that we can't trust it, it is as simple as that.

I am also looking into Unreal but for mobile development Godot I think is the future. You can't trust a company that changes its mind and create contractual conditions whenever they feel like it. No, they need to do a hell of a lot more to restore trust. It simply is a BS stunt and the only reason they are apologizing is because they didn't realize what the fallout was going to be.

I wonder if we'll see the same thing happening with Godot that happened with Blender. It's getting a lot of money and support now. I hope it prospers.

I tried it a bit over the weekend and the node system is so easy to work with.
 
Godot/Stride/Flax etc. are all fine replacements, as long as you're doing a basic 2d game.
The problem is if you're trying to do something a bit more advanced then you'll notice some of the features are years behind.

For example you want 5k enemies onscreen, they don't have for example Burst, so you'll be forced to use shaders only. The same for the new Mesh API and so on.
 
Godot/Stride/Flax etc. are all fine replacements, as long as you're doing a basic 2d game.
The problem is if you're trying to do something a bit more advanced then you'll notice some of the features are years behind.

For example you want 5k enemies onscreen, they don't have for example Burst, so you'll be forced to use shaders only. The same for the new Mesh API and so on.
I spend some time on Godot 3D and got stuff to move around basic stuff nothing to write home about. But Unreal on the other hand is very well developed has functionality that is second to absolutely nothing. Also it's mobile support is getting better.

I will never go back to Unity, not after this stunt. Essentially you signed a blank page and they can fill in the details as they please. Not to say that unreal will stay clean forever. But we don't need forever if we just want to make some money. Many game developers are looking to pull their games from steam because of Unity's stunt. Many will because they will be on the hook for millions they simply don't have.

I think unity fcked the frog before blending it.
 
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According to every discord that I am on, it is not going to matter if Unity walks it back or not. The trust is broken. Everyone agrees that there is nothing preventing Unity to abuse their power in future. The same is true with almost every other game engine.

I am also on a Discord with the larger developers and they said they WILL be finishing their current projects on Unity but they already started the porting process.

The big thing here is mobile games are going to get hit really hard by this. On top of Google tax, publisher tax and government tax, Unity tax will hit very hard. As most $1.00 US games actually take close to a 75% hit. It is beyond stupid because without developers there is no play store, there is no gaming community there will not be any innovation in the space.
 
I wonder if we'll see the same thing happening with Godot that happened with Blender. It's getting a lot of money and support now. I hope it prospers.

I tried it a bit over the weekend and the node system is so easy to work with.
One of unity’s competitors in the advertising space has started project unifree, which is a bunch of scripts and ChatGPT prompts to help port a project over.

 
I wonder if we'll see the same thing happening with Godot that happened with Blender. It's getting a lot of money and support now. I hope it prospers.

I tried it a bit over the weekend and the node system is so easy to work with.
It would be good, because right now the documentation is not that good and the alternative support is even worse. If you need to figure out how to do something in Unreal there are numerous options to get good information. Not so with Godot.

Godot/Stride/Flax etc. are all fine replacements, as long as you're doing a basic 2d game.
The problem is if you're trying to do something a bit more advanced then you'll notice some of the features are years behind.

For example you want 5k enemies onscreen, they don't have for example Burst, so you'll be forced to use shaders only. The same for the new Mesh API and so on.
Godot is not even good for 2D right now unless you enjoy wasting time trying to get things working. Same thing that took ages to get going in Godot took an afternoon in Unreal. That was literally going from never having done a thing in Unreal. This simply boils down to inadequate documentation and a general lack of alternative sources of information.
 
few things to point out.

1> Hardware Tax.

Your computer needs to be a good one even if you run Unity or Unreal it needs a good GPU the starting cost is about R8k for the GPU alone.

2> Developer once off costs

For Steam it is $100 USD once off and 30% per sale.
For Google it is $25 USD once off and 30% per sale.

For Apple it is $99 USD annually for the developer program and $299 USD for Enterprise. Then it can be 30% for the first year and 15% after.

Epic is bad at $100 PER GAME fee but only take 12% per sale.

3> Publisher Fees.

Typically between 10% and 20% essentially no one uses them but they are good idea to protect your software.

To put this in perspective you will earn only $8000 USD a year for one million downloads on Google play store. For South Africans that doesn't sound to bad it gets close to one hundred fifty-one thousand eighty-three rand. BUT very few games or apps make it that far. Most Steam games will earn less then $1136 US in its life time.

Free to play on mobile with Unity is dead. End of story there is no coming back from that. the $0.20 USD along with all the other aspects of the policy with the added deductions as indicated above will make sure that Google might actually see a massive decline in games being published.

So lets look at Unreal.

1> Can you publish a unreal game on Steam?
Yes.

Example is Demonologist is on Steam. It is build on unreal and earned a revenue estimate of 2.5 Million USD. That is a lot for what I personally consider the difficulty of that game is intermediate. However it is a good looking game but the code behind it is doable.

I personally am looking to port my project over to Unreal or just rebuild it from scratch again. Rebuilding it from scratch might be a good idea as it will allow me to understand Unreal better.

What is the conclusion? For now Unreal looks better then Unity and by the time they take money from you, you can actually afford to pay them.

But I am not worried about competition because rewards are few and far between. So even if everyone wants to be a game developer it is just not going to happen. There is no real money in it.

Unity was the golden child when it came to mobile. Most of the games on mobile is Unity driven. This will change because YES Unreal does support mobile BUT C++ is not as easy as C#, Java and Python. Regardless of that the cost to enter for developers is getting higher and the rewards are dog sht.
 


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Good they have rolled back a lot of the problems and are actually respecting the people who have built product with their engine.

They still won’t undo the damage they have done. I am pretty certain they will lose out the 2D market because of this.
 
Good they have rolled back a lot of the problems and are actually respecting the people who have built product with their engine.

They still won’t undo the damage they have done. I am pretty certain they will lose out the 2D market because of this.
But can we trust them?

Just because they they walked some things back doesn't mean they will not implement it later on. I installed Unreal and I must say I doubt I will go back to unity. It is really night and day if you go into the details.
 
But can we trust them?

Just because they they walked some things back doesn't mean they will not implement it later on. I installed Unreal and I must say I doubt I will go back to unity. It is really night and day if you go into the details.
No, you can't trust them... but atleast now its in writing that new terms/prices are for new project on new engine, so, legally, you could have something to stand on should they try to retro apply it again
 
But can we trust them?

Just because they they walked some things back doesn't mean they will not implement it later on. I installed Unreal and I must say I doubt I will go back to unity. It is really night and day if you go into the details.
Nope, unless the leadership involved in this resigns.

Bloody Corpos
 
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