Xbox360 Games too short

benitok

Senior Member
Joined
Jan 30, 2007
Messages
746
Reaction score
0
Location
Cape Town
I just finished Army of Two and it did not take me long, a few days in the evening and tada it's finished. Is the FPS so short because the DVD can only hold so much data or is the developer just too damn lazy to make it longer? I mean we are paying R600 - R750 now for these games.

Then again the same game on BluRay (PS3) is just as short.

Oh one more thing, Army of Two for sale, PM me if your interested. Cape Town area.
 
You know what I've noticed, is that developers dont seem to care about compressing things anymore.

Back in the day, data used to be compressed, now they just toss the stuff onto DVD's and don't even care.

So where a 5mb image file (TGA) could be a 3mb image file (Tiff), its just a 5mb file.

They don't care hey...
 
I suppose alot of the FPS type games are being designed for on-line multiplayer gaming. More and more I am noticing that the story-line and actually on-disc (read that as off-line) game is just a bit of bait to get you to go online and play. Sadly with no XBOX Live in this country and with broadband prices being what they are, the on-line multiplayer aspect of these games are kinda lost on us. Sure I know Halo has a following and a few other games, but it is nothing close to the states where you just sit and chat to your buddies over xbox-live and frag the hell out of them - that must be what the other R600 out of R800 game-price is for :)
 
You know what I've noticed, is that developers dont seem to care about compressing things anymore.
If the game is going onto a format with enough space then there is no need to compress. Otherwise they do compress the data.

but it is nothing close to the states where you just sit and chat to your buddies over xbox-live and frag the hell out of them
I may well be in the minority, but to me it is incredibly boring. Only fun to do occasionally.
 
well... I'm a ps3 user and i'm getting angry as well... I mean, I was playing COD4 next thing i know, I finished the game in 2 sittings :(

I was quite upset, i mean, broadband is so expensive, and i barely can keep my ps3 updated, then when i buy a game, i gotta use the rest rest of my cap just to get the most out of the game.

it's not just a xbox thing, it's both the consoles though... i'm quite bummed out coz of it...
 
I may well be in the minority, but to me it is incredibly boring. Only fun to do occasionally.

Yip noxibox - I don't do online gaming (non of my friends are into it) - so I agree with you .. it can be fun on occasion - but gee, I'd like a game to be a game worth playing without having to be online all the time.
 
I may well be in the minority, but to me it is incredibly boring. Only fun to do occasionally.

Yip noxibox - I don't do online gaming (non of my friends are into it) - so I agree with you .. it can be fun on occasion - but gee, I'd like a game to be a game worth playing without having to be online all the time.

:eek:

Online play is the shiz. :)

Nothing better than having 60 guys in a BF2 match have at it. Or a 24 player COD4 team deathmatch.

I finished the single player campaign of COD4 twice....... the second time on Veteran........ in two days. Then I started playing online. I now have just over 50 hours online game time. More than made up for the price I paid for the game. There are people with over 500 hours!

Online gaming is the future, which given our current situation (ie. Telkom) is unfortunate for us.
 
well... I'm a ps3 user and i'm getting angry as well... I mean, I was playing COD4 next thing i know, I finished the game in 2 sittings :(

I was quite upset, i mean, broadband is so expensive, and i barely can keep my ps3 updated, then when i buy a game, i gotta use the rest rest of my cap just to get the most out of the game.

it's not just a xbox thing, it's both the consoles though... i'm quite bummed out coz of it...

Yeah man i can relate, i mean if i had ta pay for internet i would be bummed too:(
 
I was going to respond to this but I ended up ranting too much :$ I would just post the link but apprently some guys can't see my blog

gamerza said:
Evil Genius 101: How to fix the games industry

The voices of discontent are getting louder and louder. Modern games, typically the single player ones, are "too short". At 6-8 hours for a single play through of games like Call of Duty 4, Army of Two, Heavenly Sword, Uncharted, Halo 3 and Gears of War, players who are Single player focuses are feeling cheated, especially at R600+ for a game. It's no surprise trading and renting has taken off in such a big way. The 'quick' solution is usually a tacked on Multiplayer mode that just recycles venues from the Single player game and some rehash game modes. That doesn't solve the problem.

Game development is tough. Development time & cost of these games is going through the roof. Just consider how long it took to make decent games, 2-3 years at best. Add multiple platforms and things get even scarier. The problem though is something that the IT industry as a whole has come to grapple with and is starting to find it's way clear. To illustrate the problem I'll quote a famous platform architect who's name I've totally forgotten "You don't build a Boeing with a hammer and a screwdriver", don't keep starting from scratch - reuse.

In other words the industry needs better tools, and I don't mean just engines, funnily enough that's the easy part. I mean things like object libraries, generators and even raw content like SpeedTree. How many times are developers going to redevelop the whole of New York for each game? How many different versions of an RX-7 can you model? While some may see this as a way of differentiating your product, frankly, the gamer in the street doesn't really care. These things are commodities, just buy the darn things from a specialist and get on with what's important.

I've been through something similar in Finance Industry. Basically the guys that tell you their game is better because their GT-R has a higher poly count have lost the plot. Games are about the gameplay! Instead of spending all your effort on building boxes for buildings, that time can be dedicated to tuning your off the self lighting engine to create a proper ambiance, and laying those buildings out logically so as not to confuse the user.

I'll tip a hat here to Mass Effect for trying to do something along these lines. There's a fair amount of obvious reuse in Mass Effect, but it's there only for those who want it, those who want their 50 hours of gameplay. It's obvious the majority of the development time has gone into the characters and the game, and even with its technical flaws it's still a great game.

On the other hand I want to take a special moment to had out a Noddy badge to Burnout Paradise. A game that went from being "awesome" to "bland, meh and annoying". Burnout Paradise had a lot of promise and for the first 10 hours of dedication is a lot of fun, the online co-op challenges are a brilliant. But, unless you're prepared to make the game your life, it's loses it's shine very quickly. A massive amount of effort has gone into creating a truly amazing world. But that wears off, to where the gameplay becomes stale and frustrating, the free roaming objectives become pointless wastes of time, and just trying to get into a suitable race becomes an exercise in frustration. If they'd spent more time on user feedback and tuning, it could stand up as the greatest achievement in racing games in a decade. But all that effort falls flat on broken gameplay.
 
Last edited:
COD 4 was short but brilliant, so I don't mind.
Halo3 was quite short but felt just long enough, I just started thinking: Shouldn't this be about it?......... and it was.
Some games I don't think I'll ever finish and I suspect that isn't the point (Forza 2)

I suppose stretching a game couldn't be too hard. Just give the baddies a new wardrobe and maybe a 'new' gun or two and you could fill hours. I prefer short to stretched out and boring.
 
IMO Games are so short nowadays because of the fact that development is so labour intensive and expensive. Programming all those beautiful graphix must take ages, and I htink developers make games short and sweet.

Bioshock on Xbox is a bad example of this though. Beautiful graphics adn the games was kinda long enough. COD4 is a good example. Graphics are pretty sweet, game is short as hell. I enjoyed it, but I was left feeling like I bought half a game!!
 
If you didn't go online you did only buy half a game ;)

Now if online play was free, I'd agree with you. But if I pay up to R750 a game, I expect to be able to play a good single player campaign and/or have free online play.

I'll say it again, if PSN can do it and if the 876764634353265567 PC games out there can do it, why can't XBL allows gamers to play each other for free?
 
I agree, but there is a simple way around regardless - Hamachi or X-Link Kai.

Personally, considering how easy it is to get around it, I don't see why MS can't just open up similar integrated "internet system link" games. In other words allow custom games free MP but still charge for ranked and matchmaking.
 
Now if online play was free, I'd agree with you. But if I pay up to R750 a game, I expect to be able to play a good single player campaign and/or have free online play.

I'll say it again, if PSN can do it and if the 876764634353265567 PC games out there can do it, why can't XBL allows gamers to play each other for free?

I don't like paying for Xbox Live, but I will carry on doing it until PSN offers a similar experience for free. I need integrated friends, cross game messaging, chatting and inviting and ease of gaming...
 
I dont have a ps3, thus dont keep up with upcoming games... what MP games are there to play on the PSN (apart from Warhawk)?
 
Top
Sign up to the MyBroadband newsletter
X