backstreetboy
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Lol unless they spend a few billion this is never going to happen.
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I think they have a few billion. What would they need to spend it on, more specifically?Lol unless they spend a few billion this is never going to happen.
A few game publishers.I think they have a few billion. What would they need to spend it on, more specifically?
Initially they’ll pay for MacOS versions of games as they are doing at the moment, and if that eventually yields profits for publishers they’ll bring games over themselves.A few game publishers.
I play World of Warcraft on the odd occasion on my M1 at native resolution at more than 30fps...M3 has h/w raytracing support. That Max may be able to game at more than 30fps natively.
For years, Game Porting Toolkit has occupied a strange place in Apple’s software lineup. Officially, it’s a developer tool designed to help studios evaluate how their Windows games might perform on macOS. In practice, it has also become the easiest way for enthusiasts to run Windows games that don’t have native Mac versions.
I’ve been using each major version since Apple introduced the toolkit in 2023. While every update brought incremental improvements, the latest beta announced at WWDC 2026 is the first one that has genuinely surprised me.
The difference isn’t subtle. After spending several days testing Game Porting Toolkit 4 beta on my M4 Pro MacBook Pro, I found performance improvements that fundamentally change the experience of playing demanding Windows games.
Not all gamers need to be able to play the AAA at 4K 60 fps. The Nintendo switch and Steam deck are highly successful platforms which don't rely on sheer graphics.Not worth to game on a Mac for AAA titles. The thing overheats and that wears down your components. It sounds like a gaming laptop except a proper gaming laptop stays cool and with Nvidia graphics will give you much better performance with ray tracing or path tracing. Macs are not for gaming unless for those indie titles or visual novels. Heck even on 'silent mode' a gaming laptop performance with like an RTX 5070 will beat out any Mac and will be more quiet.

Not all gamers need to be able to play the AAA at 4K 60 fps. The Nintendo switch and Steam deck are highly successful platforms which don't rely on sheer graphics.
Apple's cheapest MacBook has CPU performance that absolutely flattens the Steam deck, and its GPU isn't a slouch either. So it isn't a hardware problem.
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Apple are leaving money on the table IMO. They could be getting a generation of gamers growing up in their ecosystem if they had good compatibility with Steam.
of course everyone knows that windows laptops are famous for being whisper quiet and never having any fans spinning....sure you can get away with a fully fan spun up MBP...
of course everyone knows that windows laptops are famous for being whisper quiet and never having any fans spinning.![]()
Heat my lad. MBPs are not designed for heat dissipation even if Apple allows their CPUs to run at 105 degrees Celsius.
And there is a difference betwee a high pitch fan noise and low pitch one with the MBP still being hot while running 3D games while dedicated better cooled Nvidia RTX laptops running way cooler.
Never mind that DLSS >>> Apple's up-scaling.
At the end of the day, for gaming Mac is only a side gig device. And it will offer an inferior experience.
windows users: "mac users are the worst. always talking down on us and telling us that our equipment is inferior and no good."
also windows users:
fyi:
i have no problems with the games i've played on my laptop. you gaming gatekeepers with your "you can't be a gamer if you're not playing on a RTX5090 with 128GB ram and an ultrawide 240hz monitor" BS can go fly a kite. if you're just here to crap on people who want to try a thing, then maybe you should go join a windows gamer circlejerk subreddit, because you sure as sh*t aren't providing anything useful here.