backstreetboy
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Lol unless they spend a few billion this is never going to happen.
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I think they have a few billion. What would they need to spend it on, more specifically?Lol unless they spend a few billion this is never going to happen.
A few game publishers.I think they have a few billion. What would they need to spend it on, more specifically?
Initially they’ll pay for MacOS versions of games as they are doing at the moment, and if that eventually yields profits for publishers they’ll bring games over themselves.A few game publishers.
I play World of Warcraft on the odd occasion on my M1 at native resolution at more than 30fps...M3 has h/w raytracing support. That Max may be able to game at more than 30fps natively.
For years, Game Porting Toolkit has occupied a strange place in Apple’s software lineup. Officially, it’s a developer tool designed to help studios evaluate how their Windows games might perform on macOS. In practice, it has also become the easiest way for enthusiasts to run Windows games that don’t have native Mac versions.
I’ve been using each major version since Apple introduced the toolkit in 2023. While every update brought incremental improvements, the latest beta announced at WWDC 2026 is the first one that has genuinely surprised me.
The difference isn’t subtle. After spending several days testing Game Porting Toolkit 4 beta on my M4 Pro MacBook Pro, I found performance improvements that fundamentally change the experience of playing demanding Windows games.