scotty777
...doesn't know
I'm quite happy with my 19" 1280x1024 LCD, cost me R1800 a good 3 years ago
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Ok, lets do this one step at a time.
1) 4:3 = 8:6 = 16:12 = 800x600
right? everyone with me? good.
2) I am saying that a 16:9 will give you more viewing area than 16:10. in Games AND in Movies.
why?
because it is a wider ASPECT RATIO.
Here is a few Aspects Ratios:
16:12 (4:3)
16:11
16:10
16:9
here is a comparison of a 16:12(4:3) vs 16:9 screenshot of Counter strike:
![]()
the small one is the 16:12(4:3) and the bigger one is the 16:9
So, what have we learned? that even though the 16:12 has a 12 for vertical and the 16:9 only has a 9 for vertical, the 16:9 shows you more.
hope we are all on the same page now.![]()
Here's also an example of 16:9 vs. 16:10
![]()
We're talking peripheral vision loss - not resolution loss.
It's simple really.
Well in 2D it's all about pixels. nothing to do with aspect ratio.
4000x4000 is better than 2000x1000, 800x600, 1200x600 - it's got more pixels
In 3D it's all about Aspect Ratio
2000x1000, 800x600, 1200x600 is better than 4000x4000 - it's got a wider aspect (all of them)
*Obviously the 4000x4000 will have a better quality image, but we're talking about "Real estate" and "Viewing Area" now.
Techie, give it up, they are going to cook your brain![]()
Why would 16:10 (1920x1200) not display the same horizontal image but with 60 extra pixels top and bottom versus the 16:9 (1920x1080) image in 3D?I'm assuming that if an aspect ratio works in favour of horizontal viewing it'll work in favour of vertical as well?
I understand *exactly* what you are trying to say
but it's probably because nobody wants to see their feet or the sky - they want to see more of what's around them.
if that wasn't the case, we wouldn't have gone from 4:3 screens to widescreens, but to "vertical screens"
truth is....nobody wants that..... so games probably render more horizontal viewing area while keeping the vertical area the same, otherwise you would see your feet at the same time as the ceiling![]()
16:10 @ 1920 x 1200 has more viewable area than 16:9 @ 1920 x 1080; it's quite simple.
Keeper, you're right, except that you're assuming that 16:9 has a better horizontal resolution than a 16:10. That's simply not always the case.
However I'll maintain that 16:10 is the better choice![]()
no, you have it wrong
16:9 is wider = more peripheral vision.
1920x1200 simply has more real-estate in windows (like Techie posted of firefox)
Aspect ratios have nothing to do with resolution.![]()
a 16:10 1920x1200 screen is better than a 16:9 1920x1080 screen in one thing, and one thing only - real estate. you get an extra 120 pixels in windows
but for games and movies 16:9 is the better choice. games will have a bigger viewing angle and movies will display bigger.
yep, it's true - movies will display bigger as well (even though it's 2D lol)
16:9 @ 1920 x 1080 is NOT wider, it's the same width.
16:10 @ 1920 x 1200 is THE SAME WIDTH, but taller.
Nope, wrong too.
screens are measured diagonally - so your 16:10 screen has less width than the 16:9 screen - do the maths.
that is why I said movies will display smaller on a 16:10 screen than on a 16:9 - it's smaller from left to right.
Edit: Where did I ever mention physical size?![]()