3.1 - will it bring back some spark?

Pornolio

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Agreed. We dont know what Algalon's loot tables look like yet, and also no-one knows what the last boss in Ulduar's loot tables look like yet.

The point I was trying to state, allthough item levels which are higher, usually are better in stats, its NOT something you should make your core focus / criteria when it comes to gearing up your character.

The trinket reference I made is only relevant for now... Every single Ulduar loot item discovered and parsed into the Shandara spreadsheet, has been analyzed and compared to current items, so in math theory, there is nothing better yet. Granted the math can only accommodate your character on stats and not on playing style / shot rotations. Its still a very good guideline. :p
 

Grouch

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I have also cancelled my WoW subs and currently enjoying Eve tremendously.
 

RoosTa

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I am not saying it is the case here, but ALOT of people who moan and complain about easy content have not cleared all of Wotlk.

...

I am not one of those guys who has played WOW for 2, 3 or maybe 4 years.
Then you are not entitled to an opinion, either.

Sarth 3D is like playing a game on easy, then medium, then hard. How many people actually do this to all their games? Very few; because its the same story where baddies have more HP, x-ray vision and have a better aim.

So far our guild has probably raided Sarth 30x in 10man easy, then 20x in 25man easy, 10x 10man medium, 10x 25man medium and 5x 10man hard, 5x 25man that's what ~70 times for the same content. The same boss with no new abilities, in the same cave, casting the same flame walls while adding some variation with the drakes which do the same thing when you take them on their own. You could do this yourself in WC; just leave the last pack of mobs and pull them along with the boss. How anyone can praise Blizzard for this 'ingenuity', is beyond me.

Even raiding naxx in 25man and then doing same content all over again in 10man the same week gets boring really fast. At least in TBC we had different variety of content to farm. Now everyone is farming the same content twice a week.

Content is NOT achievements. Achievements are optional, getting over a brick wall to greener pastures, were not and required effort
 

Syzygy78

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Then you are not entitled to an opinion, either.

Sarth 3D is like playing a game on easy, then medium, then hard. How many people actually do this to all their games? Very few; because its the same story where baddies have more HP, x-ray vision and have a better aim.

So far our guild has probably raided Sarth 30x in 10man easy, then 20x in 25man easy, 10x 10man medium, 10x 25man medium and 5x 10man hard, 5x 25man that's what ~70 times for the same content. The same boss with no new abilities, in the same cave, casting the same flame walls while adding some variation with the drakes which do the same thing when you take them on their own. You could do this yourself in WC; just leave the last pack of mobs and pull them along with the boss. How anyone can praise Blizzard for this 'ingenuity', is beyond me.

Even raiding naxx in 25man and then doing same content all over again in 10man the same week gets boring really fast. At least in TBC we had different variety of content to farm. Now everyone is farming the same content twice a week.

Content is NOT achievements. Achievements are optional, getting over a brick wall to greener pastures, were not and required effort

You get better loot, your guild gets higher on the server progression list and yes, you get the achievements and maybe a cool mount ;) If you choose to do Satherion on easy mode week after week, that is your choice. There certainly isnt any fun in that tbh. Easy mode is there for the PUGS, hard mode is there for the guild who want a challenge. Sath + 3D is a challenge. Perhaps you should try it more and add more of a dimension to your WOW gaming experience.

Speaking for myself, if I played a game [lets take resident evil as an example] and passed it on easy, I would progress to medium and then to difficult. I wouldnt run off to my friends and say resident evil is so easy, I have passed it 20 times on easy mode. Maybe if you took the step up and set it to difficult mode, in a month from now, you might say to your friends "Finally, I passed resident evil on difficult mode". If you think having different difficulty settings is flawed, then that is your way of thinking.
 

Cam

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Look at it any way you like but raiding is easy compared to pre-wotlk. Oh, and the pvp is joke too. :D
 

RoosTa

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You get better loot, your guild gets higher on the server progression list and yes, you get the achievements and maybe a cool mount ;) If you choose to do Satherion on easy mode week after week, that is your choice. There certainly isnt any fun in that tbh. Easy mode is there for the PUGS, hard mode is there for the guild who want a challenge. Sath + 3D is a challenge. Perhaps you should try it more and add more of a dimension to your WOW gaming experience.
Stop and please go read again what I wrote.

Speaking for myself, if I played a game [lets take resident evil as an example] and passed it on easy, I would progress to medium and then to difficult. I wouldnt run off to my friends and say resident evil is so easy, I have passed it 20 times on easy mode. Maybe if you took the step up and set it to difficult mode, in a month from now, you might say to your friends "Finally, I passed resident evil on difficult mode". If you think having different difficulty settings is flawed, then that is your way of thinking.
You missed the point completely
 

Scoliosis

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Feb 27, 2008
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Rummages in the content bag of WotLK furiously....aaah have it! Yes S+3D..SEE? Told you WoW was hard!

The shine was taken off for me as this expansion seemed to lack several things.

1) Professions = moderate success
2) 'Raids' (and I use the term generously) = fail
3) Gear = fail
4) Character Homogenisation (bring the player not the class) = fail
5) Death Knights = epic fail
6) Resilience = epic fail

I think achievements is a very good idea that still needs to be fully executed. There needs to be some mechanism to 'reward' guys who have really gone above and beyond...I am not talking about 'World Explorer' or something similar...Give the guys a Pink Elephant or something!

The arena system with personal rating is another good idea that just needs some smoothing out around the edges.

Things I am hoping for with Ulduar
1) That it is insanely difficult. So difficult in fact that you would be laughed at in General Chat for even suggesting a Pug.
2) Profession specific recipes.
3) Dual Specs are an absolute necessity to be able to complete it. You will need to farm multiple sets of gear to even stand a chance of downing a boss.
4) Attunements ... long arduous attunements
5) Class specific roles...bring back CC!
6) Personal Rating on ALL PvP gear.

Aah well....time will tell...
 

Pornolio

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Things I am hoping for with Ulduar
1) That it is insanely difficult. So difficult in fact that you would be laughed at in General Chat for even suggesting a Pug.
2) Profession specific recipes.
3) Dual Specs are an absolute necessity to be able to complete it. You will need to farm multiple sets of gear to even stand a chance of downing a boss.
4) Attunements ... long arduous attunements
5) Class specific roles...bring back CC!
6) Personal Rating on ALL PvP gear.

I can answer some of your questions allready

1 - No it wont be very difficult... its only a tiny notch up from Naxx... ONLY Algalon will be a guaranteed raid killer... but then again thats relative. Its not gonna be SWP - MURU / Brutalus either they said.
2 - There is some new profession recipes dropping in Ulduar only BUT its BOE items you can craft. So faiulure again... its not exclusive to the person crafting them.
3 - Yup confirmed - dual specs are coming
4 - No attunements... ever... casuals were whining to much about them in the past.
5 - CC will be needed in Ulduar
6 - Most items will have personal rating requirements. :cool:
 

Trixanno

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I love the way you think Scoliosis!

I think I'm gonna put some money on the fact that some guild (if not more than one) will clear Ulduar within the 1st reset. Party because the raid will be only slightly more difficult than Naxx....and the fact that those guys most likely already have the parts available on PTR on farm status.
 

Abe

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You get better loot, your guild gets higher on the server progression list and yes, you get the achievements and maybe a cool mount ;)

How many times can one enjoy doing the same content over and over and over just to get better loot. You are welcome to go and kill the same boss 50 times so that you (and the rest of your guild) can get a couple of items but I, for one, am tired of that now. The game is now almost entirely about gear and rotations. Skill seems to have fallen by the way side. I enjoy leveling alts more and even that seems to be more grindy now. Blizzard are churning out content as fast as they can but the problem is that it's not enough. There was a point in time where they were busy working on 2 releases in advance, now they are basically releasing the stuff as soon as they are done.
 

Abe

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and the fact that those guys most likely already have the parts available on PTR on farm status.

I think Blizzard could do with making some major changes between PTR and live. Add some killer trash that drop some nice epics on the odd occasion. They keep stating that they are trying to remove the random nature of the game but thats what I think makes it really interesting.
 

Pitbull

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How many times can one enjoy doing the same content over and over and over just to get better loot. You are welcome to go and kill the same boss 50 times so that you (and the rest of your guild) can get a couple of items but I, for one, am tired of that now. The game is now almost entirely about gear and rotations. Skill seems to have fallen by the way side. I enjoy leveling alts more and even that seems to be more grindy now. Blizzard are churning out content as fast as they can but the problem is that it's not enough. There was a point in time where they were busy working on 2 releases in advance, now they are basically releasing the stuff as soon as they are done.

This in itself explains my current lack of wanting to play WoW.

When leveling you run the dungeons as you progress. You start with RFC then WC, SFK, BFD, RFK, RFD and and and. That keeps you entertained your not stuck on one dungeon week in and week out. And have something to work forward too. New levels new gear a mount at level 30, Plate at level 40, epic mount at 60, flying at 70 and so forth.

Once you hit level 80 it all stops. You just grind the same raid day in day out for a better chest piece to up you DPS a little more so you can do better damage in the very same instance you have been running all this time.

If only WoW was a level 1 - unlimmited game with various things to look forward too, and unlimmited dungeons then it would have been fun.

I think this is what is so attractive about Eve for me currently. There is no dead end. you just keep on playing and playing and playing. There is no dead end. Well not that I'm aware of yet anyway :eek:

Think of it like this, you buy Diablo. You play it till you have completed the game. Then maybe restart from fresh again to maybe pick up on things you've missed. But you know the end you only make the jouney different.

That is what has happened to me in WoW. I have reached the end of the game then I get borred. I roll an alt and it's all fun again till you reach the end. Now when you have done that about 4 times it does get a little too much.

WoW is a brilliant game from 1 - 80 and maybe a few months at 80. I will never make it out to be a crap game. But I have reached the end, I have completed the game and just don't feel like doing it all over from scratch again.

If you haven't played WoW, go and play it. It's AWESOME. But just know the game has an end also. Just like any other game. My addiction has run out :p
 

Morgoth

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clean of wow for 4months now!! cravings to go back :< MUST REzizt!
 

Jase

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I reckon that each to his own. Some people are bored with running the same end game content, some with the same leveling content and some just frustrated with the PvP.

I have by no means completed all of the end game content but I have also become a bit bored with WoW and I think Pitbull hit it on the head for me. Maybe I have outgrown the game.

My daily routine would be:
1) Log onto my main - Do the same dailys every morning
2) Log onto an alt - grind to 80
3) Log onto my main - Do some heroics for badge loot and shards
4) Raid at night
5) Rinse and repeat

I feel that the 'fun' factor has gone out of the game and that all that counts nowdays is how much DPS you can push out. This applies especially to raid bosses. Less tactics and more DPS. (I can only refer to Naxx, VOA and OS when I state this though).

I think I'll also get back into EVE and perhaps just log on to raid.
 

Pitbull

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I reckon that each to his own. Some people are bored with running the same end game content, some with the same leveling content and some just frustrated with the PvP.

I have by no means completed all of the end game content but I have also become a bit bored with WoW and I think Pitbull hit it on the head for me. Maybe I have outgrown the game.

My daily routine would be:
1) Log onto my main - Do the same dailys every morning
2) Log onto an alt - grind to 80
3) Log onto my main - Do some heroics for badge loot and shards
4) Raid at night
5) Rinse and repeat

I feel that the 'fun' factor has gone out of the game and that all that counts nowdays is how much DPS you can push out. This applies especially to raid bosses. Less tactics and more DPS. (I can only refer to Naxx, VOA and OS when I state this though).

I think I'll also get back into EVE and perhaps just log on to raid.

I'm serious about giving EVE a shot. I'll prob go get a copy of the game tonight or tomorrow.
 

Jase

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I'm serious about giving EVE a shot. I'll prob go get a copy of the game tonight or tomorrow.

The big thing about EVE is that it takes time to develop a character. A lot of time.

The nice thing is that you do not HAVE to play all of the time.
 

Pitbull

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The big thing about EVE is that it takes time to develop a character. A lot of time.

The nice thing is that you do not HAVE to play all of the time.

Another big +

The twins are almost due so my PC time will be cut into a very small portion. So if EVE is not as time consuming as WoW. Then I will love it :p
 
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