The account itself does not disconnect, the game loses connection to the servers. If you say that Gaming is prioritised, is this to local only or international servers as well?
On Battlefield 4 specifically, it uses different TCP/UDP ports for each platform (PC, PS3, PS4, XBOX360 and XBox1), are you sure all these ports are given realtime priority? And not even tlkaing about the thousands of other games, how can Afrihost generalise this comment? If you are doing this and we still experience packet loss they way we are then MTN has more problems than we thought!
On the PS4 I can do a full test on latency and packet loss to the specific server I'm connected to.
New games are created and published daily, so it would be impossible to practically ensure that every single possible game and iteration of that game is definitely unshaped. We also have disparities between official/legitimate traffic whereas unofficial game sites may integrate P2P elements to minimise the load on their servers.
However, our intention is to try to incorporate all known gaming traffic as unshaped, and to add new games and traffic types as we learn about them. If you can provide tests and help us update this, that would definitely help. We also receive regular updates from our providers who gather that information regularly from overseas and release them in firmware updates for the network kit.
