Battlefield 2

I am also surprised how quick people are to punish. It is just a game after all.

For example, I chased an enemy into a dead-end spot. I suspect he had to reload after a hectic fight. I am badly wounded at that point. I know he will turn around and wait for me and a single shot will finish me, so I send him a grenade as a going away present. One of my team mates, who was behind me somewhere, comes running past me when I stop and he gets blown up well. I think he is stupid, but he ends up punishing me for a TK. So I loose some hard earned points.

Stoke, thanks for the C4 tip. I think it happened to me as well and I wondered where the C4 came from. Now that you mention it, it was actually pretty obvious. :) Will try it myself next time somebody tries to run me over.
 
As far as I understand the PTK, you don't lose points if someone punishes you -- you've ALREADY lost points for the TK. The PTK just adds a 1 to the counter that kicks & bans you for the round when it gets to 3.
 
im sure you lose more points if you get punished!
 
how does the game run on 56k? i will definitly buy it when i get dsl.... Dunno if its worth it while on 56k. ive played it be4 and no i will not buy it for single player use!!
 
Silent_Bob said:
how does the game run on 56k? i will definitly buy it when i get dsl.... Dunno if its worth it while on 56k. ive played it be4 and no i will not buy it for single player use!!

As far as I know it needs minimum 256Kb according to the game, so is probably still playable on 192 ADSL, but not on anything less than that.
 
A friend of mine has 192 (I have 384), and it is perfectly playable - especially the 32 player servers. He tends to get a bit of lag on the 64 player, but then again, so do I.
I tend to think it's more of a server problem tho.
 
Staying on this topic thisgeek.
It seems lately that the 64 player servers are crashing more often.
I know the servers are free and one should not complain ,but I was just wondering when the server crashes do you lose all ur stats from that round?
 
From what i've seen, a 192 connection is more than enough unless you are in a 64 player situation where everybody is converging and then 2 people in your squad VOIP to each other.
Boom, connection problems detected.

/me wonders what improvements have been made to the core exactly, and hopefully there's a mechanism for testing the VIOP volume while playing.

McJunk.
 
A mate is running BF2 over a 128k ISDN line and apparently he's fine, he just can't use VoIP. It definitely won't run on Dial-up, he had to upgrade from ISDN64, as it wasn't enough.

Speaking of losing stat's, grumble grumble - I've finally made Lance Corporal 1000+ points, I got the jingle in the game, but BFHQ won't upgrade me yet :P

Oh, and on the TKp thing, I agree, I never punish unless the guys a blatantly being a @#$@, I just wanted to hear peoples opinions. In my experience, the personal rocket launchers are just not enough to take down the big tanks like the M1, but that my just be me.
 
2 AT shots can take down a tank... aim for the inside of the tracks if you can or the underbelly of the tank... as for gaming bandwidth... 128 ISDN is fine with me, vith multiple VOIP in squad and a yelling commander in a 64 player map... i think most connection issues are with the server...
 
I've hit an M1 as it came up the hill on it's underside, and it blew beautifully.
Could not find out if the M1 was already damaged though, and have not been able to repeat experiment (Yet...).
Anybody else taken one out with one shot ?
Otherwise - 3 shots to middle of rear at a perpindicular angle (Straight) will kill it.
Also - if 2 AT's attacking tank - shoot for same spot at same time - double simultaneous impact seems to have more of a damaging effect.
Still - i'm not sure how damaged tank was before double impact once again...
 
ok, what connections are the servers running on???

on a 64 player server you have (if its full) 64 * 12kB/s (prolly lot more, but lets just check this out) = 768 kilobytes per second...

and then there are 2 * 64 and 2 * 32 player servers (ok not all of them are always running). /me stunned

what the hell? how much does it cost to run this? and how come nobody else has lines like these? you mean to tell me Telkom is paying for this to "enrich the lives of South Africans"????
 
i was once able to take out 2 apc with one shot each... they were both on their way to capture a flag of ours and i was alone at the flag. i hid behind some metal dumpsters and popped out and killed them both. same with me though, could not repeat that ever again, and with tanks it sometimes feels like 4 or 5 shots before they die.
 
what the hell? how much does it cost to run this? and how come nobody else has lines like these? you mean to tell me Telkom is paying for this to "enrich the lives of South Africans"????

Telkom provide SGS with LOTS of bandwidth, as well as expensive servers (the bf2 servers are dual xeon monsters). Thats why the SGS admins (I am one of them, *hangs head in shame etc.*) are so anal about people dissing Telkom on the forums.

If Telkom pick up on it they could very well pull the carpet out from underneath SGS and that'll be the end of free online gaming in SA.

I doubt the other SGS admins hate Telkom any less than the rest of SA :)

Unfortuntely per gig billing is going to shaft bf2 a bit, considering how it chows b/w :mad:
 
indeed, it DOES chow... i wont be able to play BF2 and will switch to some low bandwidth MMO of some kind, not if, but WHEN this happens (i am sure Telkom will totally sodomi.. erm, rape us).

so, they just give these stuff to SGS? the bandwidth? so saix doesnt have its own bandwidth? now i am a bit puzzled. how does SAIX relate to Telkom and how come they can spend hundreds of thousands (i assume) per month on games and servers (there are a crapload of servers that SGS hosts, 4 bf2's and prolly like 30 others)?

one of lifes unsolved mysteries i guess :shrug:
 
It makes sense though. I'm betting gaming is the biggest/cheapest driver of ADSL take up in the country. With prices so high people can't afford to pay for ADSL and a game service, it'd be one or the other, so Telkom uses the free SGS servers to entise people onto ADSL.

Unlike downloading / VoIP, SGS gaming is all local bandwidth, so it's cheap for Telkom.
 
Teklom are not unknown for their help the community stuff, don't be fooled, there is a heck of a lot of stuff that teklom does for communities allover the country all the time.

Of course, they don't go around handing out free connectivity to communities on a foreva basis, all the free stuff they hand out "expires".

I'd love to know who started SGS, and how on earth they got it right.

Rember SGS has been around long before South African ADSL - well - I think so anywayz.
 
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