C&C4 Will Need 'Always On' Internet Connection

medicnick83

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Found this:

Command and Conquer 4 will require an always active Internet connection to play:

- C&C 4 has been in development for well over a year already, so, please put to rest any fears this is a 1-year project. Most games don't announce until they are around 1 year or less from release and either way, our development team will not put a rushed game out on the shelf. They've been working quietly on this project for a while now. We have had multiple RTS teams in the building so while Red Alert 3 was being worked on, a lot of early go-ahead-forward work on C&C 4 was progressing.

- As of right now, you need to be online all the time to play C&C 4. This is primarily due to our "player progression" feature so everything can be tracked. C&C 4 is not an MMO in the sense of World of Warcraft, but conceptually it has similar principles for being online all the time. While some may be taken aback by this, we've been testing this feature internally with all of our world-wide markets. We wanted to make sure it wouldn't take away any significant market or territory from playing the game. We have not found or seen any results that have made us think otherwise. You won't need a fast connection, in fact, you could be on age-old dial-up, and have the same single player experience as everyone else. Online all the time won't cause lag for single-player. We've also heavily worked on the online infrastructure such that people with slower connections will not lag other players with faster connections in Multiplayer. What we are doing for multiplayer for the game and with our infrastructure for this game is unlike any we've produced before and I think you will finally see the culmination of a lot of key leanings from past projects in C&C 4, in this respect.

We can elaborate more on gameplay details after all the magazines hit, plenty of details for you to check in those! Gamestar will have a very extensive story.

-APOC

More information: http://www.cncden.com/

This will not sell well in SA once everyone knows about you needing 'always on' internet connection - so they better advertise it properly on the box - however, personally, I think this will change.
 
Alot of 'activation' type games can work via dialup, they normally just need to send about say... 500KB of data and then they activated so dial up can work for those.

This however is a whole new ball game.
 
More information regarding C&C4:

Jeremy Feasel, one of the top designers on C&C 4, answered some of the questions that fans have been asking about on the official C&C4 forums.

Hey everyone!

It's great to see all of the enthusiasm for C&C4! It's been in development for a while now, and we've asked ourselves many of the questions that you are posting on the forums. You'll see a lot more info coming up at the end of the month in PC Gamer UK, Gamestar, and other magazines, so be sure to check them out to get some exclusive info!

For now, let me tide you over with some quick responses to the hottest forum issues:

Q: If I'm facing a higher-level player, will their units be more powerful than mine?
A: Absolutely not. As players progress in levels, they will unlock units, structures, and upgrades that allow them to affect the game world in different ways. New units change the counter scheme or how the opposing player must use their units. Higher-tier units are not simply lower-level units with increased attack power. Consequently, a low-level player will have everything necessary to counter any unit in the game.

Q: Will C&C4 include upgrades?
A: Yes! All classes in C&C4 have a wide array of upgrades available to them. This includes global upgrades and upgrades achieved through other means.

Q: Will C&C4 use the SAGE engine?
A: C&C4 is built upon the same engine as Red Alert 3, with many additional improvements. More information on the advancements made to the engine will be forthcoming.

Q: Has the pathfinding been improved in C&C4?
A: A significant amount of additional code work has been undertaken to ensure that pathfinding in the presence of ten large Crawlers will not fail under extremely stressful circumstances. The pathfinding team continues to refine the pathfinder on a week-by-week basis.

Q: Will there be any base building in C&C4?
A: The defense class can indeed lay out a full base, which includes a wide array of different assault and support structures.

Q: Will there be epic units, similar to Kane's Wrath? Are the Crawlers epic units?
A: While there are many powerful and earth-shattering units in C&C4, all units ascribe to the counter scheme and can be defeated quite handily by even a low-level player's arsenal. While all Crawlers gain weaponry, the power of the Crawler is in its ability to produce units and structures, and you will find that they should not be left unprotected for long.

Check out CNCDEN.com for more stuff.

So long this game isn't like RA3, I'm going to buy it, but having said that, i'm so going to get a 'copy' first - I'm not paying R400 AGAIN for a game I install, play for 10 minutes and then sits on my shelf for the rest of it's life like RA3 - and I don't care what the rest of you say, RA3 reminds me of PUBITY! (eg: girls? YUCK!!!!!!!!! or KTV! YAY!) :mad: :mad:
 
I have no problems with this approach if they are going to allow us to host our own "progression tracking" servers within our own countries.
 
Another steaming pile of crap brought to you by EA.

I'll give it a skip, while lamenting the fall of Westwood.
 
I have no problems with this approach if they are going to allow us to host our own "progression tracking" servers within our own countries.

Yeah, didn't think of that, but still... so long they make note of this on the box so people don't buy it and suffer afterwards.
 
Does this mean one has to log on to their servers just to play the single player campaign? If so, then this is just another bad move similiar to that of SC2 having no LAN support. Bad ideas, hopefully people are put of purchasing the game because of this. That'll teach em!
 
first of all tim WESTWOOD gives white people a retarded name.........and this is also pretty f*ked up. anyways it doesnt matter to me. ea could never balance their rts range. e.g. you get like 20 sets of units and the enemy has like 3 and your guys still get raped.:mad:
 
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