CSGO Sticky thread

Fulcrum29

Honorary Master
Joined
Jun 25, 2010
Messages
55,031
I think Valve made another drastic change on their side. It is known by the code-diggers that Trust Factor (incl. Prime) isn’t a ‘Factor’ any more. Not too long ago, Valve made it clear that it is goodbye to spin bots and that Overwatchers won’t see as many spinbots around any more, but then things changed. Either the hack devs got too good or Valve is relaxing their cheating detection algorithms (to auto-ban). Maybe they want VACnet to consume more inputs… I don’t know, but cheaters can really go agro with their settings nowadays.

From my observation bans went silent, and then a ban wave hit mid last month. I wonder whether Valve is collecting intelligence to give VACnet more chunky bits to digest and then to initialise ban runs (or checks) on an interval?

As the PI dev recently updated his community,

What YOU can do to reduce bans for yourself:

Be sure to not use too blatant aimbot settings for example. Don't use silent/perfect silent aim. Always use smoothing. Don't set your FoV too high.
Make sure your triggerbot doesn't have a too short of a delay. Stuff like that can cause bans just because we're dealing with AI here that is made to detect things like that.

It is easy to spot smoothing, inconsistent mouse movement speed when retargeting on aim.

In other news, I see some cheaters are reporting that their loaders are broken. I guess Valve discreetly changed something on the server side, I don’t know, I don't cheat, but I know a cheater when I see one.
 

Fulcrum29

Honorary Master
Joined
Jun 25, 2010
Messages
55,031

Odd downtime. Valve's APIs are close to all reporting as normal, other than the normal spikes, which would rule out a DDoS attack, but their servers are inaccessible which would mean that it could be a server (anything related) upgrade, but at a rather odd time.

Then, again, Blast isn't a Valve sponsored event, so maybe :whistling:

As always Valve don't and won't say a word about downtime.
 
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