To me, from a perspective of fluidity, it feels very similar to the previous 64 tick system, with the only difference being that the server now serves as the ultimate authority for sub-tick events. I haven’t played all too much on 128 tick servers, so I can’t draw any comparative conclusions. The mouse sensitivity is still too high for me, even after adjusting it to a lower level it just feels accelerated. My sensitivity is extremely low. What is different is the bobbing they have now hard-coded, and I think this is what gives many a different feel from the old game. As far as I understand, the mouse is now always set to RAW input, but I haven't seen this to be a proved case.
I only hope that Valve is taking this seriously. Players with a ping of 0-1ms have a clear advantage over all other players in terms of timing and placement. Yesterday, when I played a match on Inferno, I often got attacked by enemies on the B-site from the CT coverage area before I even realised they entered the site. It feels like being fired before even seeing the enemy because the server is ahead of your client. If a death is recorded before you can react, you experience what many are complaining about: delay and peekers advantage.
If it favours your enemy at times, it will favour you at times too. Just note what is experienced on your screen, or that what you observe, is not the same as determined by the server. I am confused by Valve's belief that their tick-rate-independent gameplay system is not only revolutionary, but also superior to 128 tick.
Then I have unexplainable loss too which I don't experience in any other game but on Valve's official matchmaking servers. One instance differs from the other. Again, if I am having this issue, then others must too.
I am starting to think that Valve disabled CSTV and demos so that people don't compare it to streams for scrutiny
If you have your console enabled, you can see prompts where ticks are adjusted for the client in real-time.
As said, everyone is exposed to these issues. Fixing issues will enhance the experience, but it won't automatically make someone a better player. However, it will improve player consistency, which is currently lacking.
It makes one wonder if the CS2 devs even play the game themselves, online.