Cyberpunk 2077

Are you on PC? If so it probably comes down to hardware but I don't know. I think the last batch of 460.x drivers from Nvidia had alot to do with the poor performance on some cards. I really dont know.

All I'll say is I'm seriously looking forward to some patches and hopefully decent story DLC.

Yep, PC using a 6700K and a 3060Ti (although didn't have any issues with a 2060 Super either). I've probably played about 40 hours so far.
 
I believe this PR exercise was much-needed at this time. From what I gathered there will be another small patch within 10 days and then patch #1 will drop which mean more hot patches between patch #1 and patch #2. There is a push back on their original release plan. Free DLC drops will come a bit later, but still scheduled to be dropped within 2021 and the next-gen console drop should drop either Q3 or Q4. No mention about paid DLC which I expect will be available in 2022.

I like how the board say that this mess wasn't their intention, but have they seen the marketing they approved? I approve their sincerity, but don't make it rich.
 
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Summary:

Dear gamers,

We are committed to fixing bugs and crashes and will continue to work and improve the game via future updates to make sure you are enjoying the game regardless of the platform.

We will use this space to inform you about the progress being made on Cyberpunk 2077’s further development, including information about updates and improvements, free DLCs, and more.

Below, you’ll find CD PROJEKT’s co-founder’s personal explanation of what the days leading up to the launch of Cyberpunk 2077 looked like, sharing the studio’s perspective on what happened with the game on old-generation consoles.

Thank you

CD PROJEKT RED

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FAQ

Q: Why is there such a gap between PC versions of Cyberpunk 2077 and old-gen consoles?

A
: Cyberpunk 2077 is huge in scope, it features a multitude of custom objects, interacting systems and mechanics. In the game, everything is not stretched out over flat terrain where we can make things less taxing hardware-wise, but condensed in one big city and in a relatively loading-free environment. We made it even more difficult for ourselves by first wanting to make the game look epic on PCs and then adjusting it to consoles — especially old-gens. That was our core assumption. And things did not look super difficult at first, while we knew the hardware gap, ultimately, time has proven that we've underestimated the task.

Q: What was the main issue that made development for consoles that difficult?

A
: The main culprit was having to constantly improve our in-game streaming system for old-gen consoles. Streaming is responsible for “feeding” the engine with what you see on screen, as well as the game mechanics. Since the city is so packed and the disk bandwidth of old-gen consoles is what it is, this is something that constantly challenged us.

Q: Didn’t you test old-gen consoles to keep tabs on the experience?

A:
We did. As it turned out, our testing did not show many of the crashes you experienced while playing the game. As we got closer to launch, we saw significant improvements each and every day, and we really believed we’d deliver in the final day zero update.

Q: Why was there a gap between PC and console reviews?

A:
We started sending out PC review keys to start the review process in the first week of December. Come December 10th, launch day, we had a really good start with PC reviews, and while it’s not perfect, this is a version of the game we were, and still are, very proud of. When it comes to the review process for consoles, at the same time PC codes were sent out we were still working hard to improve the quality of the game on old-gen consoles. Every extra day that we worked on the day zero update brought visible improvement — that’s why we started sending console codes for reviews on the 8th December, which was later than we had planned.

Q: What have you done since launch to make the game better?

A:
Our top priority since launch has been to fix bugs in Cyberpunk 2077. We have already released three hotfixes which have improved the game, but these are just the beginning.

Q: What are you going to do going forward to fix Cyberpunk 2077?

A:
We are focused on fixing the bugs and crashes players are experiencing across every platform. You can expect more in the way of patches — both small and large — to be released regularly. The first update will drop in the next 10 days, and it will be followed by a larger, more significant update, in the weeks after. Our plans for supporting Cyberpunk 2077 in the long-term are unchanged, and we will continue to introduce updates and patches to give all players across all consoles and PCs a better experience with the game.

Q: You have said there would be free DLC for the game in ‘early 2021’, will this be impacted by improvements?

A:
We’re still planning on releasing free DLC for the game, just like with The Witcher 3. However, we have decided that our priority is working on the most important fixes and updates. We will be releasing free DLC afterwards — we’ll have more to say about that in the coming months.

Q: When can we expect the next-gen update for Cyberpunk 2077?

A:
For those who are playing the game on next-gen consoles via backwards compatibility, we are planning the free, next-gen update for Cyberpunk 2077 on Xbox Series consoles, and PlayStation 5, this year. We’re aiming for the second half of the year and we’ll reveal more when we have more to share.

Q: Are you making the team crunch to work on the patches?

A:
The team is working to bring relevant fixes to the game without any obligatory overtime. Avoiding crunch on all of our future projects is one of our top priorities.

Q: When is the game coming back to PlayStation Store?

A:
We are working on fixes and updates, and are working with Sony to bring Cyberpunk 2077 back to PlayStation Store as soon as possible.

Q: What is the status of the Help Me Refund initiative?

A:
The initiative is progressing according to plan and we just sent out the first wave of reimbursements.
 
I wonder whether this commitment now by CDPR is due to the consumer commission applying pressure? All in all, commitment is good, but I have experienced real commitments gone undelivered. So, all the best.
 
I wonder whether this commitment now by CDPR is due to the consumer commission applying pressure? All in all, commitment is good, but I have experienced real commitments gone undelivered. So, all the best.
Saying you are committed and being committed are two different things.

They also claimed the game was ready to launch. . .
 
I believe this PR exercise was much-needed at this time. From what I gathered there will be another small patch within 10 days and then patch #1 will drop which mean more hot patches between patch #1 and patch #2. There is a push back on their original release plan. Free DLC drops will come a bit later, but still scheduled to be dropped within 2021 and the next-gen console drop should drop either Q3 or Q4. No mention about paid DLC which I expect will be available in 2022.

I like how the board say that this mess wasn't their intention, but have they seen the marketing they approved? I approve their sincerity, but don't make it rich.

They're still lying.

I agree with this,
 
Exactly. Won't replay GTA V as I made my chooses and sticking with it. Trevor was AWESOME.

Might play to mess around but never replay the story.

There is even a game called Catherine. It has 6 endings. Never knew about different endings until I saw a Youtube lets play. The choices I made led me to being the new king of hell.
(They ask general questions about relationships and life and depending on what you answer you get a certain score) - Think 24 questions random throughout the game.

Now, I am not replaying the game to make different choices. I play a game with my own choices and where I end up....is where I would end up.....then GAME OVER. On to my next life...I mean game.

This game?
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Imagine if he just said:

1. We ****ed up
2. This should never have happened
3. We will fix it

But now it's all fluffed and candy coated as whaaa-covid... whaaa-scope... whaaaa-complexity
+1.

The whole thing felt forced and disingenuous. An insult to injury really.
 
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