Cyberpunk 2077


Let's be honest, we all know who should have actually played Johnny in Cyberpunk 2077​

...

This is a shame because there already exists an actor who is perfect for the role of Johnny Silverhand. A screaming rockstar terrorist? Howling rage? Who are you picturing? No, it is not the stoic grace of Keanu Reeves. It is a flailing disasterpiece. The OG meme-man.

Look at it and tell me it instantly doesn’t make many thousands of percentiles more sense. Nicolas Cage would be literally perfect for this. There is no role he has been in where he hasn’t given it his all and subsisted entirely on a diet of the scenery. This wouldn’t even be the first time Nic Cage has played a ghost driven by vengeance!

I’m convinced that everything else would have played out exactly the same. The internet would have gone wild. If any, even more wild. It’s Nicolas ****ing Cage. Even the “You’re breathtaking!” moment would have been the same. Like, of course you can imagine Cage hooting “You’re breathtaking!” at a crowd. He probably just does that. He probably accosts random people on the street and says that to them on the daily.

The only difference would have been that a) Cage is probably a bit less expensive by the hour than Keanu and b) Cage doesn’t have a line of motorbikes you’d end up having to put in your game. So like, wins all around for CD Projekt?

The only explanation I can think of is that they asked Cage and he was already busy, ****in, carving intricate models of fast food out of bone or whatever it is Nic Cage does with Nic Cage’s time. Because if they didn’t ask Cage then every single person involved in the decision making process around Johnny Silverhand is a fool of the highest order. He was right there.

He was right there.

:popcorn:

johnny-silvercage.jpg
 
So just like Keanu in all his movies..
Keanu reached the peak of his popularity with John Wick.
The role he is lauded for the most.

Funny enough also the role in which he has to act the least.

Keanu is overrated.


Massively.
 
Speedrunners have discovered bunny-hopping and ceiling skipping within week 1 so I am surprised how this is now making a headline. Just in my opinion, it is unhealthy to be promoted by RPS,


Cyberpunk 2077 bunnyhopping is a bug I hope they don't fix​

Once you learn that a movement glitch in Cyberpunk 2077 lets V bound along streets faster than any motor vehicle, it’s even more galling that everyone in Night City is bugging her to buy their old cars. Yep, bunnyhopping in Cyberpunk is real, and I’m delighted. With careful timing, V’s robot legs can send her zooming. It looks wild. This is one Cyberpunk 2077 bug I hope developers CD Projekt Red never fix.

I’m jazzed to see this. I was already using wee ramps (like those alongside curbs on some roads) for boosts but didn’t realise quite how wacky Cyberpunk’s movement could get. Looking now, I see Cyberpunk speedrunners (yep, they exist – and not just racing to the sex) call that technique ‘edgerunning’. Clever wee nod to an in-fiction term for mercs, that (Edgerunners is also the name of the upcoming Cyberpunk Netflix anime, by the way).

I’ll definitely be looking this this bunnyhopping. I’m a huge fan of movement glitches (strafe-jumping and ramp-jumping made Quake 2 for me) so I hope CDPR don’t patch this out, especially as it’s a singleplayer game. It raises the skill ceiling without causing harm, other than perhaps to immersion – but that’s already shattered by bugs like pedestrians disappearing when you turn around or, as seen in this video, cars which appear on the horizon then vanish as you draw near.

Initial bunnyhopping techniques in Cyberpunk used the Kerenzikov implant, which briefly slows time when you dodge, but it seems folks are now going wild simply with a raw V? Lovely. Though there is a nice rhythm to the Kerenzikov jumping, as demonstrated by “Pip Lads” a few weeks back:

I do hope CDPR patch a lot of the other bugs, mind. I like Night City and its folks enough to play a whole lot even in its current state, but I can’t go anywhere or do anything without encountering some bug which makes it feel flimsy and silly. And I’d quite like to complete the sidequests that are blocked by bugs. Our Cyberpunk 2077 review called it “a big, beautiful and broken mess” and yeppp. I look forward to a second playthrough eventually, when hopefully the devs will have fixed bugs and maybe even overhauled some systems (to hell with you, disappointing and frustrating item system), the planned expansions are out, and memories fade enough to go in fresh-ish.

Just to remark, bunny-hopping isn't a bug, not in every game where it is leveraged is it a bug. No, those are Quake 2 mechanics not glitches. Anyway, why do I have an issue with RPS's argument is simply due to multiplayer being planned. Yes, it is in its current state a single player game, but when people manipulate an inclusive game experience it quickly turns into a schitshow, especially where monetisation is implemented or planned.

They are welcome to keep the bunny-hopping in a single player ecosystem, but in multiplayer they will need to limit the player's movement rate otherwise it will be abused to spoil everyone's experience at your own desire.
 
As suspected,


CD Projekt Says Rumored Cyberpunk 2077 Development Details are 'Simply Not True'​


A CD Projekt Red representative has deviated from company policy to say that widely-circulated rumours about development decisions on Cyberpunk 2077 from a purported developer are "simply not true".

Posted on GameFAQs, a forum post claiming to include comments from a disgruntled developer made multiple claims about cut content, code rewrites, pressure from company executives, and the game's ongoing fixes, even adding the unexpected detail that the company's original Johnny Silverhand was inspired by David Hayter' Solid Snake and Cillian Murphy.

Responding to the thread on the CD Projekt Red forums, CDPR employee Vattier explained, "We usually do not comment on rumours, but this is simply not true."

CD Projekt Red has repeatedly refused to comment on rumours following the troubled launch of Cyberpunk 2077, making this a notable exception. Previously, CDPR had also broken usual policy to deny rumours of a final last-minute delay to the game.

Funny though, their community managers haven't contributed to anything in their 'constructive criticism' threads and it is pretty much community vs moderators (which apparently isn't representative since the save game debacle). I am surprised that they answer now, and I like how it was put, we usually don't reply to rumours.

That entire post I reposted here, which is source located here (https://gamefaqs.gamespot.com/boards/778998-cyberpunk-2077/79177975#7) is now dismissed by CDPR.

It took CDPR 24 pages to provide some response,


In my view what happened here is CDPR reacting to what may have become a market expectation. Their own marketing hyped up an experience which wasn't completely delivered, but this rumour set an out a direction to promise on the delivery. Best to kill it.
 
Any idea when patch 1.07 is landing?
CDPR's own media notes indicated that patch #1 is due January which could be anytime this month, now or later. As always, these type of things are subject to change. I believe they will stay on schedule as they have to 'fix' the game on older gen consoles. Apparently, from another forum I frequent the new and upcoming AMD driver will have further performance increases for Cyberpunk as well as a feature which may benefit the game and though I don't have the details I guess it may have something to do with upscaling. If there is going to be another AMD driver focused on Cyberpunk, then it is likely also the case for Nvidia. Will have to see.

I see the modding community is digging deep into the game's code, adding numerous QoL improvements for the game. I hope CDPR picks up on some of the mods.
 
Finally got a response from a human for my refund for gog 24 days later. Product is removed and refund is due on my CC in few days.
 
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Finally got a response from a human for my refund for gog 24 days later. Product is removed and refund is due on my CC in few days.

You paid via Paypal?

Like Steam, GOG keeps the cash in your online wallet when you pay directly. Then you need to go through another process...
 
There was one film where he actually tried to act. One scene where he loses it is actually quite impressive. Can't remember it's name. It's the one where two hot girls pitch up at his door while his wife is away etc etc.

The two girls also kindly get naked for the movie - much appreciated by me.
 
You paid via Paypal?

Like Steam, GOG keeps the cash in your online wallet when you pay directly. Then you need to go through another process...
Yes, but having paid with paypal and it was already outside of the 180 days for a charge back via paypal, I had to wait for gog to process it. Next time I will not be using paypal for pre-orders outside of 180 days for things just like this.

Also I had to ask twice for no to-gog-wallet refund but to my original payment method; not forgetting that sly email which will make you go #solved in reply if you don't properly read it and they close it.
 
*cries*

Reminds me of Final Fantasy XV. All the really good games get rushed out of the door when they’re only a third completed. WHY WHY WHY
 
So I finished the game. Reached the level cap, did all side mission etc. Here are my thoughts and peeves.
The graphics, even on low settings are good. The audio in the game is great. The unfinished and buggy elements are really the issue.

The stash system is broken. They should have all been linked but aren't. V's apartment has no function really.
Iconic weapons can be disassembled/sold or whatever, so you can lose them and never get them back.
I wanted to fill by stash and display all my collected weapons, but dumped this idea after I realised I would never get all the weapons. Either I accidentally lost them, or I missed the brief opportunity to collect them.
I also managed to get 2 of the same iconic weapon and couldn't get rid of them.

Very often a small jump or fall onto what seems like a normal floor will instantly kill you. So when I went exploring I was hitting F5 constantly to save.

The clothing you wear, the gun mods you use etc just don't seem to have any effect. Basically I was wearing what I wanted and using any gun with a DPS over 1k. The ability to snipe enemies through multiple walls is silly. I once got a mission to stealthily assassinate someone. So I just sat on the roof and shot each and every enemy inside without raising the alarm.

Once you hit the level cap everything becomes super easy (on hard mode) so the fun is gone.

The whole character creation, while initially it seems nice, is pretty superfluous. Besides a few minor cut scenes, and maybe when you ride a bike, you hardly see your own character at all. I mean the whole genitalia thing could just have been left out of the game.

The wanted rating and the cops in the game just plain suck.
AI driving is terrible.

That's just a few off the top of my head.

Is it a bad game? No. It just feels incomplete.

Really disappointed. Nothing you get in this mission you keep. After the final mission you're plonked back to your last manual save as if nothing ever happened.
I could even get back in the lift and probably do the ending all over again...
 
I almost never preorder. The trinkets in the box and the hype got to me. I wanted to believe.
You think this has to do with preording only? This is your fail.

It is not only preordring, but buying and keeping on buying. Not only a state of a game, but the state of the company and how they are selling themselves.
 
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