Cyberpunk 2077

That statement goes both sides of this fence.


How much actual Japanese can you speak? How much actual culture and their ways (not excluding history) have you done?

He's in for a rude awakening if he thinks his Facebook-Japan know-how told him they are just down with stuff.
 


How much actual Japanese can you speak? How much actual culture and their ways (not excluding history) have you done?

He's in for a rude awakening if he thinks his Facebook-Japan know-how told him they are just down with stuff.

I understand some Japanese terms, but the language and literature are 'Greek' to me. I am only personally acquainted with local, generational, Chinese and Taiwanese.

My point is simply made on the cyberpunk and techno themes, and yes, censorship in Japan is a reality, but the Japanese themselves have created their own cyberpunk contextual lore, and have explored various punk-themed derivative in both anime and manga, mainly what they dubbed as Japanese cyberpunk and others like postcyberpunk and steampunk. None which are criticised in Japan, or to my knowledge is being criticised by the Japanese.

Here are two articles, criticising orientalism in cyberpunk using Cyberpunk 2077 as their basis, to snip,



both which highlights xenophobia, but then I question, say this is the case and how it is being perceived by Asians then why are these titles positively received in Asia with exceptions like the Chinese or is there a rude awakening I am missing?

Japanese game makers does these exact same tropes with Western nations.
 
I understand some Japanese terms, but the language and literature are 'Greek' to me. I am only personally acquainted with local, generational, Chinese and Taiwanese.

My point is simply made on the cyberpunk and techno themes, and yes, censorship in Japan is a reality, but the Japanese themselves have created their own cyberpunk contextual lore, and have explored various punk-themed derivative in both anime and manga, mainly what they dubbed as Japanese cyberpunk and others like postcyberpunk and steampunk. None which are criticised in Japan, or to my knowledge is being criticised by the Japanese.

Here are two articles, criticising orientalism in cyberpunk using Cyberpunk 2077 as their basis, to snip,



both which highlights xenophobia, but then I question, say this is the case and how it is being perceived by Asians then why are these titles positively received in Asia with exceptions like the Chinese or is there a rude awakening I am missing?

Japanese game makers does these exact same tropes with Western nations.
So what...Let them be them. Who made you the world police?
 
I understand some Japanese terms, but the language and literature are 'Greek' to me. I am only personally acquainted with local, generational, Chinese and Taiwanese.

My point is simply made on the cyberpunk and techno themes, and yes, censorship in Japan is a reality, but the Japanese themselves have created their own cyberpunk contextual lore, and have explored various punk-themed derivative in both anime and manga, mainly what they dubbed as Japanese cyberpunk and others like postcyberpunk and steampunk. None which are criticised in Japan, or to my knowledge is being criticised by the Japanese.

Here are two articles, criticising orientalism in cyberpunk using Cyberpunk 2077 as their basis, to snip,



both which highlights xenophobia, but then I question, say this is the case and how it is being perceived by Asians then why are these titles positively received in Asia with exceptions like the Chinese or is there a rude awakening I am missing?

Japanese game makers does these exact same tropes with Western nations.
To recap:

Ponder: japs are just down with **** they are cool like that - No way they will not just buy into the evil corp in CP2077
Beyond.Celsus: no
Me: no, you are in for a rude awakening. MyExpert?
Fulcrum: goes both ways
Me: lol, what buy-in do you have?
Fulcrum: very little to none, but look they do the same

Right, from very little to and no cultural insight we can safely call it.

Alcibiades It :thumbsup:
 
To recap:

Ponder: japs are just down with **** they are cool like that - No way they will not just buy into the evil corp in CP2077
Beyond.Celsus: no
Me: no, you are in for a rude awakening. MyExpert?
Fulcrum: goes both ways
Me: lol, what buy-in do you have?
Fulcrum: very little to none, but look they do the same

Right, from very little to and no cultural insight we can safely call it.

Alcibiades It
This is the internet, right?

It is baked with more half-truths and falsehoods than the truth. The internet is a warm place of feelings, and consumers of information seek for relation and is challenged by opposing views.

When I said both sides of the fence I meant it in that context. 'Everyone' is a expert on 'everything', we don't vet people for their credentials. People here debate in the reflection of themselves, even if they troll.

My point of discussion is within the article itself I have pointed out. If the author is so concerned for xenophobia, then that criticism is best steered towards Hideo Kojima who not only 'appeared' in-game but endorsed the game, who also happens to be one of the greatest influencers of modern day punk and techno themes. As I see it, the article serves as a school of thought for Westerners.

Look, if this genre is bad for Japan then why do the Japanese base so many of their own art on it, and Cyberpunk 2077 was almost best received by Japan. As I pointed out, it is not always Oriental per se. Ironically, globalisation is leading to examples of this genre.

Personally I believe that fiction is being challenged, many 'activists' are trying to bring fiction into our real plane of existence. Dungeons & Dragons are already subject to this. Of course there will be people who draw these relations.

Anyway, the thread is gone OT.
 
I've started playing Witcher 3.
The same issue of walking through objects, horse walking through objects. Weird tree effects in some cut scenes which makes the trees seem hollow and sliced.

I'm not expecting perfection. Everything is damn hard work and I appreciate the talent amd artistry.

Is this due to the RED engine?
Or a general issue in games?
I've seen the same in many games through the years. So I'm just wondering what the actual cause is.
 

Hotfix 1.12 is now available on PC! This update addresses the vulnerability that could be used as part of remote code execution (including save files): - Fixed a buffer overrun issue. - Removed/replaced non-ASLR DLLs.

KB:


address space layout randomization (ASLR)​

Address space layout randomization (ASLR) is a memory-protection process for operating systems (OSes) that guards against buffer-overflow attacks by randomizing the location where system executables are loaded into memory.

The success of many cyberattacks, particularly zero-day exploits, relies on the hacker's ability to know or guess the position of processes and functions in memory. ASLR is able to put address space targets in unpredictable locations. If an attacker attempts to exploit an incorrect address space location, the target application will crash, stopping the attack and alerting the system.

ASLR was created by the Pax Project as a Linux patch in 2001 and was integrated into the Windows operating system beginning with Vista in 2007. Prior to ASLR, the memory locations of files and applications were either known or easily determined.

Adding ASLR to Vista increased the number of possible address space locations to 256, meaning attackers only had a 1 in 256 chance of finding the correct location to execute code. Apple began including ASLR in Mac OS X 10.5 Leopard, and Apple iOS and Google Android both started using ASLR in 2011.

I have to question how it was used to exploit in mods (saves, or so they also say)? Could it also be possible that that mods by design exploited non-ASLR DLLs to instruct, meaning that this exploit isn't limited to malicious scripting? Say it is the case, the modders will in any case adapt, but I am curious as to how this bug was elevated to critical and why CP2077 was released with non-ASLR DLLs.
 
I strolled into the CP2077 Steam community only to see two sides at each other's throats again, the topic simply being, "Is CP2077 GOTY?", and boy is it rough.

Back in January, I posted the average Steam score,

Jan15.PNG

and today,

Feb08.PNG

I can tell you that most people only completed the main quest line going by the average total playtime stat,

Ohsnap.PNG

consider that patch 1.1 released January 23rd it doesn't bode the current average playtime any good. Those who have double that or more playtime must be quite the outliers.

The average score since patch 1.1 released is 73% on Steam which is the number now being thrown around in the Steam discussions board. Do take under consideration that Steam is only up and downvotes, and many upvotes come with criticism.

The above-snipped reviews and SteamSpy stats are only relevant to Steam (and obviously it is only applicable to the title owners on Steam). The game can be much more active on GOG Galaxy and EPIC, and I would assume that many aren't playing online.

In comparison to the 73%, Metacritic (PC) is now at 7.1/10

They can still salvage many more votes, and I believe it is way too early to call 2021 GOTY.

Nonetheless, high sales numbers, low playtime, which begs the other question do people want shorter games?
 
Performance in this game is just getting worse. I doubt they're ever gonna be able to fix it.

They should opensource it and the community will sort it out...
 
I've started playing Witcher 3.
The same issue of walking through objects, horse walking through objects. Weird tree effects in some cut scenes which makes the trees seem hollow and sliced.

I'm not expecting perfection. Everything is damn hard work and I appreciate the talent amd artistry.

Is this due to the RED engine?
Or a general issue in games?
I've seen the same in many games through the years. So I'm just wondering what the actual cause is.
I've been saying for a while now that the Red Engine is not great for an open world sandbox experience and better suited for a more linear experience.

The Witcher 3 open world is just as dead and empty.
NPC's exist only to make the world seem busy, but it is not actually busy.

Games like Fallout, Elder scrolls and Kingdom Come have NPC's who are actually 'alive'
They need to eat sleep and have their daily jobs and tasks.
You can affect them directly and their attitude toward you

One thing you will notice is that compared to Witcher 3 and Cyberpunk is that there is a very big difference in the amount of NPC's. Cyberpunk and Witcher 3 have waaaay more NPC's.

Why?

Because they don't do anything. They may as well be moving 2D bitmaps.
Imagine if all those NPC's actually functioned the same way as in Fallout or Kingdom Come.
It would fry your CPU.

Witcher 3 shined in it's linear quests, characters, story and writing, which is why it is revered so much and a blind eye is turned to the empty open world.

Cyberpunk does not have that.
Many people applaud its story, but I don't see it. It's pretty bland. Johnny is farking annoying and badly voice acted.
Compare Johnny to Geralt.
It also only has 2 or 3 memorable characters.

With the red engine, cyberpunk should have been a linear shooter, but because they went full open world and with none of the redeeming features you find in Witcher, the red engine's short comings shine through.
 
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