Cyberpunk 2077

Are those system requirements legit ?

Seems a little low, but I'm not complaining

Still deciding either console or console :s

As I have previously suggested they may do exactly what Bethesda has done with Doom Eternal's specs, but promoted in another way.

The specs are obviously aimed at mainstream use and with today we have 1080p, 1440p, 4k, 8k, etc. I assume these specs are aimed at 1080p. The ray tracing requirements are going above and beyond their recommended specs.

CDPR actually published this on Steam way prior to the media catching on to it now with CDPR's release on their blog. The specs have since the weekend being both criticised, mocked and praised. Many have an issue with the 'small' installation size, whilst others have issues with the 'low' recommendations, but most are happy that the title is accessible.

The game will have a multilayer component, separate to the main game, and I guess this is what is mainly aimed at being accessible. More people need to be able to participate in their ecosystem, the more players online the more micro transactions are to be made. This is entirely separate to the single player campaign.

I read an article earlier today which ridiculed the low specs, a popular online gaming mag made the remarks, but I don't remember who published it.
 
Are those system requirements legit ?

Seems a little low, but I'm not complaining

Still deciding either console or console :s
Yes but as someone said playable does not mean enjoyable. You're either going to need low settings which defeat the objective of the game or a low refresh rate.
 
In CDPR's announcement blog they did state,


Please note that the game is both graphics- and processor-intensive, so make sure these components meet or exceed the minimum requirements. Also note that the minimum is created with Low settings and 1080p gaming in mind and Recommended with High and 1080p.

I would assume going 1440p (high) that you would require a 5700XT / 2070. Add RTX and you go into 2080 Super territory. Go 4K and you are at six cores and the latest generation GPUs.

Tom's Hardware published the article I mentioned earlier,


Cyberpunk 2077 System Requirements: Don't Trust Projekt Red
We're confident the official Cyberpunk 2077 system requirements are far lower than what you'll actually want for the proper experience.

CDPR never said otherwise, the GTX 1060 isn't a Ray Tracing doable GPU.

How many here are actually gaming at 1440p or higher?
 
If I can have a decent experience with a solid 60fps at 1080p on medium settings, I will be sound as a pound.
 
Decided on the xbox version for the xbox series S upgrade at a later stage !

As long as I can run around with my katana and chop sh... up ! :)
 
I see CDPR announced today that Cyberpunk 2077 has gone gold. The game is release ready. Still, some time until November 19th.

Day 1 patch... :whistling:
 
Well from what I read on various forums is they busy now heavily optimising for all platforms.

I think we might be pleasantly surprised how well this might run on all systems and platforms.
 
Well from what I read on various forums is they busy now heavily optimising for all platforms.

I think we might be pleasantly surprised how well this might run on all systems and platforms.

Then it is patch related, because when gold is announced then it is launch ready. Console discs and all that, as well as digital distribution, is now being readied.

Any optimisations happening now, especially in relation to the console peeps with install media, will be a day-1 patch.

Anyway, CDPR did 'crunch' to get here and Sterling made a good video on the topic,


and it applies in general.

To get back OT with this post, The Witcher 3 also had a day-1 patch which resolved various stability issues. The Witcher 3, I had to look this up, was announced as gold on April 16th 2015 and was released May 19th 2015 accommodated by a day-1 patch.

Yes, you and others may be right, more crunch time.
 
Then it is patch related, because when gold is announced then it is launch ready. Console discs and all that, as well as digital distribution, is now being readied.

Any optimisations happening now, especially in relation to the console peeps with install media, will be a day-1 patch.

Anyway, CDPR did 'crunch' to get here and Sterling made a good video on the topic,


and it applies in general.

To get back OT with this post, The Witcher 3 also had a day-1 patch which resolved various stability issues. The Witcher 3, I had to look this up, was announced as gold on April 16th 2015 and was released May 19th 2015 accommodated by a day-1 patch.

Yes, you and others may be right, more crunch time.
Before getting to sterlin; is it any better than blockbot schreier?

Imho it's literally impossible not to have some degree of 'crunch' as sometime even with most optimal planning and execution; you still have to sometimes work a little extra due to things literally being outside of your control.

However this shouldn't be the norm right?

I am obviously talking about something like someone on the development team dies and there is a hole. Where as most of the crunch should be avoidable if you add in 1.5 or 2.0 needeed man hours, additional time for client on boarding and then testing and finalization.

However we all know that imperial entanglement provides for a whole new angle. It's normally them ****ing it up, but that doesn't excuse poor planning or ignoring red flags pre and during development.

Any case I can't help to laff a little when you have a car mechanic being opiniated about a lawyer's job and/or methodology.

Of course mr blockbot is a fully fledged software developer
 
Before getting to sterlin; is it any better than blockbot schreier?

Imho it's literally impossible not to have some degree of 'crunch' as sometime even with most optimal planning and execution; you still have to sometimes work a little extra due to things literally being outside of your control.

However this shouldn't be the norm right?

I am obviously talking about something like someone on the development team dies and there is a hole. Where as most of the crunch should be avoidable if you add in 1.5 or 2.0 needeed man hours, additional time for client on boarding and then testing and finalization.

However we all know that imperial entanglement provides for a whole new angle. It's normally them ****ing it up, but that doesn't excuse poor planning or ignoring red flags pre and during development.

Any case I can't help to laff a little when you have a car mechanic being opiniated about a lawyer's job and/or methodology.

Of course mr blockbot is a fully fledged software developer

Sterling have an opinion, and he has a right to make that opinion. He has long served the gaming industry, and is intimate with said industry. I will much rather trust his opinion on the matter than anyone else on here, not to mention that you have pretty much made the point he argued. Sterling didn’t nit-pick on CDPR, he calls everyone out which engages in said crunch activity, but because he is calling out CDPR he is being criticised, but those who call him out don’t mind calling out other publishers which engages in said crunch activity. As I said, this applies in general.

There are other industry reviewers which have criticised CDPR’s ‘crunch’ culture which is serving as characters in Cyberpunk 2077. Who would say, “no”, to such an opportunity to play a character or do a voice-over in a game most people believe to be GOTY?

I have experienced crunch in two industries where overtime is a wet dream. I didn’t complain, I simply moved to greener pastures, but one thing that I have learned through experience, and crunch being used loosely, is that those who champion it in one way or the other haven’t crunched a bit.

Ultimately as consumers, you have people who are incredibly brand loyal to the point where brand loyalty supersedes any mistake, and this isn’t limited to brand loyalty. We experience this in political viewpoints each and every day.

Anyway. Crunch or crunch, it is either required or abused.
 
Jeez
7245747b36703814851acb933b6c2024.jpg
 
Sterling have an opinion, and he has a right to make that opinion. He has long served the gaming industry, and is intimate with said industry. I will much rather trust his opinion on the matter than anyone else on here, not to mention that you have pretty much made the point he argued. Sterling didn’t nit-pick on CDPR, he calls everyone out which engages in said crunch activity, but because he is calling out CDPR he is being criticised, but those who call him out don’t mind calling out other publishers which engages in said crunch activity. As I said, this applies in general.

There are other industry reviewers which have criticised CDPR’s ‘crunch’ culture which is serving as characters in Cyberpunk 2077. Who would say, “no”, to such an opportunity to play a character or do a voice-over in a game most people believe to be GOTY?

I have experienced crunch in two industries where overtime is a wet dream. I didn’t complain, I simply moved to greener pastures, but one thing that I have learned through experience, and crunch being used loosely, is that those who champion it in one way or the other haven’t crunched a bit.

Ultimately as consumers, you have people who are incredibly brand loyal to the point where brand loyalty supersedes any mistake, and this isn’t limited to brand loyalty. We experience this in political viewpoints each and every day.

Anyway. Crunch or crunch, it is either required or abused.
"x has an opinion/right to" sure, but it's the dog eat dog thing, which shouldn't be too much of surprise especially in development.

Watching his YT it's actually surprisingly to the point. I suppose I've grown a bit anti sterling due to his performance antist approach.

Infact, with bellular it's probably two of the better compared to say angry joe.

Any how thanks for linking it.
 
Funny how these game journos complaining about "The Crunch" always appear to be kind who have never worked in any corporate environment in their lives.

Abusive labour practices and the need to get a job done (especially after multiple delays) are two different conversations.
 
Funny how these game journos complaining about "The Crunch" always appear to be kind who have never worked in any corporate environment in their lives.

Abusive labour practices and the need to get a job done (especially after multiple delays) are two different conversations.
The worst crunch I've ever did was at Aurecon. Easily 12 hours or more for 30 days at a time. Then sometimes when you've done it, no one uses it because it was on a whim of some exec/management.

The reward we got was keeping our jobs and somethimes a few days off work. Which didn't fix the burnout or gatvolness.

Nowadays (different company) it's down to a bare minimum because I can finnaly manage most of the processes myself.

I mean with my current project; even with a bit of creep/scope change it was reworked into the current release schedule and phases without the 'crunch norm'.
 
The worst crunch I've ever did was at Aurecon. Easily 12 hours or more for 30 days at a time. Then sometimes when you've done it, no one uses it because it was on a whim of some exec/management.

The reward we got was keeping our jobs and somethimes a few days off work. Which didn't fix the burnout or gatvolness.

Nowadays (different company) it's down to a bare minimum because I can finnaly manage most of the processes myself.

I mean with my current project; even with a bit of creep/scope change it was reworked into the current release schedule and phases without the 'crunch norm'.
I think for most people its a balance between compensation, future prospects and lifestyle. Not many can function in a permanent "crunch" phase for an indeterminate amount of time which is understandable, but I feel as though these game journos are now going to blow things waaay out of proportion if there's even a whiff of overtime anywhere (even if compensation and willingness is there)

P.S. I worked with Aurecon for a few years. They used to do all our field data verification audits :)
 
What YT do you watch for your (pc) gaming articles?
YT != articles. Calling *that* an article is, frankly, insane.

YT==99.9999% mouth-breathing BS. What few gems there are available, (and the BS you posted does *not* qualify), isn't worth the effort of dredging through the muck.

I would embrace the sweet release of death first.
 
YT != articles. Calling *that* an article is, frankly, insane.

YT==99.9999% mouth-breathing BS. What few gems there are available, (and the BS you posted does *not* qualify), isn't worth the effort of dredging through the muck.

I would embrace the sweet release of death first.

Ekt nie tyd vir lees nie :ROFL:
 
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