Cyberpunk 2077

It came in slightly below The Last of Us Part II on OpenCritic,

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but I have seen this before… I will play it for a bit when it is available and have a look at the average user scores. I find it remarkable for how high this game scored with everyone bringing the bugs into the equation, but there is another negative most reviewers had in common, and still scored the game rather high for that one point of criticism, but I will leave that for my discovery.
 
How old is Forbes because their gaming journos are toddlers,


‘Cyberpunk 2077’ Early Review Scores Are Falling A Little Short​


It’s the day we’ve been waiting for: embargo day. While there appear to be a ton of outlets that didn’t get early code (this one included), there a bunch of Cyberpunk 2077 reviews going live right now, capping off endless years of teases, previews and discourse. Fair warning: the discourse is only now just beginning.

The only real word for early reviews here is “mixed”. There are some 5/5 and otherwise perfect scores holding the Metacritic average at an overall excellent 90, but that belies a number of prominent reviews that say the game fell short. There is an overriding idea that this game feels less like a revolution in design and more like a retread of open world ideas that we’ve already seen, with CD Projekt Red’s always-excellent quest writing but with some tired concepts elsewhere.

Elsewhere, reviewers complain about bugs, and a lot of them. Only PC Code was made available, so we still don’t know how it will run on consoles, but it doesn’t seem like a super-polished experience on PC. There are a lot more voices yet to be added to the chorus, but for right now things look they’re coming up a little short of the sort of “masterpiece” fawning we see over games like The Last of Us Part 2 or Red Dead Redemption 2.

Second article in one day, raging publicly because they didn't receive a reviewers key :rolleyes:

I never held their reviewers in high regard. I tend to agree with Kotaku's peeps.
 
Ouch...

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Looking at the Tom's Hardware review it is important to look at this,


Starting at the bottom of our test range with the 1080p medium preset, we can clearly see the CPU bottleneck at around 105 fps. Every GPU from the RTX 3060 Ti through the RX 6800 XT lands within a few fps of that mark. The RTX 3090 with our simulated 7700K CPU drops performance by nearly 25 percent, so core counts clearly help when moving from a 4-core/8-thread CPU to an 8-core/16-thread CPU.

If you're looking for 60 fps, the RX 5600 XT and RTX 2060 and above will suffice. The previous generation GTX 1070 and RX Vega 56 should also manage 60 fps at 1080p medium, though we'll wait for the release code before testing those cards. Meanwhile, more modest hardware like the GTX 1060 6GB is good for 30-40 fps and not much more.

For those like me who haven't upgraded their CPU years, still on Haswell with V64 I doubt that I will get a stable 60 FPS on 1080p medium quality setting. According to Tom's Hardware, CDPR's specs doesn't add up,


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A 7700K / 1060 6GB gets a little more than 30 FPS at 1080P medium, hardly close to what I would say is recommended.
 
seriously? You can pre-order it for R799 - which is such a good price for a AAA game this year. Plus it comes from CDPR who have build a decent reputation for producing quality games.
R799 quite a steep price for a game. What have things become when people think it's normal? If CDPR truly believes in this they'd have a demo available and not expect people to buy blindly.

So a RX460 is a complete no go. As I thought, CDPR was a bit too ambitious with their system reqs for something of this scale.
 
Watched a few reviews. Some weren't that amazing considering the delays. Eg. Ign one below. He gave it a 9/10, however mentioned that there are a lot of bugs and it's not the type of bugs that CDPR said they are working on in the day 1 patch. So there will be issues.

 
So a RX460 is a complete no go. As I thought, CDPR was a bit too ambitious with their system reqs for something of this scale.

I doubt a RX460 would get 20FPS, but we have to take under consideration that no driver updates have been released which would add a percentage and resolve some graphical issues, and we don't know in what state the reviewers release was in. The PS leak which I watched, it was choppy, but it could have also been the screen capture.

They do Q&A and their hardware recommendation should be accurate, but what they gave as 1080p 'recommended' isn't what I would deem as recommended going by Tom's Hardware. What is needed now is a game patch and a GPU driver update.

How they went Gold with a game in that state... someone at CDPR tried to give reassurances to their investors to deliver the game on time :whistling:
 
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R799 quite a steep price for a game. What have things become when people think it's normal? If CDPR truly believes in this they'd have a demo available and not expect people to buy blindly.


So a RX460 is a complete no go. As I thought, CDPR was a bit too ambitious with their system reqs for something of this scale.
R799 is pretty cheap, games can be in the 1000s now. Welcome to SA, 70 dollars is R1000, PC games for years were sold at a loss, but when digital took over that seemed to fade.
I'll wait for specials
 
I was busy reading the reviews when I came across Polygon's review,

C’MON, TELL ME, WHO ARE YOU?

Before you hit the streets of Night City, you’ll construct your version of the game’s central character, V, in a process indicative of one of Cyberpunk 2077’s most glaring problems. For whatever reason, among all the hairstyles and eyes and makeup and tattoos you might expect, genitals are included as part of the character creation process, with two penis options — and three size settings for each! — and one vagina. (You can also opt not to select genitals at all, always viewing your V in panties or boxers at a bare minimum.)

Thankfully, your character’s gender is not tied to your choice of genitals. You can create a dude with a vagina or a lady with a penis, that’s no problem. But because of everything else about how the game handles trans identity, this hardly feels like the progressive step it should be. Rather than just letting you pick your pronouns independently of all your other character creation choices, your pronouns are assigned based on your selection of voice: Pick the “feminine” voice and your pronouns are she/her, and vice versa. (There are no nonbinary pronoun options.) As a trans woman with a voice that many would not describe as “feminine,” this direct linking of gender identity to having a voice that sounds “masculine” or “feminine” feels weirdly essentializing.

I could have forgiven it if the rest of the game took strides to humanize trans identities, but boy, it sure doesn’t. Ubiquitous throughout Night City are ads for a beverage called Chromanticure that feature a female-coded model with a penis visible through her skintight clothing, making it clear that in Cyberpunk 2077, trans bodies are objectified and commodified. Some cis bodies are, too, of course, but the crucial difference is that, as V, we constantly meet, interact with, and form relationships with cis characters who have far more dimension than the surface of any sexualized image on a billboard. The same can’t be said of trans characters. Even if you opt to play as a trans V, she’s not particularly well-defined. The game is about what you see through her eyes and what she goes through, not about who she is as a person.

In my 40-plus hours in Night City, I never met a single character of any significance whom the game made clear was trans, and one of the only queer-coded characters I encountered was an extremely unsavory cybernetic surgeon who does extremely unsavory things. I did spot a trans flag on one character’s vehicle, though that hardly counts as positive trans representation and doesn’t even necessarily mean the character is trans. It felt more like a way for Cyberpunk 2077’s creators to say they had included positive trans representation without actually putting thought into it or making trans people a visible part of the makeup of Night City.

I get that Cyberpunk’s dark future is intended not as a goal, but as something for humanity to avoid. As Mike Pondsmith, creator of the Cyberpunk tabletop game, has put it, “The Cyberpunk future is a warning; not an aspiration.” There’s real potential for a grim world like the one Cyberpunk 2077 offers to serve as a lens through which our own world is critiqued, but the developers at CD Projekt Red failed to do anything with the trans options and identities they incorporated into the game to make them function in this way, and as V, you never have the option to say or do anything about it. The objectification of trans people is just background texture, nothing more.

For elements like the inescapable dehumanization of trans people on imagery throughout the city to function as any kind of critique of transphobia, the game itself would need to create tension around those images by showing us humanized trans people navigating that world. But it doesn’t. The result is a game in which transphobic players (of which there will be many) can just laugh at us by using the character creator to generate models they consider worthy of mockery and derision and by gagging at the Chromanticure ads they see everywhere, or perhaps by fetishizing the model while continuing to see trans people as objects of desire but not as full human beings. Meanwhile, we trans players are left wanting in its world for depictions that humanize us.

Here in 2020, people boldly and bravely hack gender all the time. And yes, I know that Cyberpunk 2077 takes place on a separate timeline in which the year 2020 looked very different than it does for us, but it’s still a world in which people push their bodies to the extreme of technological modification, sometimes swapping out eyes or limbs like they’re changing clothes. You’d think transgressing gender norms would be pretty commonplace, too, and that as a result, a fundamentally different understanding of gender and of trans identity would have taken root in the world.

They sure aren't happy CDPR's take on trans...
 
How old is Forbes because their gaming journos are toddlers,




Second article in one day, raging publicly because they didn't receive a reviewers key :rolleyes:

I never held their reviewers in high regard. I tend to agree with Kotaku's peeps.

Forbes use to be a respectable company way back in the day, but since a Chinese co bought them in 2014 they let any blogger write and sell articles to publish. I don't even think they even have any journos left so I would view anything posted there as a rando blogger's view.
 
R799 is pretty cheap, games can be in the 1000s now. Welcome to SA, 70 dollars is R1000, PC games for years were sold at a loss, but when digital took over that seemed to fade.
I'll wait for specials
I wouldn't call it cheap simply because it's become the norm. Games have gone up both in Dollar and Rand terms.
 
Apparently the review copies have Denuvo and the implementation isn't too performance friendly so we can semi lower the pitchforks until the retail benchmarks.
 
Most of the reviews look great. I was anticipating bugs with a game of this scope. Those handful of mediocre reviews will probably re look their review in a few weeks when major patches drop.
 
To pre-order or not pre-order, that is the question :unsure:
 
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