Cyberpunk 2077

Fulcrum29

Honorary Master
Joined
Jun 25, 2010
Messages
55,031
:ROFL: One of my Steam friend's is definitely cheating in the game. In one day he achieved most of the grind Steam achievements.
 

Fulcrum29

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Jun 25, 2010
Messages
55,031
I recommend anybody just starting to first play a bit of the main story until it starts branching out before starting any side activities.

I was at the beginning of part 2 (Basically finishing the prelude etc.) when I started ignoring the main story and do side stuff.
At that point it is basically just fixer jobs and meaningless fetch / deliver quests.
There are a lot of variety in the fixer jobs and when starting doing them you can be forgiven for thinking that all fixer jobs will be a unique experience.
They are not.
You will start noticing fairly early that they all boil down to the same thing just in different locations.

Go there, steal that. Go there, save that guy. Go there kill those guys.
That's basically it. It's the easiest way to get stinking rich, but it get tedious.

Luckily after continuing the story for about an hour three new side quests opened up and some more side activities.

So don't jump into the open world too soon. Wait until the story starts branching out and you will have a better open world experience.

In my view I don't believe the devs intended to open up the game until the completion of the interlude. Most of new quests which becomes available in act 2 and 3 (where I am at the moment) are relationship paths and if you are in good standing with fixers additional side missions will open up. Yes, decisions you make in side missions will influence the continuity thereof. I had a complete unrelated mission influence another because I sided with a gang. There is much more depth to the game if you 'grind' for it.

Also, a high street cred help a ton with the core missions and side missions.

As of now I still have 7 side missions in an uncompleted state which ****s any further questing from the fixer in Japantown.
 

Fulcrum29

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Joined
Jun 25, 2010
Messages
55,031
For people hitting on game crackers... crackers have been resolving issues in Cyberpunk quicker than the devs are pushing updates. The sound issue I had where some in-game sources are too loud have been resolved by the crackers, they also resolved the issue with muted voice-overs, etc. Repackers have already included the AVX patch and registry mods to correct AMD CPU utilisation, all which haven't been included by CDPR due to stability reasons or, so they say.
 

Fulcrum29

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Joined
Jun 25, 2010
Messages
55,031

The only car you need in the game is the Coyote. Lizzy is the best pistol in the game, but it needs to be upgraded. I already have Johnny's clothing, but the legendary groupie clothing is better (which you need to buy at select vendors).

I try to do non-lethal kills, I am a close to max netrunner (/cough techomancer) so I don't even require sneaking. I sit outside, log into a camera and in less than 5min I can clear out the most insane places without raising any alarm. I do have a baton which is so unbelievably strong that it's non-lethal characteristic is overwritten by the massive shock damage it does. I literally walk around spamming contagion. It is silly how strong I am at this point.

My storage lockers are stacked with legendary and unique weaponry.

Currently, I am lvl 45.
 

Lupus

Honorary Master
Joined
Apr 25, 2006
Messages
50,971
Not really true. Pretty much all major bugs I encountered in the original game were gone when I bought the Special Edition. There's still some bugs though but nothing serious. At least not in my game
I hit two really annoying bugs in my play through that carried over where an essential item never appeared.
The other the npc died but didn't die so I had a corpse follow me around
 

Fulcrum29

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Joined
Jun 25, 2010
Messages
55,031
Once again - the steam version is just the GOG version but played through steam. I bought it on steam, but I never need to open steam to play it.

There are only two options, but the two repositories aren't the same as the Steam version ustilises the Steam API to channel into Steamworks (which is also a DRM).

As I have it you don't need to be online in Steam to play CP2077 or you need to skip the REDlauncher which calls on Steam to be active, as seen here,

{
"platform": "steam",
"executablePath": "bin\\x64\\Cyberpunk2077.exe",
"gameId": "cyberpunk2077"
}

however I haven't tested whether you can switch it to GOG, but you can skip the REDlauncher as previously stated.
 

Fulcrum29

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Joined
Jun 25, 2010
Messages
55,031
Anyone else having this guy following you around? I though the monk mission fixed this, but he has been with me for more than 50 hours now.
 

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Soapy_Bubbles

Well-Known Member
Joined
May 24, 2009
Messages
320
There are only two options, but the two repositories aren't the same as the Steam version ustilises the Steam API to channel into Steamworks (which is also a DRM).

As I have it you don't need to be online in Steam to play CP2077 or you need to skip the REDlauncher which calls on Steam to be active, as seen here,

{
"platform": "steam",
"executablePath": "bin\\x64\\Cyberpunk2077.exe",
"gameId": "cyberpunk2077"
}

however I haven't tested whether you can switch it to GOG, but you can skip the REDlauncher as previously stated.

I can launch the launcher without steam. I can move the launcher (and game) to a different directory, and it still works (no drm). GOG lists it as a GOG game, but managed by steam
 

Iwojima

Expert Member
Joined
Jan 16, 2007
Messages
4,271
The game has now got me wanting to upgrade my CPU. This is the first time I've seen my i5 8600k at close to full utilization in certain scenarios.

The lowly 6-core/non-hyperthreaded setup is found wanting (even at 4.8ghz) trying to keep up with my now ancient, but signficantly overclocked, 1080ti.
 
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