Cyberpunk 2077

That's a very broad statement to make.

Have you spoken to most players? Run a poll? Done a survey?

People play games very differently. Also, people replay games.
CDPR did their own survey.
Most players found Witcher 3's main story to be too long which is why they made this one 'shorter' now with extra padding to get more endings.

Guarantee you most players will not finish all fixer jobs.
Hell, I probably won't and may scrap my second playthrough after reading that.

I get 4 days off this month and there are other games that exist.
It's a good game and I enjoy it, but not so much that I'm going to grind fetch quests for more endings.

We can agree to disagree, but that was a crappy design choice.
 
Even though my game is fine I am still waiting for this weeks patch before playing again, I don't want to get deep into it and then suddenly there is a quest I can't finish.
 
There are more endings, but I am not into main spoilers for this game. I haven't completed the game as yet, but I did explore possible remedies for my side gig bugs hence I had to read other peoples problems, but felt it best to report directly to CDPR.
I'm now at the "Point of No Return" according to the game. It's told me to ensure that I've done all I want to on the side before embarking on this, likely final, part of the game.

I think I'm going to take a breather for a day or two. Come back and finish off the side quests and then the main story.
 
There is a difference.
Another example from the Witcher 3

Side quests affect the outcome of the main story, but side quests are unique and meaningful.

Witcher contracts do not affect the main story.

Fixer jobs are basically poorly implemented and tedious Witcher contracts consisting mainly of fetch and kill quests.

And there are a LOT of them.
Why should fetch quests have a large impact on the story?

In the Witcher 3, there really wasn't any grind because each side quest was hand crafted and that was your content. Yeah, it had some points on the map to go kill gouls etc etc but if you like me you just ignored that, as it wasn't the bulk of the experience. I have no idea why they went the Dragon Age Inquisition route of just throwing **** onto the map to extend time played. I'm sure we all would have been happy with maybe a 20 hour game with maybe even a handful of 15 to 20 side quests that's the were well written, expertly crafted and DID affect the main story and each other side quest. That's where your replay value should come from. Each side quest you did, and the choices you made in them should affect the characters, situations and endings of the main story. Ideally to the point where each playthrough could go down a totally different plot thread.

Imagine that your choices on your first playthrough took you down the Soulkiller plot thread, but during your second, The Hunt becomes your main plot line? On your third, it takes you down Soulkiller again, but maybe because one character from your first playthrough died in a side quest, it radically changes the motivations and actions of other characters during that run. That would blow peoples ****ing MINDS. I don't want MMO mechanics in my single player RPG's.

The whole time I've been asking myself what exactly was I looking for in this title, what really appealed to me. And that's exactly what I was expecting from Cyberpunk 2077. And you can't say I'm wrong because that is exactly what they showed us. And we didn't get that. We got this. I no, doing the NCPD and Cyberjob's grind doesn't affect anything about the endings.
 
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In the Witcher 3, there really wasn't any grind because each side quest was hand crafted and that was your content. Yeah, it had some points on the map to go kill gouls etc etc but if you like me you just ignored that, as it wasn't the bulk of the experience. I have no idea why they went the Dragon Age Inquisition route of just throwing **** onto the map to extend time played. I'm sure we all would have been happy with maybe a 20 hour game with maybe even a handful of 15 to 20 side quests that's the were well written, expertly crafted and DID affect the main story and each other side quest. That's where your replay value should come from. Each side quest you did, and the choices you made in them should affect the characters, situations and endings of the main story. Ideally to the point where each playthrough could go down a totally different plot thread.

Imagine that your choices on your first playthrough took you down the Soulkiller plot thread, but during your second, The Hunt becomes your main plot line? On your third, it takes you down Soulkiller again, but maybe because one character from your first playthrough died in a side quest, it radically changes the motivations and actions of other characters during that run. That would blow peoples ****ing MINDS. I don't want MMO mechanics in my single player RPG's.
It gets worse than that.

If you want to see every ending this now means that with every playthrough you need to complete all fixer jobs.
You can't just do the main story in your second playthrough, because what if the different choices you make in your second playthrough is still affected by fixer jobs completion?

Completing all fixer jobs each playthrough sounds like boring hell.
 
It gets worse than that.

If you want to see every ending this now means that with every playthrough you need to complete all fixer jobs.
You can't just do the main story in your second playthrough, because what if the different choices you make in your second playthrough is still affected by fixer jobs completion?

Completing all fixer jobs each playthrough sounds like boring hell.
Fixer job's don't affect the ending at all. I don't want to explain the things that do affect as I fear I will ruin other peoples playthroughs, but they don't.
 
Even though my game is fine I am still waiting for this weeks patch before playing again, I don't want to get deep into it and then suddenly there is a quest I can't finish.

:giggle: Doing the same here, might even wait for the big jan/feb patches...
 
Fixer job's don't affect the ending at all. I don't want to explain the things that do affect as I fear I will ruin other peoples playthroughs, but they don't.
@Fulcrum29
Just said this

'For those who want to expand their ending options, you also need to prove your worth to the Fixers by completing every side gig in their respective areas'
 
@Fulcrum29
Just said this

'For those who want to expand their ending options, you also need to prove your worth to the Fixers by completing every side gig in their respective areas'
Fulcrum29 is wrong. The only side job that really affects anything is if you decide to romance someone or not. The other 90% of the ending is determined elsewhere, not by any kind of rep with fixers. Can literally just do the main quests, and the one or two side quests that matter and still have all endings in the game open to you.
 
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Your CPU is bottlenecking

Your GPU should always be at 90 - 99% utilization. This means that the full capabilities of you GPU is being used and nothing is holding it back.

If your GPU is being utilized at lower percentages it means there is a bottleneck.
In this case it is your CPU.

I had the I7 7700k and had the same issue with RDR 2. My CPU was holding back my GPU

In my opinion this is not a optimization issue. A 4 Core CPU just isn't enough anymore I'm afraid.

Thats an interesting view - thanks. I've played RDR2 on this rig with zero issues, though not in a while. On the whole Cyberpunk runs 'ok' on my machine - I just expected more from the GPU. Honestly I wondered if it was the latest Nvidia Drivers that were causing issues, and it has crashed alot for me (Cybperpunk) wheras I'm not having issues on other games.
 
Fulcrum29 is wrong. The only side job that really affects anything is if you decide to romance someone or not. The other 90% of the ending is determined elsewhere, not by any kind of rep with fixers. Can literally just do the main quests, and the one or two side quests that matter and still have all endings in the game open to you.

Are you saying that rep with fixers don't influence missions?
 
Are you saying that rep with fixers don't influence missions?
100% what I'm saying. It doesn't change how missions play out, or expand your ending options at all. If what you are really talking about is Street Cred - your street cred level means jack **** to the story too. All Street Cred does is unlock Gigs. It's a gatekeeping mechanic.
 
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Thats an interesting view - thanks. I've played RDR2 on this rig with zero issues, though not in a while. On the whole Cyberpunk runs 'ok' on my machine - I just expected more from the GPU. Honestly I wondered if it was the latest Nvidia Drivers that were causing issues, and it has crashed alot for me (Cybperpunk) wheras I'm not having issues on other games.
If you experience low load on your GPU, the GPU is not the issue.
Something else is holding the GPU back.

I've also got a GTX1060 and it runs at full load when playing Cyberpunk
But I am also running a I9 9900 which is why I believe your CPU to be the bottleneck.
 
Finished the main story yesterday. So this was one of my most anticipated games of recent years.

I enjoyed the main story, some of the side missions like Panam's quest line, the atmosphere, and music was great. However, I thought everything else fell flat. The AI is atrocious - I mean it's really bad, not sure if they need to hire a new lead AI programmer to fix it because it's one of the worst I've experienced. Also, the movement and game mechanics felt really janky and poorly implemented. These were the main issues for me, personally didn't really encounter any game breaking bugs.

I'll consider a second run through when the next DLC/expansion is out where most of the issues should be ironed out similar to what happened to Witcher 3.
 
Anyone seen Dr Disrespect anywhere?
I haven't heard about people seeing him yet. I know that CohhCarnage is in the game, his character is Garry the Prophet, you meet him near the beginning of the game.
 
Finished the main story yesterday. So this was one of my most anticipated games of recent years.

I enjoyed the main story, some of the side missions like Panam's quest line, the atmosphere, and music was great. However, I thought everything else fell flat. The AI is atrocious - I mean it's really bad, not sure if they need to hire a new lead AI programmer to fix it because it's one of the worst I've experienced. Also, the movement and game mechanics felt really janky and poorly implemented. These were the main issues for me, personally didn't really encounter any game breaking bugs.

I'll consider a second run through when the next DLC/expansion is out where most of the issues should be ironed out similar to what happened to Witcher 3.
Haven't finished the game yet but I have similar concerns.

The menu system is also a bit too clunky and loaded with too much info that it can seem overwhelming and cluttered, making it difficult to locate the info you're after.

Another minor gripe on console - pressing start brings up the menu instead of pausing, while pressing menu pauses the game...
 
Thats an interesting view - thanks. I've played RDR2 on this rig with zero issues, though not in a while. On the whole Cyberpunk runs 'ok' on my machine - I just expected more from the GPU. Honestly I wondered if it was the latest Nvidia Drivers that were causing issues, and it has crashed alot for me (Cybperpunk) wheras I'm not having issues on other games.
I think I posted it earlier on here, but check out the following vid re CPU utilization in CB2077:

It's precisely what led me to pay attention to what my 8600k was doing on the rare occasions where I have significant dips below 60FPS on my 1080ti (generally when driving fast). I can perfectly correlate these dips with elevated/maxed utilization across CPU cores with a subsequent GPU usage dip from the norm of 97-99% to brief spells @ 70-90%.

So for me its clear: I'm on the precipice of my CPU being insufficient for my chosen settings. As the game is clearly able to make use of multiple threads that an increased core/thread count will be beneficial. So now I'm on the hunt for a 9700k/9900k.
 
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All Street Cred does is unlock Gigs
...and kit....

Are you saying that rep with fixers don't influence missions?
From my experience, Fixer rep has no impact on endings *but* some companions are Fixers soooooo... their story arc, (for some reason buried in Jobs not Gigs), has an impact.

tl;dr: Some jobs are indeed required to unlock certain endings...
 
...and kit....


From my experience, Fixer rep has no impact on endings *but* some companions are Fixers soooooo... their story arc, (for some reason buried in Jobs not Gigs), has an impact.

tl;dr: Some jobs are indeed required to unlock certain endings...
I kicked my game off with side content, and it was only when I started the main quest line that branched into further side missions that I noticed the impact of role-playing which sets up your game differently, it is very subtle, but does allow the player ultimately with more choice. Basically, the more you do outside of the main quest line the richer your main quest line though it also filters through to other missions. However, CDPR doesn't hold your hand for this experience and rather sets you on a straight path leaving the decision in the hands of the player.

As soon as I finish the game I will say if I experienced anything additional to what is already known without spoiling the game.
 
I can now see Hideo Kojima cameo having an impact. A new update launched today, not CP2077, but Death Stranding adding 6 more missions in a crossover with Cyberpunk, and some key CP2077 characters are now in Death Stranding.

Ironically... it is a PC exclusive, or, so they currently say.
 
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