Cyberpunk 2077

so let me ask, when the first DLC drops, will anybody here grab it?
or again as @waylander says, one cant fix a broken game, and its too hard to convince people to re look at a broken game.

they had their shot, and it failed, people wont give then another go.
 
I am part of the most oppressed group ever - Gamers :laugh:
*It's a joke, have to spell it out for most MyBBers.

Yes was worth it. Liked having a new game.

Won't play a second round. Why? I play games for 1 story. Why play again for a second story ending.
so you played GTA5 once and left it alone afterwards.
or again, cyberpunk isnt as complete and functional like GTA is.
 
No Mans Sky is an example of a good turnaround, so I don't believe it's beyond saving. Whether CDPR actually turn Cyberpunk into a good game is up to time to decide.
 
so let me ask, when the first DLC drops, will anybody here grab it?
or again as @waylander says, one cant fix a broken game, and its too hard to convince people to re look at a broken game.

they had their shot, and it failed, people wont give then another go.

If the DLC continues my story, why not.
But a simple 1 mission that doesnt give more to the story then no.
 
so you played GTA5 once and left it alone afterwards.
or again, cyberpunk isnt as complete and functional like GTA is.

Exactly. Won't replay GTA V as I made my chooses and sticking with it. Trevor was AWESOME.

Might play to mess around but never replay the story.

There is even a game called Catherine. It has 6 endings. Never knew about different endings until I saw a Youtube lets play. The choices I made led me to being the new king of hell.
(They ask general questions about relationships and life and depending on what you answer you get a certain score) - Think 24 questions random throughout the game.

Now, I am not replaying the game to make different choices. I play a game with my own choices and where I end up....is where I would end up.....then GAME OVER. On to my next life...I mean game.
 
Exactly. Won't replay GTA V as I made my chooses and sticking with it. Trevor was AWESOME.

Might play to mess around but never replay the story.

There is even a game called Catherine. It has 6 endings. Never knew about different endings until I saw a Youtube lets play. The choices I made led me to being the new king of hell.
(They ask general questions about relationships and life and depending on what you answer you get a certain score) - Think 24 questions random throughout the game.

Now, I am not replaying the game to make different choices. I play a game with my own choices and where I end up....is where I would end up.....then GAME OVER. On to my next life...I mean game.
Trevor was a lunatic, who likes to torture people, Iraqi Republican Guards style.

but wont you ever revisit a game to try something else, especially if there is a whole feature you never tried before?
I mean Ive never meddled with GTA online, what if something like that comes out for Cyberpunk?

do you think you'll give it a go then?

cant be your a one and done kind of person, what if a good mod comes out?
I mean a mod like Black mesa for HL, you never tried it to see if its any better?

what if something comes out for Cyperpunk like that?
 
No Mans Sky is an example of a good turnaround, so I don't believe it's beyond saving. Whether CDPR actually turn Cyberpunk into a good game is up to time to decide.
They can add content, but they cannot save the game.

RedEngine does not do A.I and a sandbox living world very well.

Just look at Witcher 3.
The world was just as dead and the enemies was just as dumb, but you didn't notice, because the quests and characters were just so good.

You notice all of Cyberpunks shortcomings, because the characters are mostly meh (V has no personality and Keanu phoned in his performance) and the quests are by the number cookie cutter stuff.

They took too many ideas from other games and implemented them poorly.

Watching the gameplay reveal trailer again makes me sad at how Cyberpunk turned out.
 
Trevor was a lunatic, who likes to torture people, Iraqi Republican Guards style.

but wont you ever revisit a game to try something else, especially if there is a whole feature you never tried before?
I mean Ive never meddled with GTA online, what if something like that comes out for Cyberpunk?

do you think you'll give it a go then?

cant be your a one and done kind of person, what if a good mod comes out?
I mean a mod like Black mesa for HL, you never tried it to see if its any better?

what if something comes out for Cyperpunk like that?

Nope, not for me.

I actually played Cyberpunk with no hacking. Just had the Cyberware that gave me Sandevision MK 5 where I kill NPCs in slow mo.(Execpt for that one mission I had to have hacking).

Will I replay to try stealth and hacking.No.


Brings me to Fallout 3. Awesome game. That nuke in nuke town. Got there and started to prep it to blow.
Then I was like naw, can`t do it. Nice people. But then that Torture lady pushed me too far and if memory serves me well, stole an item from her.
Then the entire town started shooting at me, so I went to the hotel and blew them up. Then I wondered what happened and went to the site:

1609750561148.png

Moira Brown went from:

1609750652791.png

To this:

1609750689435.png

Do I want to replay to see other choices....HELL NAW - The lady and me had a misunderstanding and stuff happened. A second or a third experience wont be the same cause it wont be me making them. I'll be making other choices cause different endings.
 
so those of you that completed it, was it worth it?
was all the hype justified? or do you feel let down?

and then my million Rand question, will you EVER play it again?
or just delete it and forget it even existed?
For all it's flaws I enjoyed it. Perhaps my expectations weren't as high as some re certain gameplay mechanics, but I do tend to enjoy action-RPG's over "real" RPG's.

For the R799 I paid for the game on PC and the 70ish hours spent on it from a ROI perspective I've certainly had worse.

Will I play it again? Sure. I'll replay on PS5 once the next gen patch is out and all the DLC released.
 
so those of you that completed it, was it worth it?
was all the hype justified? or do you feel let down?

and then my million Rand question, will you EVER play it again?
or just delete it and forget it even existed?

I kinda am leaning towards the delete option and maybe try in 1 years time once all the kinks have been ironed out, that or maybe the mutliplayer DLC ( hopefully with full character customization ) and a more umm ... living game world.

For someone like you who is very tentative to buy the game currently at full price I would rather wait for a special / on sale price.

I enjoyed the game on both Xbox one / series S ( Patched ) but I got bored and ended up playing quake 2 there after muha :)
 
so those of you that completed it, was it worth it?
was all the hype justified? or do you feel let down?

and then my million Rand question, will you EVER play it again?
or just delete it and forget it even existed?

Why is it a million rand question? I've never played a story driven game more than once. When they eventually release an expansion/DLC ala Witcher, I'll just carry on where I left off.
 
Bought the game at launch, only started playing last night (was grinding Apex).
So far very impressed. First SP game in a long time I am excited to play. The music and atmosphere are really cool. Only noticed one minor bug so far. Running smooth on 2070s @1440p @ High settings. RTX off.
 
Old vid, and I don't know if it is already posted, but it gives a good impression of what product was marketed and what product went to market,


I have to ask whether some of these elements can be brought back into the product, do they have the capability to redeem themselves like Sean Murray and co. did with No Man's Sky? 2021 will be telling...

I am more curious of what they are planning for expansions and at what price point they will go to market with paid DLC, and the possibility thereof to be free of charge?
 
For those like me who play each game to the fullest:

View attachment 987110

Funny about those Cyberpsycho missions, under request it is not preferable to kill the Cyberpsychos as there is a possibly for rehabilitation, however, you can kill them after you have subdued them on recognition for a NCPD bounty reward. It is a perfectly balanced game.
 
Funny about those Cyberpsycho missions, under request it is not preferable to kill the Cyberpsychos as there is a possibly for rehabilitation, however, you can kill them after you have subdued them on recognition for a NCPD bounty reward. It is a perfectly balanced game.

My normal enemy engagement were as follows:

1. Shoot them all
2. Loot
3. If while looting they move headshot
4. Didn't listen to the NPC as there were much to loot, follow the yellow line to objective :laugh:
 
I don't know the source, it may all be fiction, but nonetheless,


Quoted:
___

Taken from a thread where supposed CDPR developer was speaking anonymously:

This is still very hush hush, but I'm fed up with this s*** so I'll disclose a few details.

CDPR hurt themselves to keep investors safe and sound. Now devs are hearing plans of a "No Man's Sky" style comeback due to late June. The first two patches should come out mid-March, despite what's been said by top execs. There will be major departures from the studio in the coming months. Dev morale is on an all time down and Sony is roasting our asses due to the gigantic volume of refund requests. There will be a meeting today with Sony execs to figure out a way to compensate players threatening with legal action. Sony Japan is specially furious.

More to come in the next couple weeks. Feels terrible, man.

There's no finger pointing as of now. Word on memos comes from the top. The directors and senior devs are taking the flak for the team in what I'd call "an honourable move". Just so you know, we still joke about a quest that got rewritten more than a dozen times, because a certain top dog wasn't "feeling it". It ended up being cut from the final product and should come on a later DLC next year.

There's people that get hired for whatever reason and stay in the company due to being "trusted by the top dogs". A good chunk of code is getting scrapped and rewritten from scratch. The intended game might be ready by June 2021.

That's already done and ready since February. It didn't get implemented because of a major UI bug that is still present in the retail copies. If you open your .dat files you'll find a lot of scrapped content still in there.
If you want a refund, please ask for it. It positively impacts us as devs, because we've warned the leads a MILLION times about that kind of s***. Most cosmetic overhauls should be ready by the 2nd big update, hopefully.

The update that is due to June will sort out all of the bugs. The code for the PS4/Xbox One is getting scrapped and done separately. PS5's code is an improvement on the PC due to the awesome dev kit Sony put together for this gen.

You'd be amazed by how much is already done. That "cut content so people finish the main quest" talk was all bulls***. Most apartments with "Closed (locked)" indications used to be lootable, we've scrapped 50,000+ lines of dialogue and I believe the June update will bring a whole lot of cut content back into the game.

Address the cut content as well. If they see that you guys are asking for s*** to be put back into the game, we might actually make the game we intended back in 2018. There used to be a huge underground part of the city that the public never got to see because it "looked ugly" to the execs. It was f***ing awesome and felt like the malkavian/nosferatu path on Vampire the Masquerade.

I don't want to hate on Keanu, but f***ing hell, our original Johnny was way cooler and sounded like a maniac. Think Foltest on crack. I don't appreciate his acting either, but he's a very nice man. Walked up to us personally to greet us on the first day and took time to personally thank us one by one when they wrapped up recording.

The word is his fee was actually manageable and the need for a Star Talent came from outside CDPR. The execs complied, because who the f*** knows? It sucks.

Our original Johnny was heavily inspired by David Hayter's Solid Snake from the first MGS and believe it or not, Cillian Murphy

There was a whole AI routine with minor gang violence in those areas. Stuff you could sit back and watch unfold or directly influence. There was also a lot of drug use with kids that eventually got cut due to inside censorship. There were priests and hare krishna side arcs that got cut due to censorship. Miles wrote a sidequest where a Max Tac officer offed himself and you could take its place but it created such a complex detour from everything tonally that it got cut as well. I hope it comes back, because it felt amazing to get into their headquarters and hack s***. You'd see the police trying to operate and breaking down mid-arrest due to your shenanigans.

Might sound weird, but the disaster launch was actually something beneficial, from our perspective. A cold shower sets priorities straight and so we're able to resume work on what was originally intended without having those f***ers breathing down our necks to publish.

I believe it was due to miscommunication and leads not setting goals like they should. The game was jumbled together for 2019's E3. The last dev comp before the scrap was 160Gb alone. There should be some whistleblowing in the coming weeks if the step downs

Series X was a mere rewrite of code and load orders. Next-gen's architecture is actually very good for ports. It's company policy to release when a game runs without debug hitches and the reason why it did baffles me and is the reason why I started this thread. It's a mix of hubris and deep incompetence from some big names around here. I'm going home for the holidays and really thinking about my friends who will be in the office for the next couple months redoing scrapped work without being able to say "I f***ING TOLD YOU!!! This is your fault, Boss". Next E3 will be bizarre for CDPR, I bet.

We've scrapped two whole arcs because the mission cleaned a save due to a bug with character placement. We've also scrapped a big portion of the underground and sewers because of bugs. Night City had three different types of cab besides Villefort and drivers would hold whole conversations and give quests. That also had to be scrapped.

Police pathfinding script worked wonderfully until somebody screwed the pooch. All I know it is already being fixed. It was a major oversight, of course.

Morgan Blackhand's backstory and a nod to the Coporate Wars. The DLC's will add a lot to the crazy and cool ideas Mike gave us when we began briefing the project. You guys should have the complete game by the end of next year, if everything goes well. I really gotta go now. Take care.

So yeah, the game was butchered
 
Top
Sign up to the MyBroadband newsletter
X