The maximum G-loads for the A-10 with a weight around 30,000 pound is +7.33/-3.0 G symmetrical and +5.80/-1 G asymmetric. If the aircraft is close to its maximum gross weight, the maximum G-Load goes down to +5.0/-2.0 G symmetrical and +4.0/-1.0 G asymmetrical.
That mission with the Patriot missiles Sunday before you joined, I was up in the mountains with a full loadout but fuel was about half as I had been hanging around there for a while trying to find the patriot, he fired and I went into michael jackson mode (before he died).
half cuban inverted sorta thing, picking daisy's at the bottom pulling so hard I swear I could almost hear the rivets popping off the wings
Checked the g meter after and still said to Midnight that was like a 6.7/8 turn, dunno how the plane held together to be honest with all the hardware slung under the wings.
Maybe it is somehow limited by g force meters, because at speed i cant seem to turn sharply, in IL-2 Sturmovik, the WWll planes you can literally hang off the end of the stick, turn 90' but black out and probably loose a wing.
As with IL2, all planes have an optimal turn and burn speed.
Now these jets move at a fair whack faster than say an old spit or 109 when at pace and it will significantly reduce their ability to turn.
You can dig in the manual and also on Eagle forums for optimal turn speeds.
Even in the clip I posted if you listen to the engine tone when I engage the A10, in order to turn back and get a better angle on him, I reduced the throttle completely in the turn allowing me to bleed speed, and turn tighter than he was. I also deployed the flaps during the turn once the speed had dropped a bit to make it even tighter.
So if your dogfighting use the throttle/flaps to your advantage.
Once you get inside the opponents turning circle you can get your front facing weapons to bare on him. 9 out of 10 times the opponent will then try and get some distance or altitude between you, thats when you can power up, cry havoc and let slip the dogs of war
edit: Oh and for sure, TRACKIR is the bizznezz for these types of flight sims.