Bats suck. And my 1st repair charge (gear yellow): 28k gold. Time to put Inferno on hold.
That was funny.
Was that repair after 1 death?? If so I may need to save up even more....
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Bats suck. And my 1st repair charge (gear yellow): 28k gold. Time to put Inferno on hold.
Bats suck. And my 1st repair charge (gear yellow): 28k gold. Time to put Inferno on hold.
Lol, ok bouncing fire balls it is and forest gump... umm hope they allow debit for repairs, otherwise I'll be farming normal mode butt naked....
If this is referring to your WD, I TRULY hope repairs aren't that expensive.... my eyes can only take so much....
What level is your Wiz at and what is your dps?
Level 60 with 15k dps.
hahaha, guess I'll be collection all those white and grey items from here on, going to be a lot of town visits...
@ PhreeMee
1 death = roughly 6k repairs
Apparently though, you also lose durability from running/attacking (melee or casting spells)/getting hit - it's always been like that, now with the higher repair bills it's way more noticeable
WTB Indestructible gear![]()
Hmmmm, so my Immortal King's Stone Crusher actually has a use? (Ignores durability loss)
I'll be at the back with you hoping Archer kills everything![]()
One more plus points for monks - evasion!! So less repairs for meFeel the love
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Quoted for truth![]()
I'll be at the back with you hoping Archer kills everything
Hmmmm, so my Immortal King's Stone Crusher actually has a use? (Ignores durability loss)
I feel like switching it up tonight with my monk
Going to replace MoE (hard target), cyclone strike and transcendence with MoC (overawe), breath of heaven (blazing wrath) and Gaurdians path (linky)
So I keep my dodge, lose 20% armour, and no more emergency heals spamming my mantra. But instead get roughly 7k more DPS, and a 15sec cooldown emergency heal. Should work... Hoping it will make for some faster runs (since everyone will benefit from the 24% increased damage). Definately wont say no to having a barb around for some extra armour via war cry![]()
Lol, I'll be there to give you the buff, then take one or 3 shots bud
That build you had last night looked mean. How much damage did that aura do? And those mini tornado's??
Sweeping wind does 15% in a 10 yard radius at first, then when you crit it jumps 15% to a max of 45%. When you're at 45% another crit has the chance to spawn cyclones which deal 20% damage. It looks like they shoot lightning 3 or 4 times before they fade away. So it adds up pretty nicely, and I'm only running with 22% crit chance at the moment. I'd like to be closer to 30% so that moar cyclones can spawn![]()