Diablo 3 - Builds thread

Lol, ok bouncing fire balls it is and forest gump... umm hope they allow debit for repairs, otherwise I'll be farming normal mode butt naked....

If this is referring to your WD, I TRULY hope repairs aren't that expensive.... my eyes can only take so much....
 
@ PhreeMee

1 death = roughly 6k repairs

Apparently though, you also lose durability from running/attacking (melee or casting spells)/getting hit - it's always been like that, now with the higher repair bills it's way more noticeable

WTB Indestructible gear :p
 
hahaha, guess I'll be collection all those white and grey items from here on, going to be a lot of town visits...

I'll be at the back with you hoping Archer kills everything :D

@ PhreeMee

1 death = roughly 6k repairs

Apparently though, you also lose durability from running/attacking (melee or casting spells)/getting hit - it's always been like that, now with the higher repair bills it's way more noticeable

WTB Indestructible gear :p

Hmmmm, so my Immortal King's Stone Crusher actually has a use? (Ignores durability loss)
 
I'll be at the back with you hoping Archer kills everything :D



Hmmmm, so my Immortal King's Stone Crusher actually has a use? (Ignores durability loss)

LOL didn't see this comment, so planned to leave me with the mobs last night you bugger. Here I was happly sharing my yellow finds with you grrr. gonna set my pet on you tonight.
 
I feel like switching it up tonight with my monk
Going to replace MoE (hard target), cyclone strike and transcendence with MoC (overawe), breath of heaven (blazing wrath) and Gaurdians path (linky)
So I keep my dodge, lose 20% armour, and no more emergency heals spamming my mantra. But instead get roughly 7k more DPS, and a 15sec cooldown emergency heal. Should work... Hoping it will make for some faster runs (since everyone will benefit from the 24% increased damage). Definately wont say no to having a barb around for some extra armour via war cry ;)
 
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I feel like switching it up tonight with my monk
Going to replace MoE (hard target), cyclone strike and transcendence with MoC (overawe), breath of heaven (blazing wrath) and Gaurdians path (linky)
So I keep my dodge, lose 20% armour, and no more emergency heals spamming my mantra. But instead get roughly 7k more DPS, and a 15sec cooldown emergency heal. Should work... Hoping it will make for some faster runs (since everyone will benefit from the 24% increased damage). Definately wont say no to having a barb around for some extra armour via war cry ;)

Lol, I'll be there to give you the buff, then take one or 3 shots bud :D
That build you had last night looked mean. How much damage did that aura do? And those mini tornado's??
 
Lol, I'll be there to give you the buff, then take one or 3 shots bud :D
That build you had last night looked mean. How much damage did that aura do? And those mini tornado's??

Sweeping wind does 15% in a 10 yard radius at first, then when you crit it jumps 15% to a max of 45%. When you're at 45% another crit has the chance to spawn cyclones which deal 20% damage. It looks like they shoot lightning 3 or 4 times before they fade away. So it adds up pretty nicely, and I'm only running with 22% crit chance at the moment. I'd like to be closer to 30% so that moar cyclones can spawn :D
 
Sweeping wind does 15% in a 10 yard radius at first, then when you crit it jumps 15% to a max of 45%. When you're at 45% another crit has the chance to spawn cyclones which deal 20% damage. It looks like they shoot lightning 3 or 4 times before they fade away. So it adds up pretty nicely, and I'm only running with 22% crit chance at the moment. I'd like to be closer to 30% so that moar cyclones can spawn :D

MOOOOOOAAAARRRR :D

So I thought I'd wait until Hell on my other barb to see if the build I was aiming for would be of any use. So far it seems as though he is working as intended, but will now need to reach Act 4 before I make the final assessment.

LMB: Frenzy currently with Smite rune, but that will change as stun hardly even works in Inferno.
RMB: Whirlwind with Bloodfunnel rune for 1% total life return on crit.
Skill 1: Ignore Pain with Ironhide rune for extended duration.
Skill 2: Ground Stomp with Wrenching stomp to stun and draw enemies together for better WW.
Skill 3: Revenge with the first rune (forget name) that increases life steal to 8% and generates 4 fury per enemy hit.
Skill 4: Wrath of the Beserker with Insanity rune for double damage.

Passive 1: Ruthless - Increased crit chance by 5% and crit damage by 50%
Passive 2: Weapon Master - using an axe for 10% increased crit chance
Passive 3: Tough as Nails - 25% increased armour and 50% increased thorn damage

What I'm thinking of changing... As mentioned, the smite rune of Frenzy. Also considering changing Ground Stomp with Furious Charge. I have 2 1h weapons and finally crafted that Star Amethyst that gives 300 LoH, so my intention is to socket 2 1handers for a total of 600 LoH. Not great, I know, but more than I ever had.
 
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