Retro
Senior Member
Will history repeat itself? 
http://archive.salon.com/tech/log/2000/10/27/playstation_rant/index.html
Pop quiz time, readers. Guess what product a Salon author was referring to in the following quotes:
"Whether or not Sony was sincere in its claim that a supply crisis led it to cut its initial shipments ... there's little question that the corporation was successful in the arena of hype marketing. Lines of obsessed PlayStation fans were a news staple ..."
"Don't get me wrong; it's definitely the most powerful video-game machine on the planet right now. But that's not enough. ... There's just not much software available that can take advantage of it."
"Sony is also under the mistaken impression that including the ability to play ... movies is a huge selling point. ... I'd rather pay less and get a machine that just plays games instead."
If you guessed the PS3, you'd be wrong. No, the October 2000 column that the above quotes come from was talking about the then-recent launch of the PlayStation 2. Careful readers might remember the PS2 as the system that went on to sell over 115 million units worldwide and dominate the console market for the better part of the decade. At the time, though, Salon recommended hardcore gamers opt for the cheaper, easier-to-develop-for Dreamcast and wait on the PS2 for the time being.
Why are we posting this? Mainly because it's always fun to point out just how different media opinion and popular opinion can be, but also as a way of tempering the gloomy predictions that are still surrounding the PS3 nearly five months after its launch. Remember, Sony has come back from negative media attention before, and there's still a chance it could do it again.
It costs too much. The game library is pitiful. It’s hard to program for, rendering its technical superiority useless. As a home media player it’s pointless, even with a new media format. It’s “not the revolutionary device that Sony’s marketing department would have you believe.” No matter how you slice it, Sony’s got a flop on its hands. So says Salon on one of Sony’s biggest gaming ventures to date.
But they’re not talking about the Playstation 3. Salon’s talking about the PS2. That would be the same PS2 that went on to sell over 115 million units over seven years, dominate the video game industry, and push console games into the mainstream like never before.
In comparison, the Sega Dreamcast sells for $149 and has a giant library of games already available. Sega also has an online game network, Seganet. The Dreamcast comes with a built-in 56K modem and Sega will soon release a broadband (cable/DSL) adapter for it. (The PS2 does not ship with a modem.) Sega is banking on the appeal of multiplayer online gaming, even going so far as to rebate the entire cost of a Dreamcast to players who sign up for Seganet. And for the first time ever we actually have cross-platform online gaming -- Seganet lets Dreamcast players compete against PC players in games like Quake 3. Sony, on the other hand, is promising online gaming later on but currently has nothing to offer purchasers of the PS2.
The real wild card here, though, is Microsoft, which plans to release its X-Box game system next year. The X-Box will have even more powerful hardware than the PS2, and Microsoft has the marketing muscle and rapport with developers to do the PS2 real damage. Unlike Sony, Microsoft is taking great pains to make sure the X-Box is easy to make games for -- developers will also be able to easily port games from the PC to the X-Box, thus insuring a huge supply of games.
http://archive.salon.com/tech/log/2000/10/27/playstation_rant/index.html