"Gaming" NFTs, a dedicated thread


He has some good points but is on the extreme side. When batteries started appearing in cars all the petrol heads had a fit now they both co exist and work together and everyone has moved on. NFT's is the hype right now, some will make millions and others will loose but ultimately I "the smart contract" portion will stay and become part of our daily lives. The one thing that is frightening is how easy it is to raise money with NFTs and a few people are taking advantage while other artists are earning there fare share.
 
He has some good points but is on the extreme side. When batteries started appearing in cars all the petrol heads had a fit now they both co exist and work together and everyone has moved on. NFT's is the hype right now, some will make millions and others will loose but ultimately I "the smart contract" portion will stay and become part of our daily lives. The one thing that is frightening is how easy it is to raise money with NFTs and a few people are taking advantage while other artists are earning there fare share.

The opponents aren't wrong that the industry wants to monetise all digital actions through smart contracts. Serious optimisations are needed, and at this time it is a money printing machine as long as it is supported by the real-world economy. Smart contracts, aren’t really smart, it still needs to be issued, and the agreement therein still needs to abide by a EULA, other business policies, and the respective laws. It is complicated, and all it serves at this time is a record with or without utility, or some receipt which is legally binding. Nobody owns anything, a smart contract does not represent property, but it does represent use rights.

I read a lot into this, more so into the art world, and I am surprised how many people believe that their imagery, or art, is stored on the blockchain. Oh my… those who want to ensure continuity behind their artwork should host it on a reputable CDN service, and this is also applicable to NFTs in games, the metaverse tokens. What happens when that data is being manipulated? Yes, some NFT marketplaces not only list NFTs, but they also host NFTs, but say they withdraw, the smart contract would need to be reissued since the storage changed... who is paying? To store real art work within a container, the data would need to be miniscule and compressed (which is legally owning a replicate, since it is not the original, unless you are into bad quality original artwork).

How is ownership determined, because the blockchain serves ‘anonymity’, who are the legal persons in the contract? Are we going to use a service like Civic to authorise and approve legal persons? That is two important questions, it was not long ago that Civic made a mistake by greenlighting a scam.


The proponents continue to argue that smart contracts have displaced what they call traditional law. There is no traditional law, there are traditional laws contained within law, but law have always evolved. Smart contracts have no mediation, none, and that is why people who have been scammed had to purchase back their own NFTs at their own loss. No restitution and no insurance, you always end up in a worse position.

This muddies how the blockchain and its technologies have been punted, it is still very open to abuse irrespective to what is being promised.

Rug pulling is one thing, but what about NFT pulling? What happens when a NFT is deemed undesirable, what happens when a game ecosystem don't want to continue to support an NFT?

What I do predict in the next two years are many legal disputes between legal parties, either through mediation or in a good old 'traditional' courtroom, where said 'gatekeepers' will make the case and being smart about it.

I can see a business, like MS, create their own contained blockchain ecosystem. It would be controllable, keep business aspects private, and it would centralise a decentralised IP system. MS would know who and where their users are, and where there are some anonymity, MS will learn as much as possible about those users.

As I have pointed out many times. Steam also have smart contracts, but it doesn't reside on the blockchain.

In the meantime, it is the people's choice to gamble, but the gamble part shouldn't be made obscure through hype. Crypto is what it is at the time, speculation.
 
YouTube is on course to adopt NFTs. Even YouTubers who have open spoken out against NFTs and now warming up to NFTs. Since will come to YouTube, it will also come to YouTube Gaming, and with Facebook already adopting NFTs it is certain to be incorporated into Facebook Gaming.

Twitch already has plugins and then there is Fractal which launched some time ago. Not long until NFTs are native to the Twitch ecosystem.

Those who oppose NFTs, you aren’t being listened to. You will be monetised.
 

Ubisoft exec: Angry gamers ‘don’t get’ NFTs​


Ubisoft Quartz boss considers universally negative reaction to NFT plans

Ubisoft’s executive in charge of the company’s new, and generally despised, NFT endeavor said in an interview that Ubisoft is “accustomed to” such immediately negative responses, and said video game fans “don’t get what a digital secondary market can bring to them.”

“For now, because of the current situation and context of NFTs, gamers really believe it’s first destroying the planet, and second a tool for speculation,” Nicolas Pouard, who leads Ubisoft’s Strategic Innovations Lab, told the Australian product comparison site Finder. “The end game is about giving players the opportunity to resell their items once they’re finished with them, or they’re finished playing the game itself.”

...

Pouard was asked whether NFTs in video games will amount to a new form of microtransactions, loot boxes, or other monetized practices that video gamers by and large resent. “At no point will we force our players to use Quartz and Digits,” Pouard said. “We just inform them that there is a new system that could provide them with higher value than the existing ones.”

Pouard added, “We’ve made it so it’s somewhat hard for people to get into it. You must purchase the game. You must play at least two hours.” These barriers make it more difficult for pure speculators to get in and warp the market for these NFTs, he argued. Nor will all Ubisoft games be required to implement NFTs in some way, he said.

“The model of play to earn is about allowing players to make their own money by adding value to the whole ecosystem,” Pouard argued.

Now, I understand Ubi's case, they want to compete against Steam. Many are in the view that Ubi didn't achieve success with NFTs, but it is because they didn't build it around speculation and neither are they hyping NFTs. Ubi isn't even announcing their partnerships with other developers who want to use Quartz.

Ubi is speaking about a secondary market. Odd, that Valve has never ever labelled the Steam Marketplace as a secondary market? Can one argue digital goods as used goods? It can possibly age, and orphaned, but it doesn’t wear and tear, and yes, even digital goods come with an implied warranty. Strictly speaking, selling an NFT in SA would be bound to the CPA.

I believe what Ubi is doing is admirable, they didn’t take the same approach as any other NFT marketplace, yet, they are the marketplace being bombarded. Ubi’s Quartz is held in the same vein as Denuvo.

I used to like Upper Echelon Gamers' opinion, but he got a bit too pedantic,


Would he embrace MS Xbox NFTs?
 

Minecraft NFT Game "Blockverse" Evaporates With $1 Million​

Some blocky rug pulls in the NFT crypto world.

The unofficial Minecraft-inspired NFT game "Blockverse" appears to have become one of the latest scams in the crypto world. At launch, and in a mere eight-hour period, Blockverse raised more than $1 Million from a community of users through the sale of 10,000 NFTs (Non-Fungible Tokens) priced at 0.05 ETH (~$127) each. Little did the users know that they'll lose their funds soon after in a rug pull - a sadly classic cryptoverse move.

...

The game's community members managed to track down a Coinbase address linked with the Blockverse founders. This address had funded most of the efforts with establishing the Blockverse; alongside it was a Cloudflare IP. So it would certainly be enough for law enforcement (or someone with less stellar intentions) to arrive at the founders' identities.

Three days after closing all of Blockverse's digital presence, and with the paper trail leads already disseminated through the community, its founders took to Twitter to explain the events from the following previous days. First, they claimed the project's legitimacy and explained that the reason for the flight was nothing more than an attempt at protecting their safety. But, according to them, several overwhelming and concerning complaints regarding some of the Blockverse's elements - gas fee prices for the NFT acquisition, lack of player capacity at 10,000 users, and lack of utility in the $DIAMOND tokens that only served as an access license.

"The FUD [fear, uncertainty, and doubt] quickly descended into harassment, threats, and doxxing," the creators wrote on Twitter. "The team noticed all this and panicked, deleting the discord server on impulse. Everything else was closed to prevent the continuation of harassment that had occurred so far. Even then, the plan was to reopen once everyone had time to calm down."


A statement from the Blockverse Team​


Hey all. We feel that we owe everyone an apology, and more importantly an explanation. Blockverse was supposed to be a great project, as before our launch we invested an enormous amount of time and resources working on it. Everything was fully legitimate: our contract was verified, the game infrastructure was fully set up, and our launch went well, albeit with some small bumps along the road. After the launch, we went straight to work continuing development on Phase 2, a future expansion of Blockverse. In the midst of our continued development, we failed to realize and contain all the FUD that was going on through a multitude of issues, including but not limited to: gas fees being high, MC server not being able to hold everyone at once, and the lack of utility of $DIAMONDS. Eventually, things started spiraling out of control.

We'd like to first emphasize that many of these issues are out of our control. We have no control over how much gas fees may be, especially when minting commenced only 30 minutes after another project launch, and the server’s physical capabilities are limited by Minecraft's internal technical limitations. As for $DIAMONDS, firstly we cannot establish the liquidity pool for the trade or transfer to Ethereum, as that is entirely up to the community to set up. There were also no specifications mentioned anywhere about $DIAMONDS immediately being able to be used in-game, and only to be completed as the Phase 2 expansion. As promised, we were and still are working on setting that function up, but obviously Phase 2 has not launched yet.

18 hours in after launch, the FUD quickly descended into harassment, threats, and doxxing. The team noticed all this and panicked, deleting the discord server on impulse. Everything else was closed to prevent the continuation of harassment that had occurred so far. Even then, the plan was to reopen once everyone had time to calm down. There is absolutely no reason for us to leave permanently, as all the technical work and infrastructure for the project thus far has already been put in place. It was actually more work to take things down than to leave it up, but again, everything was done in the interest of protecting personal safety.

Unfortunately, there has not been a chance to open back up yet because it seems the situation has only worsened. While we have delivered everything already promised, we understand why people may be displeased with everything that has happened and we feel the obligation to keep our fully functional game online. Thus, we plan on reopening in the coming days (as originally planned), and continuing to work on Phase 2.

We are disappointed that the community jumped to false accusations so quickly, but we still believe in our project, and in order for everyone else to regain that faith, we are in talks with professionals in the space about how we may proceed. Our intention is to work with other trusted developers and community members, granting them access to our website, servers, and all of the backend infrastructure so that there is no risk in people’s minds of the project going offline. We're aware of how much damage we've caused already, but we hope that this gesture towards the community can help us get back on track.

Needless to say, our team is fully on board, and we're currently waiting for discussions to conclude. We'd like to apologize to our supporters and loyal patrons for the inconvenience we've caused. Staked Blockverse tokens are to be immediately unstaked so owners will have full access and control over everything they purchased, and the Discord and MC server are set to be open in the next few days. Updates will continue on twitter in the vein of continued transparency.

The empathy game, those who continue to support will be burned hard.
 

Team17 Announces Worms NFTs, But They Won't Be In Actual Games​

Many of Team17's staff were apparently unaware of the plans before they were announced.

Indie game publisher Team17--best known for its Worms series--announced a new line of NFTs today, but it has clarified they will not be available in its actual games following swift backlash. In fact, some of the company's own staff were apparently unaware of the news before it was made public.

MetaWorms, which is a collaboration between Team17 and Reality Gaming Group, is described on its official website as a "generative NFT art project," and a spinning image of a very sparkly Worms character is included. Using a "side chain" of the popular Ethereum blockchain, Team17 said it will not use as much energy as other NFTs and a portion of proceeds will go to its Refeed Farms plan.

...

According to Eurogamer, the announcement came as a surprise to staff, and some who knew ahead of time had voiced disapproval. However, there aren't plans to actually bring the art into games.

"Team17 is licensing the Worms brand to our newest third-party partner so they can produce collectible digital artwork based on one of the most beloved IPs in indie games, in a similar way to already available physical merchandise," Team 17 told Eurogamer, adding that there weren't plans to NFTs to be added to "any of its indie games label titles."

No utility, which I believe is good otherwise it would have been an over commitment at this time,


The MetaWorms collection will consist of unique, computer-generated artwork, which will be sold and protected on the blockchain with support from Reality Gaming Group.

...

Team17 has also pledged to donate a cut of the proceeds to Coin 4 Planet, an initiative that supports multiple sustainability efforts. The developer has chosen to donate specifically to its Refeed Farms plan, which supports food waste-processing worm beds.

but it is hard to believe why employees would be outraged, this is an outsourced non-utility token. There is no expectation to implement or integrate this into the game IP.

What I am interested in are the terms and conditions. I can't wait to hear when someone claims to own a Worms property.
 
So... the metaverse,


Mother says she was virtually groped by three male characters within seconds of entering Facebook's online world Metaverse​


I don't know what to add.
 
so the whole gist of NFT's is that they are some sort of "investment". For it to be an investment, the value has to increase over time so that when you sell it you make a profit. i.e. buying an NFT is not the point, selling it is. All you see on twitter at the moment are example of people spending ludicrous amounts of money on digital art - this isn't enough to validate this as a general investment path. That art has to be resold at a point in time in order to realise some kind of return.

So the questions are, who in their right mind is going to buy an NFT image that someone bought and now wants to sell? For what reason is the value going to increase? Where is the utility? The 'art' is very easily and super accurately copied no matter what the limit on numbers is. You can't really 'experience' this art in the real world, like hang it on your wall etc. Twitter will give you a nice angled portrait around your NFT profile picture, but I dont think that answers any of the questions above.

The idea of skins that you can buy and sell inside a game is good, however we've already seen things like the real-money auction house on Diablo 3 (and other games) fail badly because these implementations negatively affect actual gameplay in ways gamers do not want. So where is the utility for NFT's in gaming?

I mentioned on twitter that one example that I would really like to see (which I don't actually think anyone will implement) is for an entire game to be regarded as an NFT. On a basic level it means I can buy and sell games via the blockchain. Currently I cant sell my games because I dont 'own' them - I just bought a license to 'play' them. On a more complex level, if all of the gaming platforms out there (Steam/Gog/Epic/etc.) were to support NFT games, then I could redeem/install my game from any platform I like. Lastly, if there are a limited number of these game NFTs issued then there is the possibility that they will maintain their value and/or even increase in value. A game publisher could, for example, create 5million NFT's of their new game, or, they could create 500. It would be interesting to see what happens to the value of the game in this kind of scenario. A game is something that has utility - you play it, you experience it, it comes with imagery, music, sounds, writing/story etc.

NFT's definitely have a place in this world, but its not in dumb-ass images or skins etc. It's also not in the Metaverse either, which I think is a gigantic fail about to happen due to it not being accessible at scale.
 
so the whole gist of NFT's is that they are some sort of "investment". For it to be an investment, the value has to increase over time so that when you sell it you make a profit. i.e. buying an NFT is not the point, selling it is. All you see on twitter at the moment are example of people spending ludicrous amounts of money on digital art - this isn't enough to validate this as a general investment path. That art has to be resold at a point in time in order to realise some kind of return.

So the questions are, who in their right mind is going to buy an NFT image that someone bought and now wants to sell? For what reason is the value going to increase? Where is the utility? The 'art' is very easily and super accurately copied no matter what the limit on numbers is. You can't really 'experience' this art in the real world, like hang it on your wall etc. Twitter will give you a nice angled portrait around your NFT profile picture, but I dont think that answers any of the questions above.

The idea of skins that you can buy and sell inside a game is good, however we've already seen things like the real-money auction house on Diablo 3 (and other games) fail badly because these implementations negatively affect actual gameplay in ways gamers do not want. So where is the utility for NFT's in gaming?

I mentioned on twitter that one example that I would really like to see (which I don't actually think anyone will implement) is for an entire game to be regarded as an NFT. On a basic level it means I can buy and sell games via the blockchain. Currently I cant sell my games because I dont 'own' them - I just bought a license to 'play' them. On a more complex level, if all of the gaming platforms out there (Steam/Gog/Epic/etc.) were to support NFT games, then I could redeem/install my game from any platform I like. Lastly, if there are a limited number of these game NFTs issued then there is the possibility that they will maintain their value and/or even increase in value. A game publisher could, for example, create 5million NFT's of their new game, or, they could create 500. It would be interesting to see what happens to the value of the game in this kind of scenario. A game is something that has utility - you play it, you experience it, it comes with imagery, music, sounds, writing/story etc.

NFT's definitely have a place in this world, but its not in dumb-ass images or skins etc. It's also not in the Metaverse either, which I think is a gigantic fail about to happen due to it not being accessible at scale.

Skins are also sold via the steam marketplace, and it works well. Diablo's problem was that it was items that had an influence on the game.

Selling games as NFTs.... my initial reaction was that it's stupid, as companies don't want you to be able to sell your games. Look at what EA did back in the day. They included "free" DLC with physical copies in the form of a one time code. If the game is then resold, the new owner has to buy the DLC.
They also want to sell as many as possible, so won't limit game copies.

However, selling "collectors" editions has some potential. Release the physical collectors edition with a statue, steel cover etc, and then a digital collectors edition with the game and some art as NFTs. I won't buy it, but I'm sure many will.
 

Reddit co-founder Alexis Ohanian, who is an investor in Axie Infinity, believes play-to-earn games will be 90 percent of the gaming market in five years.

:ROFL::ROFL::ROFL:

What a dumbass. This is even more stupid than people saying mobile games will kill console gaming, and console gaming will kill PC gaming. It's more stupid than saying cloud gaming will kill home systems within the next decade.
 
AFAIK that's a single use case of NFT's, not the whole gist.

Just a correction I felt compelled to mention.
perhaps but the 'investment' part is being driven hard at the moment and is the primary narrative. It's kind of riding on Bitcoin FOMO. If we could all go back 15 years and buy some bitcoin for $7 or whatever it was we would. It's probably one of the main things I'd do if I ever discovered time travel. So the message out there now is a sort of "make sure you dont miss THIS instant riches investment opportunity!" and people are spending stupid money on pictures of flowers. Makes you wonder htf they came into that money, or if they are just so loaded that a speculative 'investment' on NFT's is worth it.

I think my use case of using it as a mechanism to transfer licenses for, or just actual, software/digital goods is a pretty good one, but not centered around some crazy valuation.
 
Top
Sign up to the MyBroadband newsletter
X