Heroic Dungeons...

SYNERGY

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So I did my first Heroic dungeon - it was random too!

And it was great!!

Druid Tank
Pally Healer
Shaman DPS
Rogue DPS
Me


We rocked! Wiped twice on Lord Godfrey (Heroic: Shadowfang Keep)

Share your experiences?
And yes- I was top on the DPS Meters :)

Thanks w1z4rd for the tips.

Gonna push my lock to 85 :)
 
Gratz!

I got through Deadmines HC tonight. Got some nice loot :D Glad to see your mage is doing well.
 
Not knowing the heroics, I joined my 1st one as DPS, even though I have done most normal as tank. The 1st heroic I got was Halls of Originations, legendary this place is...

After about 2 tanks leaving, a healer also leaving after wiping 3 times on the 1st trash pull, I noticed that the 2 dps left who is friends are not that bad. So I swapped to tank gear and got more players and tada we finished the place. I needed google handy though since none of us knew what the hell, but it sure did help prevent a few more wipes and I finished my 1st heroic that night. So now I just join as tank even though I am working on dps gear.
 
I just dinged 85 with my Priest and I need a high ilevel to get into HC's ... so gotta go find some gear or grind some faction rep.

TBH I'm very nervous about healing these new ones... even on normal mode its mana nightmare... you have to be very carefull how you heal people or you won't even last the boss fight...

At level 85 I have around 58k mana with a 303 ilevel. Spirit is way to low though, only around 1000.
 
I just dinged 85 with my Priest and I need a high ilevel to get into HC's ... so gotta go find some gear or grind some faction rep.

TBH I'm very nervous about healing these new ones... even on normal mode its mana nightmare... you have to be very carefull how you heal people or you won't even last the boss fight...

At level 85 I have around 58k mana with a 303 ilevel. Spirit is way to low though, only around 1000.

In same boat as you. Only advice I can give you is use your mana cooldowns as early as possible so you can use them again if the fight drags on. Save your mana pot for that 'oh ****' moments.
 
Heroics are mostly fun for me, but tanks have seriously attitude problems lately.

They leave after a wipe or 2...last week in 1 heroic we had 4 different tanks... Eventually got a decent tank that doesn't just leave mid fight.

Playing Fire Mage with Scorch as main nuke is awesome. So much mobility :D If there is a wipe, I'me usually the last one to die, unless my Mirror Image was on CD :p

Overall, I'm enjoying heroics. It's hard and you have to do stuff, not just stand there and spam buttons. I seriously hope Blizzard keeps things as they are now.
 
Heroics are mostly fun for me, but tanks have seriously attitude problems lately.

They leave after a wipe or 2...last week in 1 heroic we had 4 different tanks... Eventually got a decent tank that doesn't just leave mid fight.

Playing Fire Mage with Scorch as main nuke is awesome. So much mobility :D If there is a wipe, I'me usually the last one to die, unless my Mirror Image was on CD :p

Overall, I'm enjoying heroics. It's hard and you have to do stuff, not just stand there and spam buttons. I seriously hope Blizzard keeps things as they are now.

With my druid tank I will stay until I run out of gold from repairs, but I keep getting random dps (not healers funny enough) leave a group because they go balls to the walls aggroing everything and trying to top recount with their aoe pew pew (mages I'm looking at you) and expecting the tank to just pick up the mobs.

As a druid tank there's no chance in hell a dps will pull Skull off me, my problem is attaining AoE aggro on all the pulled mobs. My only 2 aoe abilities are on 6 second cooldowns and I have to build up rage before I can use them ... by that time they're running all over the place.

I tanked the Vashjir instance last night at lvl83 without us wiping, but we went through a few dps emoquiting.
 
That's also true. People got use to WotLK faceroll tactics in heroics. Now that tings are a bit more tough they want to QQ-quit dungeons and heroics.

Personally, I love the current state of WoW...I always said I hated WotLK and I'll stand by it. It was meant for the weak */cowers for incoming hatemail*
 
My enh. Shammy is iLvl 335 and I'm not touching Heroics with a barge pole for now, I know I suck :)
 
I am very lucky then. As a tank I don't usually leave, I also am still learning so maybe that is why I have a lot of patience. What I have noticed though, in the few randoms I have done, people usually don't leave and seem to understand we are all there learning, so maybe you guys are just very unlucky, or I am extremely lucky to get the great players who don't always look the best on meters, but get the job done.


Did my 1st heroic as ilvl 330 and finished it :)

Now I am on 347 and its not much easier tbh...I still blow cooldowns like it is out of fashion to help healers save mana on me as the tank.
 
HC Dungeons was really fun the 1st few times I did them, now I just want the 70 valor from then and the fact that some of them still takes pretty damn long and that so u can get only 70 valor kinda annoys the living crap out of me atm (specially if u have some randoms and can't speedrun it properly :p
Don't get me wrong there are some really fun things. LOL @ DM but generally trash are harder than the bosses and its loooong :0

I'm enjoying the raid bosses so much more atm. Not all that hard but the idea's behind some of them are quite fun. Like the blind Atramedes and Ascendant Council, not really hard, but as I said the idea behind them is nice. Can't wait to see what they do on HM.
 
Leveled a druid from 1 - 80 just in time for Cata. Hit 85 just under a week ago, and healed for the first time ever (I've raided as a warlock for a server first orientated guild for years prior, decided on being more casual in Cata). It was a learning experience but I caught on quite quickly. Right now I've got average ILevel 347 and have healed all the heroics. It's actually getting very easy now, finding myself coming out of boss/trash fights with 80% mana without having used any cooldowns. Should start raiding soon, hopefully that will be challenging :)
 
Well, I have tanked quite a few heroics...its been fun and to be honest I like that its harder. I have found people quiting because they cant understand what focusing tank's target means...but lately I have been keeping aoe aggro quite well even with ppl pushing 9k dps and up so even that has stopped being a problem. The only thing I have noticed so far has been healers joining that dont have the manabase for some of the fights...it always makes me a bit uneasy pulling the first mob (i am already at 100g repair bills :P)
 
As as Warrior you should aim for the following:

75% avoidance in general.

Of which you should try to get to about:

50% block
12.5% dodge
12.5% parry

Trust me, healers will love that more than you just going ape with dodge/parry. What it does is, you take a teeny bit more damage, but its more predictable, thus healers can get into a rotation to save mana and use their big cheaper heals, or if needs be there will be plenty time to heal up a dps or 2 that took aoe damage because again, they can predict your damage taking.

If you go over 50% block, don't worry about it, you can keep on stacking it, any extra block will be turned into critical damage reduction so its not a waste of time either.

How to reforge items:
- If the item has hit on but no mastery, reforge that into mastery
- If the item has dodge and parry on but no mastery, take the one where you have the most and turn that into mastery.

This is the big move all warrior tanks at least on elitestjerks ect. are making and for good reason. I've started raiding with these stats, and even though my main role was suppose to be fury dps, tanks didn't show so I stepped up and tanked. Our 1st 2 bosses went down with 1shots.
 
As as Warrior you should aim for the following:

75% avoidance in general.

Of which you should try to get to about:

50% block
12.5% dodge
12.5% parry

Trust me, healers will love that more than you just going ape with dodge/parry. What it does is, you take a teeny bit more damage, but its more predictable, thus healers can get into a rotation to save mana and use their big cheaper heals, or if needs be there will be plenty time to heal up a dps or 2 that took aoe damage because again, they can predict your damage taking.

If you go over 50% block, don't worry about it, you can keep on stacking it, any extra block will be turned into critical damage reduction so its not a waste of time either.

How to reforge items:
- If the item has hit on but no mastery, reforge that into mastery
- If the item has dodge and parry on but no mastery, take the one where you have the most and turn that into mastery.

This is the big move all warrior tanks at least on elitestjerks ect. are making and for good reason. I've started raiding with these stats, and even though my main role was suppose to be fury dps, tanks didn't show so I stepped up and tanked. Our 1st 2 bosses went down with 1shots.

Awesome info! Do you perhaps have the hit/expertise/etc. cap for druid tanks?

I dinged 85 last night and ran the huge-ass long instance in Uldum. When I joined they were at the 1st mobs and 2 tanks have left before me because they kept wiping. Anyway, we finished the run with just 1 wipe on the last mob before the final boss. It was awesome fun and having a rogue with tricks on me helped with AoE aggro a lot!
 
Hehe, I posted it in the wrong thread but it still valid.

Honestly I don't know about druids, but I assume you still need to get to 8% hit (some of which you probably get from talents) and 27 expertise which is what all melee classes need, dual wielding classes need up to 27% hit but can usually settle for about 15%.

But as a tank you don't focus on that, instead you focus on defensive stats like dodge, and well I think thats what druids have and armor. I really don't know haven't read up on druid tanking ever. :/
 
Meh, leveling my shaman healer right now. Tank comes in and says its his first time. Yay. After 5 min I ask him to hold aggro, he tells me to focus on who he is shooting. I tell him Im a healer and then quit group and come back to mybb :D
 
After vowing to never play WoW again, I was lured in by the cata hype.

I must say that the game has improved so dramatically, it seems that Blizzard cut out all the boring rubbish and made the game a lot more fun. Levelling is actually a pleasure now and you dont have to spend countless hours grinding away!

I lost my two 80 toons (warrior and pally) and am now levelling a Rogue on a PvP server; only at about lvl 16/17 now but as I said the game is so much more fun now. I'll see what it's like at higher levels but I'm glad that the facerolling heroic days of WOTLK are over. Freekin hell, those heroics were such a joke cause basically once you hit 80 you'd be running heroics only and just AoE'ing the crap out of everything.

Worgens look cool and the graphics have improved by soooooooooooo much .... water looks so pretty now as well :D
 
Blizzard said that they don't want heroics to be another aoe fest like LK was, but this is not the case.

Except for 2-3 pulls in some instances, you can aoe tank everything without having to wait for the healer to mana up afterwards - granted both needs some HC gear.
Ofcourse you can't just thunderclap, cleave and sit back and relax though...


Preferable group composition: 2 Ranged dps, 1 Melee.
Melee DPS takes a lot more damage than ranged which taps the healer dry way faster than if there weren't any. Once your healer is decently geared and using the proper mana efficient spells it's not a problem. (Druids spamming Rejuve like the old days will find themselves Oom very quickly)

Prot Warrior tank specific:

Mark the Caster mob (especially healer) with Skull.
Pull the caster with a Heroic (silencing) Throw and charge immediately.
If: DPS and the healer can keep it in their pants for 1 second, apply Rend then Thunderclap.
If not, then Thunderclap (sometimes a mob might have moved behind you, making shockwave fail)
Turn so you face all / most of them and shockwave, Concussion Blow (5 sec stun) the skull.
Cleave and apply 1x rend on any mob then Thunderclap again.
Disarm a Melee mob & Shieldblock [Keep it on CD ofcourse]
Hoofstomp if you're tauren [Most likely interrupting a mob cast, or save it until you see a cast]
Taunt the skull (most likely needed by this time)
Target a caster mob and interrupt
Demoshout
Keep Shockwave, Disarm, Conc Blow, TC all on CD.

If HP drops to 60% use a trinket, if HP drops to 45% use Enraged Regen
If you see you're taking a savage beating, Heroic Leap away, DPS can still keep on nuking - you can taunt from range.
Charge back in stunning & interrupting a mob when the Healer has managed to catch up.

On very large, hard pulls blow Shield Wall after your Shockwave stun wore off earlier. Don't save your CDs for a rainy day, use them - most of them will be ready for the next tough group.

Many mobs move fairly slowly and can be kited. Use it to reduce damage taken. Most DPS classes can slow mobs heavily, so after you've build some fair aggro simply leap away and wait for them to kill it - taunting and Heroic Throwing if they get close on threat. If they finally catch up to you and taunt is on CD, either have Vigilance on the top dps, so you can just keep on taunting or charge (stun) in and resume tanking as normal. This is ofcourse not needed often, but works well on the 2x Oaf pack in Deadmines that can really wallop a tank - so that only one is hitting you at a time.

Prio Mastery and Parry for your Prot Warrior.

Interrupts is key to damage reduction. Doing +30 interrupts as a tank in a HC is normal.
Especially your Melee DPS' #1 Prio is to interrupt, then DPS. There is not a single reason not to interrupt, infact it's a DPS buff for a DPS Warrior to Interrupt (5% dmg bonus for 30secs if talented)

Hope it helps someone.
 
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