iPhone 13 discussions

Almost 10 hours for the Pro Max. Amazing. Definitely going to upgrade to that one.

Bit of a pointless test TBH. He doesn't compare like for like.

He should have done the exact same test with last years iPhone 12 Pro Max on iOS 15. Would have been a much better apples for apples (excuse the pun) comparison. Pointless comparing the 13 Pro Max with the iPhone 12.
 
Honest question regarding FaceID: how well does it work in low light situations or the dark?

No discernible difference to how it works in broad daylight. It boggles my mind a bit to see it in action on my iPad Pro v my oneplus which needs to illuminate the screen to max brightness to achieve the same effect. Different technology, I know, but still....
 
iPhone 13 Pro Max vs 13 Pro / 13 / 13 Mini / 12 / 11 / SE - Battery Life Drain Test - Mrwhosetheboss

The comments will be interesting:

iPhone 13 Pro Max sets record in smartphone battery stress test, with almost ten hours of continuous use

The YouTube channel Mrwhosetheboss always runs strenuous battery tests when the new iPhones come out. Of course, they are highly synthetic tests, but relative scores still count for something, and this year, the entire iPhone 13 lineup excels.

In particular, the iPhone 13 Pro Max achieved 9 hours and 52 minutes of continuous usage, setting a record and beating any previous phone the channel has ever put through the tests. That’s ten hours of screen-on time while doing intensive work like playing games and watching YouTube videos …

Although the Pro Max steals the show when it comes to this battery life test, the other models in the iPhone 13 lineup performed just as admirably.

The 5.4–inch iPhone 13 mini battery achieved 6 hours and 26 minutes, surpassing the iPhone 12 by half an hour.

The 6.1–inch iPhone 13 lasted for 7 hours and 45 minutes in the same test, almost two hours more than the previous-generation comparable model.

The iPhone 13 Pro achieved 8 hours and 17 minutes, and the iPhone 13 Pro Max recorded 9 hours and 52 minutes. The 13 Pro and Pro Max bested the competition despite having their high-refresh rate displays enabled, meaning they can display content up to 120 times per second.

 
Wonder if Apple intentionally did this or if it is a bug indeed…


iPhone 13 Pro's 120Hz display limits some third-party app animations to 60Hz



Latest update on the matter:

Apple says third-party apps will be able to take full advantage of iPhone 13 ProMotion display, software fix forthcoming

Following initial testing of iOS 15 that found many third-party apps could not exceed the standard 60Hz refresh rate of the iPhone 13 Pro’s ProMotion screen, Apple has now clarified the situation. The good news is that developers will be able to take full advantage of the 120Hz display soon.

Apple says that developers will need to add a new Info.plist key to opt-in, and documentation is coming soon. In addition, a forthcoming software update will resolve a bug where animations driven by Core Animation were not able to reach the maximum 120Hz refresh rates.

Standard animations and scrolling interactions are automatically enhanced by ProMotion without developers having to write any custom code. This includes the power efficiency savings at times when the screen can ramp down to 10Hz, not just maxing out at fluid 120Hz.

For battery life reasons, apps will need to opt-in to 120Hz support if they are doing particular custom rendering, like games. The complete steps that developers need to follow will be officially documented soon.

The non-technical summary is: animations in third-party apps will be able to be just as smooth as Apple’s apps in the fullness of time.

 
Latest update on the matter:

Apple says third-party apps will be able to take full advantage of iPhone 13 ProMotion display, software fix forthcoming

Following initial testing of iOS 15 that found many third-party apps could not exceed the standard 60Hz refresh rate of the iPhone 13 Pro’s ProMotion screen, Apple has now clarified the situation. The good news is that developers will be able to take full advantage of the 120Hz display soon.

Apple says that developers will need to add a new Info.plist key to opt-in, and documentation is coming soon. In addition, a forthcoming software update will resolve a bug where animations driven by Core Animation were not able to reach the maximum 120Hz refresh rates.

Standard animations and scrolling interactions are automatically enhanced by ProMotion without developers having to write any custom code. This includes the power efficiency savings at times when the screen can ramp down to 10Hz, not just maxing out at fluid 120Hz.

For battery life reasons, apps will need to opt-in to 120Hz support if they are doing particular custom rendering, like games. The complete steps that developers need to follow will be officially documented soon.

The non-technical summary is: animations in third-party apps will be able to be just as smooth as Apple’s apps in the fullness of time.


This is awesome news! :D
I feel like sometimes they need to just clarify this stuff rather than have people discover it and then have to chase their tail in releasing PR Comms to calm people down lol.
 
The comments will be interesting:

iPhone 13 Pro Max sets record in smartphone battery stress test, with almost ten hours of continuous use

The YouTube channel Mrwhosetheboss always runs strenuous battery tests when the new iPhones come out. Of course, they are highly synthetic tests, but relative scores still count for something, and this year, the entire iPhone 13 lineup excels.

In particular, the iPhone 13 Pro Max achieved 9 hours and 52 minutes of continuous usage, setting a record and beating any previous phone the channel has ever put through the tests. That’s ten hours of screen-on time while doing intensive work like playing games and watching YouTube videos …

Although the Pro Max steals the show when it comes to this battery life test, the other models in the iPhone 13 lineup performed just as admirably.

The 5.4–inch iPhone 13 mini battery achieved 6 hours and 26 minutes, surpassing the iPhone 12 by half an hour.

The 6.1–inch iPhone 13 lasted for 7 hours and 45 minutes in the same test, almost two hours more than the previous-generation comparable model.

The iPhone 13 Pro achieved 8 hours and 17 minutes, and the iPhone 13 Pro Max recorded 9 hours and 52 minutes. The 13 Pro and Pro Max bested the competition despite having their high-refresh rate displays enabled, meaning they can display content up to 120 times per second.


pfft, my Nokia 6210 used to go for a week




/s
 
Latest update on the matter:

Apple says third-party apps will be able to take full advantage of iPhone 13 ProMotion display, software fix forthcoming

Following initial testing of iOS 15 that found many third-party apps could not exceed the standard 60Hz refresh rate of the iPhone 13 Pro’s ProMotion screen, Apple has now clarified the situation. The good news is that developers will be able to take full advantage of the 120Hz display soon.

Apple says that developers will need to add a new Info.plist key to opt-in, and documentation is coming soon. In addition, a forthcoming software update will resolve a bug where animations driven by Core Animation were not able to reach the maximum 120Hz refresh rates.

Standard animations and scrolling interactions are automatically enhanced by ProMotion without developers having to write any custom code. This includes the power efficiency savings at times when the screen can ramp down to 10Hz, not just maxing out at fluid 120Hz.

For battery life reasons, apps will need to opt-in to 120Hz support if they are doing particular custom rendering, like games. The complete steps that developers need to follow will be officially documented soon.

The non-technical summary is: animations in third-party apps will be able to be just as smooth as Apple’s apps in the fullness of time.


So, a bug and not Apple being nefarious

Damn you Apple


/s
 
Long gone are the days when I could afford an iPhone. Sigh.... 256gb 13 Pro would really hit the spot....
 
My contract upgrade is only in April next year, I may as well keeping going with my 11 Pro Max until the 14 arrives lol, will just go prepaid in the meantime when this contract ends and wait it out.

Hopefully when the 14 arrives Apple will have migrated to USB-C on iPhones to.
 
iFixit shares full iPhone 13 teardown with details on Face ID changes

After live streaming the teardown process on Friday, the folks at iFixit have now shared additional details from their in-depth teardown of the iPhone 13 Pro. In total, iFixit gives the iPhone 13 Pro a repairability score of 5/10, which is down from the 6/10 it awarded the iPhone 12 Pro last year.

One of the notable internal changes this year is a new Face ID array that combines the flood illuminator and dot protector into a single module. This, along with moving the earpiece speaker to the top bezel, is what allowed Apple to reduce the size of the notch in the iPhone 13.

iFixit explains that the dot projector in the front-facing camera has “moved from the edge to the center of the module this year.” The flood illuminator was previously housed in the display, but has now been integrated into this new module. iFixit also confirms that any display replacement will break Face ID from working, which we first reported over the weekend.

Face ID works even when we disconnected the front sensor assembly. However, any display replacement knocks out Face ID.We tried transferring the sensors from the old display and porting over the Face ID hardware, but no dice. It looks like the display is serial-locked to the phone.
The teardown also speculates that Apple is using a new touch-integrated OLED panel this year in the iPhone 13 Pro:

Thanks to some expert knowledge from our new friends at Instrumental, we think the iPhones 13 are using “touch-integrated OLED panels,” which, like their name suggests, combine the touch and OLED layers of a display — reducing cost, materials, thickness, and the number of cables you can accidentally tear. Neat!


 
iPhone 13 mini matches the 12 Pro Max in DxOMark's camera tests, 13 Pro places 4th overall

Apple used all-new image sensors for the iPhone 13 Pro duo, with a noticeably larger sensor in the main camera. Especially for the smaller Pro, since the 12 Pro missed out on the upgrades that were exclusive to the 12 Pro Max. Said upgrades have been transferred over to the vanilla versions for 2021, however, so even the iPhone 13 mini has a sensor with 1.7 µm pixels and sensor shift stabilization.

And that helped push the new mini to 130 points in the DxOMark camera test suite, matching the old iPhone 12 Pro Max. The Pro Max is better at zooming, of course, it has a 2.5x telephoto lens to work with. However, the new Apple A15 chipset is better at processing video, more on that in a second.

The two phones received equal points for the Photo score, 138 points. The iPhone 13 mini was praised for its reliable exposure, good color rendering and consistent, accurate autofocus. With no telephoto lens on board, the zoom sore (55) comes mostly from the capable ultra wide camera.

The 13 mini earned a Video score of 117, beating the iPhone 12 Pro Max’s score of 113. This is only a couple of points lower than the 13 Pro received, meaning it is one of the best phones for shooting video (the mini is tied with the Xiaomi Mi 11 Ultra).

Moving on to the iPhone 13 Pro, its overall score of 137 currently places it in fourth place, behind the Huawei P50 Pro, Mi 11 Ultra and Mate 40 Pro+. However, the Photo score of 144 is among the highest.

The performance is similar to the iPhone 12 Pro, though with a few notable improvements. Images have more detail, the new 3x lens offers more magnification than the 2.5x lens on the 2020 model, color and contrast have been improved in some tricky areas like backlit portraits. The Zoom score improved (both for the ultra wide and tele cameras), however, it just can't compete at longer focal lengths with phones that are equipped with periscopes.


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