Looking good so far Will 360 ms, but will see how it goes for a week or so.
Mr Nicelag, is that your latency for World of Warcraft? If so, what fixes have you done? Proxy, MTU and so on? My MTU is still 960 and I get a latency of about 800ms
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Looking good so far Will 360 ms, but will see how it goes for a week or so.
we will only see if this "fix" helped after 6
./hold thumbs
Been trying to play various Playstation 3 games on PSN... nowhere near close to being playable - just get kicked out of the game right at the start with "Connection Error"
dont forget the 40kb transfer limit on game updates... pretty useless experience
edit: on 4MB uncappped
I'm very hesitant to describe this as a fix piet, as I said before it's more about the fact that this is just a good idea and it may have a positive impact on the WoW traffic. If we do see some signs of improvement this evening that will be great and it will give us a much better idea of the way forward.
I regularly play Killzone2/3 and mostly it's fine. Lag is sometimes a issue and I also get the same connection errors from time to time, more so lately. (unfortunately it had to happen sometimes in cases when I had good scores)
I had less issues on Afrihost prepaid.
ok all wow players should recieve sms that they get 5gb data each month free for 3 months , if pre ordered cataclysm from btgames, i did get the sms and few other okes also, should be enough for leveling![]()
I stand to be corrected here, but PS3 and Xbox games work on a P2P basis. Ie. A home user will host a game, that everyone else can connect to via p2p connectivity. This was done to allow for 'local hosting'. Problem with an account like mweb is the shaping. It is DEFINITELY never going to work (at least not how you would like it to work - by that, i mean responsiveness/ low latency). You will have to look at an ISP that does zero shaping for console gaming to work at its optimum speed.
I stand to be corrected here, but PS3 and Xbox games work on a P2P basis. Ie. A home user will host a game, that everyone else can connect to via p2p connectivity. This was done to allow for 'local hosting'. Problem with an account like mweb is the shaping. It is DEFINITELY never going to work (at least not how you would like it to work - by that, i mean responsiveness/ low latency). You will have to look at an ISP that does zero shaping for console gaming to work at its optimum speed.
I've seen this happen a few times. Please lets not confuse Peer to Peer (P2P) traffic, as in torrents, usenet, dropbox, with games that rely on peered connections, i.e there is no dedicated server. We've checked all the console traffic and it is definitely being classed as gaming and being given full priority. The two issues you could have with these games are the fact that any dedicated play environments are going to be international and that's never great for first person shooters and secondly that if you attempt to host or join games with someone on a non-peered network (such as Telkom) then you will be routed internationally.