MWEB Gaming Feedback

Looking good so far Will 360 ms, but will see how it goes for a week or so.

Mr Nicelag, is that your latency for World of Warcraft? If so, what fixes have you done? Proxy, MTU and so on? My MTU is still 960 and I get a latency of about 800ms
 
we will only see if this "fix" helped after 6

./hold thumbs


I'm very hesitant to describe this as a fix piet, as I said before it's more about the fact that this is just a good idea and it may have a positive impact on the WoW traffic. If we do see some signs of improvement this evening that will be great and it will give us a much better idea of the way forward.
 
Any one else having trouble with Skype? It takes ages to call some one (call gets dropped before it even starts). and when it does its very laggy and i get dc's all the time :S
 
Been trying to play various Playstation 3 games on PSN... nowhere near close to being playable - just get kicked out of the game right at the start with "Connection Error"
dont forget the 40kb transfer limit on game updates... pretty useless experience

edit: on 4MB uncappped

I regularly play Killzone2/3 and mostly it's fine. Lag is sometimes a issue and I also get the same connection errors from time to time, more so lately. (unfortunately it had to happen sometimes in cases when I had good scores)

I had less issues on Afrihost prepaid.
 
I'm very hesitant to describe this as a fix piet, as I said before it's more about the fact that this is just a good idea and it may have a positive impact on the WoW traffic. If we do see some signs of improvement this evening that will be great and it will give us a much better idea of the way forward.

Hehe well I hope it is a fix, its not like this is a "new" issue as I have experienced it for most of November and dont have the patience to go without my gaming doses for much longer.... Holding thumbs!
 
I regularly play Killzone2/3 and mostly it's fine. Lag is sometimes a issue and I also get the same connection errors from time to time, more so lately. (unfortunately it had to happen sometimes in cases when I had good scores)

I had less issues on Afrihost prepaid.

I stand to be corrected here, but PS3 and Xbox games work on a P2P basis. Ie. A home user will host a game, that everyone else can connect to via p2p connectivity. This was done to allow for 'local hosting'. Problem with an account like mweb is the shaping. It is DEFINITELY never going to work (at least not how you would like it to work - by that, i mean responsiveness/ low latency). You will have to look at an ISP that does zero shaping for console gaming to work at its optimum speed.
 
ok all wow players should recieve sms that they get 5gb data each month free for 3 months , if pre ordered cataclysm from btgames, i did get the sms and few other okes also, should be enough for leveling :P
 
I stand to be corrected here, but PS3 and Xbox games work on a P2P basis. Ie. A home user will host a game, that everyone else can connect to via p2p connectivity. This was done to allow for 'local hosting'. Problem with an account like mweb is the shaping. It is DEFINITELY never going to work (at least not how you would like it to work - by that, i mean responsiveness/ low latency). You will have to look at an ISP that does zero shaping for console gaming to work at its optimum speed.

I've seen this happen a few times. Please lets not confuse Peer to Peer (P2P) traffic, as in torrents, usenet, dropbox, with games that rely on peered connections, i.e there is no dedicated server. We've checked all the console traffic and it is definitely being classed as gaming and being given full priority. The two issues you could have with these games are the fact that any dedicated play environments are going to be international and that's never great for first person shooters and secondly that if you attempt to host or join games with someone on a non-peered network (such as Telkom) then you will be routed internationally.

EDIT: As a suggestion why not start up a community thread, if one doesn't already exist on the gamezone forums and start building a friendlist of other MWEB based console gamers to compete against as this should give you the best experience.
 
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I stand to be corrected here, but PS3 and Xbox games work on a P2P basis. Ie. A home user will host a game, that everyone else can connect to via p2p connectivity. This was done to allow for 'local hosting'. Problem with an account like mweb is the shaping. It is DEFINITELY never going to work (at least not how you would like it to work - by that, i mean responsiveness/ low latency). You will have to look at an ISP that does zero shaping for console gaming to work at its optimum speed.

News to me! AFAIK on the PS3 you connect to the PSN servers. You could create a game as an "host" but if I as host log off the game it remains running until it dies down due to lack of players. The game is thus hosted on the PSN servers.
 
I've seen this happen a few times. Please lets not confuse Peer to Peer (P2P) traffic, as in torrents, usenet, dropbox, with games that rely on peered connections, i.e there is no dedicated server. We've checked all the console traffic and it is definitely being classed as gaming and being given full priority. The two issues you could have with these games are the fact that any dedicated play environments are going to be international and that's never great for first person shooters and secondly that if you attempt to host or join games with someone on a non-peered network (such as Telkom) then you will be routed internationally.

@Will@Mweb. I see what you are saying. But IMO it seems that even peered gaming gets classified as p2p. Due to the lag.

With regards to WoW, it too, seems to work on some bizarre P2P connectivity (Not just downloading updates). So much so, that I would have assumed shaping priorities were the reason for our lag. For instance, last night I logged onto wow with my mweb connection. For a moment its responsive (although the game sits at 2500ms), then the next it wont listen to my commands. It sort of 'buffers', and feels extremely slow when it buffers. It just feels like my gaming is very limited in sending/receiving. Even though 'gaming traffic' is classified accordingly.
I was in a dungeon, trying to get my toon leveled before cata, and since I'm tanking I need to act first in a fight. That didn't go according to plan though. I dc'd once, and before and after the dc, I would cast, wait, watch the game literally freeze and then sort of 'buffer' as said above, and then continue on. It was really unpleasant.

I did read your comments late last night regarding limiting p2p connections to 100. And that it only got implemented this morning at 6. So I will test it again tonight.

Another thing though, since peering was cut-off with saix. BFBC2 SGS servers are completely unplayable with a 500ms ping on mweb. Bear in mind that iGame only have 4 servers online these days from what I've seen. Used to be 8 then it became less and less. If I play on iGame, the latency seems fine (100 - 150ms) but it seems there is a lot of packet loss happening. Now, I'm not sure if its the iGame servers that are on some shoddy connection, but there are times where I will try join a game, or try enter/exit a vehicle, or try shoot someone and the game wont respond. Sigh. It too feels 'limited' in upload/download speed.

SA is in dire need of a service that provides a pure focus on gaming. Albeit local with hosted servers, and with an understanding that international links will incur expected latency.

@MegasXLR: If I understand it correctly: peered hosting isn't necessarily hosted on the 'hostees' PS3. But you initialized the game and the closer everyone is to each other, the better your latency will be. So if you play against europeans or americans, you will have a laggy game, but if you play against other south africans, lag will be minimal. If you leave the game, the peered hosting will continue with all that are playing on that map/ level until everyone leaves. And the closer the are in proximity to each other, the less the lag.
 
Holy crackers... my ping just rocketed... it was usually 300 now its back to 5000... err @will
What happend?
 
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