I typed out a full and detailed response for this and when I posted it just vanished lol. So here we go again.
I had a issue with my pings, local at over 500, uk over 600, us over 700 and korea over 1000. I disconnected all the pcs from my network except my own, and removed all unnecessary processes, restarted and it turned around completely. Added back all pcs and processes and it still worked, so I have no idea what was wrong there. Oddly after I cleared everything off, and I ran my first test after restart, my local was still up over 350, but when I came back to it after 2 or 3 more tests it dropped down, despite the fact nothing had changed.
My current numbers are Cape - 12 ms, no packet loss, 1 ms jitter. Milton Keynes in UK - 165 ms, no packet loss, 1 ms jitter. Washington DC - 244 ms, no packet loss, 1-2ms jitters. Seoul, S Korea - 485 ms, no packet loss, 7-9 ms jitter.
These numbers are all from pingtest.net.
Specific games we're playing include League of Legends US (ping from around 300 on a good day, 400-500 average, spiking up near 1000.), WoW US (350, spiking to around 600), and Uncharted Waters Online, which does not provide proper latency numbers, instead settling on a spinning colour coded ring.
My question is are these numbers about standard for Cape Town, or even just South Africa in general? Or is there room for improvement?
For the most part I'm quite satisfied, with the exception of that last game, Uncharted Waters, which is giving me a real issue. Servers are located in Seoul, and after some effort, I have found this to be their IP. 121.78.238.151
I ran winmtr on that, and found quite a few reasons for my poor game performance.
The route taken include 30 hops which go from Cape Town, via the UK and then via the US, starting at the US west coast, jumping along a few stops to the east coast, doubling back to the middle, and then back east and finally on to Korea via the pacific.
The lowest the ping goes is 450 ms, averaging between there and 500, but bounced up as far as 800 or 1000 occasionally. I have also noted that packet loss goes as high as 5%. Back on pingtest, I also experienced a few runs where I could not even get a test on Seoul as no packets came back at all. Jitter has jumped as high as 50 ms.
Any way you look at it, the game is unplayable, lag spikes are vicious, and disconnects are very frequent.
So to summarize, are my numbers about on par with everyone else? Is there anything I can do to improve my difficulties with reaching that Seoul server?
Finally I also wanted to ask if I would get better latency results if I bumped up to the 10 meg service? Or would the 4 meg uncapped be the better options?
Thanks,
Raoul