No Man's Sky

Struggling to wrap my head around the controls: Run is the R3 and scan is L3 - usually in any FPS, run is L3 (as its your move joystick), so thats a bit weird.

Awesome thing with PS4 is that you can customize the controls under the PS4 menu, I can't remember where but take a look, saw it a thread on Reddit about it.
 
Awesome thing with PS4 is that you can customize the controls under the PS4 menu, I can't remember where but take a look, saw it a thread on Reddit about it.
Hmm, I tried but couldn't actually find anything to change controls, just view them. Will give it another go tonight
 
So what is NMS then? An interactive wallpaper? Because what gameplay is there seems boring af. What remains seems to be a game where you fly to different planets so you can see different variations of the same thing with no real meaningful way to interact with it. 30 year old men giggling about procedurally generated teletubbies, basically. I'm really not seeing the up points here. It's hardly like people were expecting a space shooter.

I guess it brings us back to the old question of "what do you actually do in No Man's Sky" and now the answer is finally here: nothing much really.

It's an exploration/survival game. You seem biased against it from the outset, so why bother discussing it at all?

If it's not your thing, cool, but others do. It's okay that other people like other things than you do.
 
[video=youtube;yKs7YTpSufY]https://www.youtube.com/watch?v=yKs7YTpSufY&feature=youtu.be[/video]
 
I don't think the hate Sean Murray is receiving over the lack of multiplayer is totally fair. It's highly unlikely he was lying about the multiplayer aspects of the game at the time of the interview, but rather decided later that realising those ambitions would massively delay the game again and he'd rather patch the feature in at a later date. His Twitter comments make me wonder if he actually thought no one would be able to locate each other in the time it would take to develop the multiplayer functionality. Pretty stupid if so.

Another aspect is that he is not to blame for the hype machine. The game was labelled as an almost infinite space exploration game, and that's exactly what it is. No doubt some features had to be sidelined, as is common with many games that lack certain features at launch. But bear in mind how difficult it is for an indie game to get the exposure that No Man's Sky has enjoyed. Sean Murray owes Sony a great deal for the massive marketing campaign they have funded. Murray has even appeared on several major talk shows. He had to be extremely tactful in how he tried to scale back the hype.

All things considered, I think NMS is an excellent achievement and I can't wait for my GOG copy to unlock.

In my opinion, all things considered it is an ambitious achievement, considering that this is a said indie developer which was actually backed by Sony as the publisher.

Yes, the game is an exploration survival simulator played in a virtual universe which is a procedurally generated deterministic open universe. Sean Murray had discussed the multiplayer aspect in March,

[video=youtube;1ORFgfhj_hM]https://www.youtube.com/watch?v=1ORFgfhj_hM[/video]

He made it clear that the game is no MMO, and have no deathmatch mechanics, but then hyped other multiplayer mechanics in other interviews as per the video I had posted with the interview snippets. Either the game has multiplayer or it does not have multiplayer, it simply cannot have both when taking the NMS netcode into the conundrum.

This is very similar to where small and independent breweries can do no wrong in their supporters pov, and that large and enterprising breweries are all the evil. A business is a business; this applies to every business, why the special leeway?

Murray simply had to stick with a single-player experience and that any other players in the virtual universe may leave markers behind to be experienced by other players, updated by the individual hosted instances. So simply put, the multiplayer aspect to the game is waymarking. Yet, I have seen no instance since the PS4 launch where this was experienced, this was also absent with the two players trying to meet up with each other… how did Murray reply?

https://twitter.com/NoMansSky/status/763270259080097792

Yeah… in summary,

CpgNxpuW8AAanTf.jpg

at the end Murray has made it clear, when the above happened, that NMS is not a multiplayer game and that no one should go look into having that experience. Then to add, as he did, that the chance is pretty much zero, whether this applies to the said waymarking experience is unknown which Murray compared to Dark Souls or Terraria and even Journey.

We have all seen AAA titles being over-hyped, and developers have crossed swords with the public, it would be sad to learn that Sony had a sway in the NMS reviews, and in my opinion Murray did go with the hype as evident with the multiplayer mechanics he had mentioned, he only tried to scale back the hype when the two players tried to cross paths.

Yes, there are more than one server, serving more than one instance. This is the comment that Murray made on the topic,

http://www.pcgamesn.com/no-mans-sky-no-multiplayer

This could perhaps be down to instancing, which grabs players from nearby and puts you in the same lobby. Perhaps these two players were placed in a different instance, hence the different times of the day. Back to that GameInformer interview, Murray did expand on instancing a bit.

"The only answer that I can think of for this is a really technical one," Murray says. "If we were to make a game where we synchronised every player, what they were doing with every other player, then that would be impossible and no one has ever done that. What we can do is, like many games that you have at the moment, where you are flying around with an open lobby. People are coming into that lobby and leaving it - like if you play Watch Dogs or something like that.

"Effectively, we have players joining your discrete space. We're not trying to make an MMO where you can play with literally 60,000 people on screen. We handle the case like where other people can fly past in your game or that you can bump into other players in the game.

"But that's okay for us because it will never happen. I guess the whole of the entire community could organise to go to one specific spot and then they would find that they weren't all there at the same time. That would be ridiculous."

Continued here -> http://www.gameinformer.com/b/featu...ng-of-no-man-s-sky-as-a-multiplayer-game.aspx (2014)

I cannot disagree that the game is an achievement, but Murray had continuingly suggested that multiplayer is a thing. This had obviously contributed hugely to the pre-order milestone and the day 1 player volume.

At this time, or since March, Steam lists No Man’s Sky as a single player game. I am not saying that it is a bad game, or that I would not try it out someday, but that there are discrepancies with how the multiplayer was marketed. It is a simple bad business practice, misrepresentation, the transparency.
 
I cannot wait for PC to unlock tom. I've been speaking to the PS4 boys playing it and the feedback is that it's ridiculously good. Always entertaining though to see the haters pop past here to stroke their egos
 
I don't understand the "pretty much zero" comment. Either you're in the same persistent universe as others or you aren't. If you aren't, you simply can't meet others. If you are, then you can, even if the odds are small.
 
I don't understand the "pretty much zero" comment. Either you're in the same persistent universe as others or you aren't. If you aren't, you simply can't meet others. If you are, then you can, even if the odds are small.
I wonder how many people are gonna be put off by his noncommittal attitude.
Certainly a very different impression now than earlier videos.
 
I don't understand the "pretty much zero" comment. Either you're in the same persistent universe as others or you aren't. If you aren't, you simply can't meet others. If you are, then you can, even if the odds are small.

Politician speak.
Basically, the game has literally ZERO chance of you seeing another player in game. Because there is no netcode to do this. People now understand that, but the creator is still speaking in riddles. Because the game has not fully released on PC yet. He will only drop the politician speak after the initial PC sales have truly happened. Once the hype machine dies out and the money has been made. Then a straightforward answer will come from them stating that you absolutely have no chance of seeing another player in game.

Glad I didn't pre-order this one. Not because I don't think it will be a decent game even without this blip. But I definitely dislike inflating the pockets of liars, even if the lies are simply implied misleading comments. He knew what he was doing and saying. He knew that the actual game was not able to deliver what the public impression interpreted it to be. He had ample time to clarify that, and purposely did not because... sales figures.

He just gambled that two players would not come across each others actual location within the first few months at least. By which point the hype engine will have died down so much that the story would be a non starter on gaming websites. And by which point all the money would have been made already. So admitting the lack of any multiplayer aspects at all would be inconsequential. I might buy into it when it is 75% off at some point in the future. But right now, the bad taste is real.
 
I will wait a bit; but must say I am hoping it turns out to be a good game. Going to get it on PC I think.
 
I will wait a bit; but must say I am hoping it turns out to be a good game. Going to get it on PC I think.

Read the right forums and stay away from the haters forcing their second hand views down your throat (there's plenty of those here). I've been speaking to SA guys playing it on PS4 and they are raving about it bud. Like its nothing short of amazing. Got me so amped to play. PC goes live 8pm tom. Should have higher res files and some other nice tweaks over PS4
 
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I don't understand the "pretty much zero" comment. Either you're in the same persistent universe as others or you aren't. If you aren't, you simply can't meet others. If you are, then you can, even if the odds are small.

I admittedly don't know the specifics, and because real life gets in the way I necessarily only follow the development of games that interest me at a distance, but that's not necessarily the case? I don't know whether the game contains any multiplayer netcode whatsoever or not, but if there is there must be a limit to the number of people connected to any given instance of the game's universe. Normal online lobbies are limited, and even full-on MMOs only allow thousands per server; these two guys may not have been in the same universe at all.

All speculation, of course. The sheer scope of what Hello Games set out to achieve still has me interested regardless.
 
Read the right forums and stay away from the haters forcing their second hand views down your throat (there's plenty of those here). I've been speaking to SA guys playing it on PS4 and they are raving about it bud. Like its nothing short of amazing. Got me so amped to play. PC goes live 8pm tom. Should have higher res files and some other nice tweaks over PS4

Ok thanks. Showing my age, but I actually played the original Elite. On a BBC computer :). And I loved it. It's the game that made me a gamer.

Privateer, Wing Commander, Freelancer - all great games which I miss. Doubt any game will live up to those fond memories, but I will try it if it is only half as good as some say. I just want to see if the stated repetition turns out to be as boring as claimed.
 
I don't know whether the game contains any multiplayer netcode whatsoever or not, but if there is there must be a limit to the number of people connected to any given instance of the game's universe. Normal online lobbies are limited, and even full-on MMOs only allow thousands per server; these two guys may not have been in the same universe at all.

All speculation, of course. The sheer scope of what Hello Games set out to achieve still has me interested regardless.
Totally agree about the scope of what these boys have achieved.

Btw I read someone inspected the packets and confirmed there's no mp netcode right now. Do I give a ****? Nope. The game looks amazing. The guys I know playing it now are doing their nut, some of them even ordering takeaways after work so they don't need to cook = more game time. General first hand feedback I have is that the game just sucks you in, so much to do, so little time. And that gameplay hours feel like minutes. When was the last time you played a game that sucked you in like that? I've been looking for a game like this for a long time, it has huge potential and I don't think we can understand at this early stage what it might look like a year or two down the road.

Online aspects might come later, who knows, who cares? Oh yes, sorry.. the haters care. Some of the guys I spoke to said that oddly enough the single player vibe in such a huge universe adds to the mystery and wonder of the gameplay experience. Like they really feel they're out there alone.

So if anything, buy it for what it is now, a bold venture by a small indie dev team that have managed to pull a rabbit out a hat (with some help from Sony) and who have done wonders for the gaming industry at large. But whatever you do, make up your own mind.. don't be a zombie going on the second hand experience of haters. I for one cannot wait for the PC download to go live tom. Counting the minutes.. 8pm baby 8pm.
 
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Online aspects might come later, who knows, who cares? Oh yes, sorry.. the haters care. Some of the guys I spoke to said that oddly enough the single player vibe in such a huge universe adds to the mystery and wonder of the gameplay experience. Like they really feel they're out there alone.

We are beyond the point that there is no 'true' multiplayer in No Man's Sky, this is to be accepted that the game is an single player experience shared by hosted instances.

I do not know how the NMS single player experience can give you an idea that you are alone in the universe when there are non-playable characters in the game, the other races, not to mention the enemies and the Sentinels. By adding the minimum allowable users in a given instance in a universe which contains 18 quintillion generated planets would had changed nothing…

To take note, that the developers introduced markers (by naming planets, creatures, etc.) to allow players in sharing other player’s experiences (or discoveries). Alone? No.

Your argument to dismiss a marketed aspect to the game is silly. Like you said, who cares? I most certainly do not, it is only a bad practice in my opinion.
 
I do not know how the NMS single player experience can give you an idea that you are alone in the universe when there are non-playable characters in the game

Emphasis is more on feeling lonely.

There have been a couple of times where I have felt completely alone in that game. The sheer scale of that game plays a big portion of it.
 
[video=youtube;Mgfxo3CLdNM]https://www.youtube.com/watch?v=Mgfxo3CLdNM[/video]
 
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