Feels like an alpha missing a ton of features.
What features were you expecting the game would have?
I stand by what I was expecting the game to be
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Feels like an alpha missing a ton of features.
What features were you expecting the game would have?
I stand by what I was expecting the game to be
The features promised in the promos, maybe? This link is a good start:
https://www.reddit.com/r/NoMansSkyTheGame/comments/4y4i3a/wheres_the_nms_we_were_sold_on_front_page/
Regardless, even without most of those promises not being kept the game feels barren and empty, devoid of meaningful content. There is only so much flying around cut and paste planets I can do before I start yearning for something more. The game could have really done with proper exploration, faction wars, meaningful trading, etc- much of which was promised before release. Aside from different color palettes each star system is pretty much the same as the next one. You might look at slightly different plants and animals, but the gameplay is going to be identical regardless.
No Man's Sky creator walks back "no paid DLC" statement
You may have heard recently that all future updates to No Man's Sky will be absolutely free. “We do want to add a ton of features, like we've just discussed: Freighters, bases, these type of things. But we want to do it for free,” Hello Games boss Sean Murray told Red Bull last week. “You've paid for the game, so you should get this stuff without paying even more money. So no, there will be no paid DLC, just patches."
Yesterday, however, Murray walked back those remarks very slightly in an interview with the Daily Star. He told the site that he was “perhaps naive” when he ruled paid DLC out completely, adding that it could happen if “maybe in the future there’s some reason why we just couldn’t possibly afford to do a certain feature without charging for it.”
.NO MAN'S SKY reviews on PS4 and PC have been overwhelmingly positive, and while updates will remain free for now, Sean Murray hasn't ruled out paid DLC
They could have tied your survival to a resource that had to be refined at your ship.
They could have included totally uninhabitable planets that have no life whatsoever.
They could have included planets where absolutely everything wants to eat you, and it is capable of doing it.
They could have made planets that actually didn't have any previous lifeforms on it. No outposts, nothing.
I don't care what the middle of the galaxy payoff ends up being, there is no narrative that would resolve that little caveat in any way that would make me forgive it.
Argument invalid
I'm currently residing on a planet covered by permafrost... Sentinels - Threatening, Flora - minimum, Fauna - devoid.
Now we're getting into discussion territory...
By 'previous lifeforms' I assume you are talking about those boring dull interact-able Alien races that look IDENTICAL?
Let's scrap those because you don't want them - you've just removed part of the blueprint acquisition system (progression), removed part of the language system (more progression) and removed every monolith tied to this planet (progresson tied to Atlas)
No outposts?
Let's scrap those as well - you've removed all structures on the planet that further gameplay, GTN Terminals (selling/buying), Multi-tool blueprint consoles, Exosuit upgrades, the ability to find ship upgrades and... the ability to hard save the game
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You don't think plants are lifeforms? Science wants to have a word with you. Also, this world of yours, does it have outposts with NPCs?
How is it engaging if your gameplay is dependent on monotonous features?
it’s an infinite procedural sci-fi-space-survival-sandbox
Even though less than one per cent of players have raised support issues, we're going to resolve roughly 70% of them this week
4:34 AM - 18 Aug 2016
I'm really enjoying my first week in, and must admit I'd like some of the promised features (but hey, they can still come), but I stumbled upon this guys take on it all, and it blew me away. Really worth a read for both fans and haters
https://www.theguardian.com/technology/2016/aug/19/no-mans-sky-elite?CMP=Share_iOSApp_Other
I have of course been reminded of all this playing No Man’s Sky, which is in effect Elite for the 21st century (yes, I know there is an actual Elite for the 21st century – Elite: Dangerous – but it is much more of a serious simulation, and is constructed in a very different way).
Some people have reacted badly to this. Used to being told they’re the centre of the galaxy, gamers are furious about the lack of direction in the game, the lack of point, the lack of meaning, the lack of recognition. It has occurred to me while watching the controversy unfold that many of the angry comments about the game are expressing existential angst. There’s no point and no direction. You hear this a lot about life in general when you spend time in online forums. I think the internet and the vast cynical, largely anonymised community it has engendered, has allowed a kind of nihilism to form and propagate. The people dismissing the No Man’s Sky creators as liars and thieves because some of the potential features they talked about haven’t yet materialised in the game, are having trouble coming to terms with the vagaries of the creative act – and of life itself.
When things don’t work like that they feel cheated.

I mean, I don’t know what’s changed in the 30 years since Elite. Is it simply about technology? Is it that we require more detail and direction from our games now? That makes sense I suppose.
The other 10% was terrifying and desperate space battles that would often see me jettisoning in an escape pod and starting my empire from scratch once again. The game had missions, but they were randomly allocated and dangerous. I rarely bothered with them.
I like floating just above the surface of a planet, watching the details bubble into life below me;
The above quote is what keeps the game so engaging
Used to being told they’re the centre of the galaxy, gamers are furious about the lack of direction in the game, the lack of point, the lack of meaning, the lack of recognition. It has occurred to me while watching the controversy unfold that many of the angry comments about the game are expressing existential angst.
Sean Murray LIED. The point is that the marketing hype was built on a lie.
Constructive criticism
[video=youtube;3It3S7TFTGo]https://www.youtube.com/watch?v=3It3S7TFTGo[/video]
I didn't think my pc was gonna be able to play the game considering my radeon 7770 isn't supported by the game but I downloaded the torrented version to see if it would work.
Surprisingly it runs everything on high with very little stuttering and haven't had one crash.
I started the game and before I new it it was 4 o'clock in the morning. I understand this game isn't for everyone but for me its the first time in a long a game has had me this enthralled.
I do feel like there are only about 10 things you can actually do and then repeat (which feels like an alpha game) so its not worth R600 if it came in at R200-300 I would buy it now. They also missed out on so much that could have made this one of the best games ever.
When they add a lot more to the game and bring the price down I will buy it but untill then my version will work just fine.
/snip
I didn't think my pc was gonna be able to play the game considering my radeon 7770 isn't supported by the game but I downloaded the torrented version to see if it would work. /snip