No Man's Sky

Your point is pointless. One example is a legal transaction with a meeting of the minds between seller and buyer; the other is theft.

Copyright infringement is not theft... While I don't agree with piracy, calling it theft is inaccurate, for something to be called theft, it requires depriving the owner of the object being stolen.
 
Copyright infringement is not theft... While I don't agree with piracy, calling it theft is inaccurate, for something to be called theft, it requires depriving the owner of the object being stolen.

However you want to phrase it, one activity is lawful; the other is subject to civil or criminal litigation. This does vary depending on the country, of course.
 
LOL

[video=youtube;uTTPlqK8AnY]https://www.youtube.com/watch?v=uTTPlqK8AnY[/video]

Went through comments and then googled lawsuit no mans sky.
As one of the most anticipated games of 2016, it should come as no surprise that Hello Games’ No Man’s Sky would come under a lot of scrutiny upon release. With some players becoming disgruntled over how you can’t actually meet other players and some confusion over what the game actually offers though, it appears as though certain parts of No Man’s Sky’s audience would have benefited from having slightly more reserved expectations. One No Man’s Sky fan however has gone beyond mere dissatisfaction and has actually filed a class action lawsuit against Hello Games, claiming that the fact that the game didn’t revolutionize his life is tantamount to false advertising.

...

In response to these allegations, a Sony PR spokesperson stated that “No Man’s Sky is a game that is working exactly as advertised. Hello Games explicitly stated that you can fly around, name stuff, and shoot rocks; the existence or development of any other features (such as multiplayer, action, or meaningful NPCs) can neither be confirmed nor denied at this point.” In addition, the spokesperson stated that Hello Games has been consistent in their stance on discouraging players from looking up No Man’s Sky on the Internet, and it has nothing to do with their fear that people will realize that the game is more about quantity rather than quality. “If you explore literally everything by yourself with no help from the Internet, you will find that No Man’s Sky is as close to infinite as you can get.”


Sony’s PR spokesperson left one final, flustered comment, seemingly confused as to why people were claiming that No Man’s Sky was guilty of false advertising. “I am uncertain why someone felt the need to file a lawsuit against Hello Games. We have looked over every single one of Sean Murray’s statements regarding the game, and they have been clear, concise, and consistent enough that anyone can understand them without any confusion. In fact, they are so clear, concise, and consistent that it blows my mind how many people are playing No Man’s Sky right now. Did you know that two players have found each other on the day that the game came out? It is amazing that Discoveries are working at all with how many people are playing.”
http://techraptor.net/content/kekra...-mans-sky-says-game-isnt-revolutionary-enough
just lol.
Article is a week old though.

And then missing features that were promised/shown:
https://www.reddit.com/r/Games/comments/4y1h9i/wheres_the_no_mans_sky_we_were_sold_on_a_big_list/
EDIT: From the reddit thread, the last piece of the OP:
There's more and it ain't pretty, in my opinion.
Clearly Sean was showing off a very different game four months ago. That footage is incredibly misleading, as it talks about many aspects of the game that no longer exist. Watching the IGN First from April bummed me the hell out, because that game looked amazing, and the game we got seems less like 1.03 and more like 0.5.03. It didn't make me mad, I didn't feel like I'd be straight-up lied to, only maybe unintentionally misled. Then just as I was wrapping this post up, I found the real kicker that pissed me all the way off. Maybe others have realized this, but I didn't until last night:
 
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Who here has managed to complete a planet yet? It is quite an achievement IMO.

Do you mean, scan all the animals? I did it this weekend. I found all of them except one and then by pure luck I came across the last one while I was going around upgrading my suit. The planet I started on I just couldn't find the last species.
 
Do you mean, scan all the animals? I did it this weekend. I found all of them except one and then by pure luck I came across the last one while I was going around upgrading my suit. The planet I started on I just couldn't find the last species.

And all the Flora? :p
 
Haha I don't know if the flora counts. i just did that thing where you get a 100% and then get the 200 000 or so credits. :)

Haha fair enough - I'm not sure what all counts. I just scan everything, and visit a couple of stops and hope I get max Units.
 
Who here has managed to complete a planet yet? It is quite an achievement IMO.

Max milestone achieved on Planet exploration...7/7 planets were my favourite, 9/9 planets were frustrating as all hell and 14/14 planets worked exceptionally well if you luck out and get an 'Extreme Weather' planet to knock out the extreme survival milestone at the same time!



I must have 6x 8/9 discovered species on my discovered planets list :(

When holding L2 (I'm on PS4... activating Analysis Scan mode), the white dots (that fade in and fade out every couple seconds) in the distance are spawn locations for species.

As you get closer to the fading dots, green dots/red dots appear dependent on whether you've discovered this spawn already

Note: if a white dot does not flicker and it looks slightly more solid/pronounced - this is pointing you to an interact-able object (Multi-tool upgrade station/interact-able console)

There is a way to cheese the planet exploration milestone, but by cheesing it you're really only cheating yourself out of meaningful progression

PM me if anyone wants this cheese method

Haha I don't know if the flora counts. i just did that thing where you get a 100% and then get the 200 000 or so credits. :)

Flora does not count luckily... it's a really easy fantastic way to get a couple thousand credits by scanning every plant in a 360 around you quickly ;)
 
Oh really? Because I'm betting even the most fervent NMS fanboy won't be able to tell you which is which if you put the three races' buildings next to each other in an image.

Pulled a couple images from Google, one for each race just for you

http://imgur.com/a/3cI9v

This damn game and it's identical models :mad:

Spoiler: the first 2 images are the same type of building just to prove how different they are when comparing them
 
Pulled a couple images from Google, one for each race just for you

http://imgur.com/a/3cI9v

This damn game and it's identical models :mad:

Spoiler: the first 2 images are the same type of building just to prove how different they are when comparing them

I've been playing for nearly 30 hours and had no idea that each race had unique buildings. They all look basically identical to me.
 
I've been playing for nearly 30 hours and had no idea that each race had unique buildings. They all look basically identical to me.

Easy, top pic is Gek
Middle is Vykeen
and Bottom is Korvax

(No google needed)
 
Easy, top pic is Gek
Middle is Vykeen
and Bottom is Korvax

(No google needed)

Correct!

The Gek and Vy'keen images are of their Transmission Towers :)

They all look basically identical to me.

I'm trying to get my head around how people can still say this...

Over your 30hrs played, how many Alien words have you learnt out of curiosity?

Yes there are limited structure models, due to the 'infinite' number of planets, those limited models offer familiarity for the various methods of progression...

Aside from being able to hike off in any direction to explore/discover the planet on your own, you can utilize these 'identical' structures to focus on specific character progression

Do you want new ships without playing millions for a 15slot - Crashed Ships
Do you want a bigger exo-suit inventory - Drop Pods
Do you want new life forms to interact with - Beacons
Do you want to better understand the Aliens - Monoliths/Ruins
Do you want blueprints - Manufacturing Plants/Operations Centers (and in practically every other building in the game) will have at least one Multi-tool tech panel
Do you want to trade - Trade Post/Outpost has a Galactic Terminal
Do you want safety from everything trying to kill you - Any building*

*applies to Sentinels and weather conditions

Finding each of these is also up to you... explore on foot/ship scanning while flying around and heading towards each "green ?"

Alternatively, Signal Scanners (orange beams) can achieve this through each option you are presented with;

Monolith - Local Alien Language / Atlas Language (leading to Space Anomolies)
Colonial Outpost - Manufacturing Plants / Operations Centers, with the odd occasion of Trade posts being picked up on the scan
Transmission - Beacons / Observatories / Transmission Towers (leading to Crashed Ships)
Shelters - Abandoned Buildings / Outposts / Drop Pods

Shelters need another special mention, for the most part, if an undiscovered waypoint says Shelter, there is a high chance it won't just be one building, but include an Observatory or Transmission tower within the same settlement housing additional NPCs

Bonus: If you are looking for bigger/better/shinier Multi-tools... find a Vy'keen system, they give them out like mad if you aid them correctly
 
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See, this is what I find so funny about NMS fanboys. You genuinely have no issue with how limited this game is. A game like Minecraft managed to make sprawling dungeons and structures 5 years ago, but you're completely happy that a game with 18 quintillion planets has such a limited variety in structures that a person who has played for 30 hours can't distinguish between them. There's really no reason to visit these structures other than to get the tech they pop out. There's certainly no exploration value to be had from them. One is as good as another.

Aside from planets looking different, there's really no reason to explore most of them. You can scan a couple of creatures (and not interact with them in any meaningful way) and go gather tech from copy-paste structures. The only really significant reason to get other ships is for the increased inventory so that you can more effectively resource grind. Once you hit 48 slots there's no reason to keep worrying about ships.

You comparing the game to Eve Online and saying that adding more races would just confuse players was the cherry on the cake, though. It perfectly exemplifies the average NMS player. :crylaugh:
 
See, this is what I find so funny about NMS fanboys. You genuinely have no issue with how limited this game is. A game like Minecraft managed to make sprawling dungeons and structures 5 years ago, but you're completely happy that a game with 18 quintillion planets has such a limited variety in structures that a person who has played for 30 hours can't distinguish between them. There's really no reason to visit these structures other than to get the tech they pop out. There's certainly no exploration value to be had from them. One is as good as another.

Aside from planets looking different, there's really no reason to explore most of them. You can scan a couple of creatures (and not interact with them in any meaningful way) and go gather tech from copy-paste structures. The only really significant reason to get other ships is for the increased inventory so that you can more effectively resource grind. Once you hit 48 slots there's no reason to keep worrying about ships.

You comparing the game to Eve Online and saying that adding more races would just confuse players was the cherry on the cake, though. It perfectly exemplifies the average NMS player. :crylaugh:

I find it funny that on two different forums you specifically target No Man's Sky threads and argue with people over how bad it is instead of letting people just enjoy it. Bad Graal. Bad.
 
The NAG review dropped and it ain't pretty. :crylaugh:

This is the Euclid Galaxy. It has more than 18 quintillion worlds, and an almost infinite expanse of space between them. From desolate, crater-smashed wastelands to verdant jungle biomes, windswept crags to luminous oceans. Abundant deposits of plutonium and iron and zinc. Rhino-lizards and buck-tigers and goat-o-saurs. Esoteric alien monoliths and derelict colonial outposts. Stuff that looks sort of like regular grass and trees and shrubs but they’re different colours so you know it’s sci-fi.

It’s audacious. It’s intimidating. It’s beautiful.

And it’s the most boring place in the universe.

Like everybody else, I start out on some random, procedurally generated planet with an entirely unpronounceable name that I could change but don’t because the game’s vocabulary filter prohibits swears. My ship is broken, and I have to fix it. Most of the replacement parts are simple enough to acquire close by, but I also need something called “Heridium”, and the nearest source is more than 10 minutes away, real time. That’s quite a slog for what’s basically a tutorial, but whatever. So I walk. And walk and walk and walk. And sometimes I use my jetpack, but it doesn’t go very far and it’s kind of clumsy so I mostly walk. And wh-

LIFE SUPPORT POWER LOW.

Okay. My life support system is out of oxygen or atmospheric pressure stabilisers or biscuits or something and needs to be recharged. So, I have to make a detour to find some other minerals to do that, then get back to my mission. And wh-

RADIATION PROTECTION FALLING.

What? Oh, now there’s a storm, apparently, and it’s depleting my hazard protection shield. I’d expected that, in the future, we might have invented tech sophisticated enough to hold out for more than two minutes in bad weather, but maybe it’s raining nukes or something. So, more minerals required. You know what, I’m just going to stock up on heaps of that so I don’t have to keep getting distracted from other, more important tasks like extracting other, more important minerals. And wh-

LIFE SUPPORT POWER LOW.

Seriously. Why? I don’t know. I’ve hardly even moved, but I’m gasping on the murky precipice of mortality. Flip up the inventory screen, select “Exosuit”, select “Life Support”, and cram it with, like, rocks. I don’t know how that works, exactly, but I can breathe again. And wh-

WEAPON CHARGE DEPLETED.

NO FREE SLOTS IN SUIT INVENTORY.

LIFE SUPPORT POWER LOW.

… I should think about getting a new job.

And when I finally find the Heridium, I shoot at it with my Multi-Tool’s mining beam until a lot of it has transferred to my inventory, and, um, that’s it. I got the Heridium, you guys. What a very dramatic turn of events. And then I walk back for another 15 minutes or so, and fix my ship. Now I can leave the planet! So I do that. And then I have to go do something else for a bit, so I shut down the game, and when I restart, it hasn’t saved so I have to do all of that over again.

One hour in, and I’ve accomplished exactly nothing, but I’ve also experienced pretty much everything there is in No Man’s Sky.

Oh, I’ve encountered the occasional sentient species from time to time, but they’re not interested in anything besides the most banal and perfunctory and incomprehensible of exchanges, and if I want to keep talking, I have to pay. My presence in these parts is obviously somewhat presumptuous. Or maybe not. It’s impossible to tell, but it probably doesn’t matter anyway. I’ve engaged hostile starships in space combat, but the flight mechanics and control scheme are so awkward and ponderous that, after one or two instantly regrettable failures, I’d go into low planetary orbit to avoid them instead. I can also scan the local wildlife and copy-pasted construction assets and dingy beacons and other things and upload them to the Atlas, a sort of galactic Wikipedia shared with other players that swaps cash for data, but has no real purpose because No Man’s Sky is so enormous, nobody is ever going to visit the same planets. And for some inscrutable reason, every finding must be uploaded separately, so it’s a tedious chore.

The problem is, nothing I do has any meaningful consequences in the game whatsoever.

But then, this is a game where the whole point is to increase your inventory slots, so “meaningful consequences” are already mostly irrelevant. You collect stuff to sell stuff to buy stuff to upgrade stuff to collect more stuff to jump to a new system and start over. Ostensibly a game of exploration and discovery and the breathtaking grandeur of interstellar voyage, it’s more like adding up lists of numbers on a balance sheet. And, you know, a lot of games are like this, but they’re so much better at covering it up. In No Man’s Sky, there isn’t even a plot to keep things going. And, I mean, I get it, you’re supposed to make your own story, but The Cosmic Accountant versus the Space Audits isn’t a very exciting one.

http://www.nag.co.za/2016/08/23/review-no-mans-sky/

This comment from Miklos is also hilarious.

No Man's Sky - or that one time the whole planet was duped into paying AAA prices for essentially an Early Access game that may or may not ever get new features.

It's HOURS of boredom, and then suddenly a pretty planet with something interesting that lasts for a bit, and then HOURS of boredom all over again.

Also: god that space combat is just THE WORST.
 
I find it funny that on two different forums you specifically target No Man's Sky threads and argue with people over how bad it is instead of letting people just enjoy it. Bad Graal. Bad.

I find it interesting that you don't want to hear any criticism on the game. What nonsense is this? If people can't enjoy the game because I'm giving criticism, then they just shouldn't read it. We've been through this already- this is not a NMS praise thread.
 
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