NVIDIA GeForce RTX 30 Series | Official Launch Event

Neoprod

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They're just gouging the early adopters.
Prices will moderate, and if not there's always Amazon.

Pretty much. Hype tax + Evetech's rep for sterling customer service - a winning combo.
 

adamr

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Well wootware the same ... Actually much worse. So good luck to all supporting local

ec125882fc34e2344040bbc45d6b7550.jpg
 

cerebus

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Meh... It's mostly extra RTX performance. RTX is the new PhysX, except where NVidia bought the patent on PhysX, now RTX is just an API on top of the Vulkan library path tracing end points. Sure they patented the api name, as NVidia is inevitably wont to do... And made it proprietary, as they are wont to do... And they probably did some optimisation and dedicated hardware support for their RTX api, as they are wont to do... And they are likely pushing their api among game developers, as they are wont to do... But it's just Vulkan in the end. Sadly of course the way they've done it many games will support RTX, but not the very Vulkan path tracing methods it is built on.

You can skip the bits about RTX, apart from knowing it will perform a bit better on the new card, and get the real news. Also of course the +-15 minute flashback. And the 10 minute or so speech by that other guy.

Well, there's the RTX and then there's the 80-100% pure ppw increase.
 

Iwojima

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Meh... It's mostly extra RTX performance. RTX is the new PhysX, except where NVidia bought the patent on PhysX, now RTX is just an API on top of the Vulkan library path tracing end points. Sure they patented the api name, as NVidia is inevitably wont to do... And made it proprietary, as they are wont to do... And they probably did some optimisation and dedicated hardware support for their RTX api, as they are wont to do... And they are likely pushing their api among game developers, as they are wont to do... But it's just Vulkan in the end. Sadly of course the way they've done it many games will support RTX, but not the very Vulkan path tracing methods it is built on.

You can skip the bits about RTX, apart from knowing it will perform a bit better on the new card, and get the real news. Also of course the +-15 minute flashback. And the 10 minute or so speech by that other guy.
Nope. Even non RTX games are showing 70 to 90% increase in performance.
 

Barbarian Conan

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As flights resume and it becomes cheaper to import, the prices will come down. I'm not ordering anything before AMD plays their hand.
 

StoneCold

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Yoh, here's hoping Wootware gets some Palit / Galax models in stock once they're available, especially for the RTX 3070. Price wise, they're always cheaper than the ASUS/MSI cards and just as reliable. Although, I believe in 6-8 months time the prices probably thin out somewhat instead of what they're asking for early adopters.
 

The Trutherizer

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Nope. Even non RTX games are showing 70 to 90% increase in performance.
Nah it is the most important news. Ray tracing, and refresh rates are the only things that are pushing the power envelope at present. Of course though - Refresh rates are literally just... More of the same. I mean what? 1800fps in Counterstrike vs 900fps? 400fps in Ark Survival at max settings instead of 250fps? What does that get you unless are in fact shelling out top dollar for the highest refresh rate monitors?
Even with the last gen I felt it better to spend money on a battery+inverter setup than a new graphics card. As somebody who lived through the PhysX cadenza this just fails to get a rise out of me. Eventually whatever method of ray tracing rises to prominence will just be a low powered feature standard on even mid level hardware.

But we'll see. If enough new titles come out that are more than just tech demos with flimflam story lines then I might change my mind.

And the marbles at night thing? At a purely subjective level that leaves me cold. If they'd made that more interesting then maybe i would also be salivating at the possibilities. Which sadly are mostly what these launch rendered scenes are about - You usually only actually see that level of fidelity in the majority of mainstream titles about 5-10 years later. In the limited subset of games that actually go for some level of realism. There's of course always one or two ambitious titles early on. At least it's not dirty demons walking through green flame and red poop as was fashionable a while back - I'll give them that.
 
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James 77

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Nah it is the most important news. Ray tracing, and refresh rates are the only things that are pushing the power envelope at present. Of course though - Refresh rates are literally just... More of the same. I mean what? 1800fps in Counterstrike vs 900fps? 400fps in Ark Survival at max settings instead of 250fps? What does that get you unless are in fact shelling out top dollar for the highest refresh rate monitors?
Even with the last gen I felt it better to spend money on a battery+inverter setup than a new graphics card. As somebody who lived through the PhysX cadenza this just fails to get a rise out of me. Eventually whatever method of ray tracing rises to prominence will just be a low powered feature standard on even mid level hardware.

But we'll see. If enough new titles come out that are more than just tech demos with flimflam story lines then I might change my mind.

And the marbles at night thing? At a purely subjective level that leaves me cold. If they'd made that more interesting then maybe i would also be salivating at the possibilities. Which sadly are mostly what these launch rendered scenes are about - You usually only actually see that level of fidelity in the majority of mainstream titles about 5-10 years later. In the limited subset of games that actually go for some level of realism. There's of course always one or two ambitious titles early on. At least it's not dirty demons walking through green flame and red poop as was fashionable a while back - I'll give them that.
The main difference comes in at 4k gaming in AAA titles. Where the average user currently gets around 50fps, with all settings on ultra, you will now get at least double that with the same settings. That makes a big difference. If you play counterstrike only then it makes absolutely no sense to purchase a product in the 3000 line. But if you play RDR2 and intend to play games such as Cyberpunk and Valhalla on a 32 inch+ 4k screen on ultra settings then it's a must-have.
 

cerebus

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Nah it is the most important news. Ray tracing, and refresh rates are the only things that are pushing the power envelope at present. Of course though - Refresh rates are literally just... More of the same. I mean what? 1800fps in Counterstrike vs 900fps? 400fps in Ark Survival at max settings instead of 250fps? What does that get you unless are in fact shelling out top dollar for the highest refresh rate monitors?
Even with the last gen I felt it better to spend money on a battery+inverter setup than a new graphics card. As somebody who lived through the PhysX cadenza this just fails to get a rise out of me. Eventually whatever method of ray tracing rises to prominence will just be a low powered feature standard on even mid level hardware.

But we'll see. If enough new titles come out that are more than just tech demos with flimflam story lines then I might change my mind.

And the marbles at night thing? At a purely subjective level that leaves me cold. If they'd made that more interesting then maybe i would also be salivating at the possibilities. Which sadly are mostly what these launch rendered scenes are about - You usually only actually see that level of fidelity in the majority of mainstream titles about 5-10 years later. In the limited subset of games that actually go for some level of realism. There's of course always one or two ambitious titles early on. At least it's not dirty demons walking through green flame and red poop as was fashionable a while back - I'll give them that.

I don't understand what your gripe is about. Ray tracing is a legitimate graphical breakthrough that can transform a game appearance and even lead to new gameplay possibilities. Even Minecraft with RT is a transformative experience.

And better performance is what all gamers are ultimately looking for. With XSX and PS5 coming soon a lot of games are leaving console exclusivity lately, and PC can be the ultimate platform if you can afford it.
 

UndercoverCode

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Nvidia makes their new card prices much more reasonable and then we get our SA retailers coining it at the first opportunity. The markup is so much, I'm so pissed. Why do we always get ****ed?

I honestly feel like saying **** you to the SA retailers and buying it on Amazon, even if the warranty is an issue.
 

Mystic Twilight

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RTX 3070: from R10,900
RTX 3080: from R15,500
RTX 3090: from R33,300

Expect the theoretical RTX 3060 to cost around R7,750 and we may eventually see a RTX 3050 for around R5,500

I know the official pricing from the local suppliers hasn't been released yet, but if evetechs prices (business reputation aside, they are known to have some of lowest retail prices) are anything to go by then be prepared for those premium prices.

 

nmccullo

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$1499 x 17 x 1.15 = R29 300

Lets assume shipping and handling is 10% of the price - R3 000. So the total price is R32 300.

So Evetech (and others) are applying a (25% - 40%) markup?? That sounds a bit steep...
 
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Sinbad

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$1499 x 17 x 1.15 = R29 300

Lets assume shipping and handling is 10% of the price - R3 000. So the total price is R32 300.

So Evetech (and others) are applying a 25% markup?? That sounds a bit steep...
Please don't forget that's USA RETAIL price.
That's not what SA retailers will pay for the cards....
 

nmccullo

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Please don't forget that's USA RETAIL price.
That's not what SA retailers will pay for the cards....

Yes, you are right. So, their markup is probably in the region of 40%. That`s insane.

I really don't want to buy from Amazon (concerned about warranty and return issues), but at those local prices I`m moerse tempted.
 

The Trutherizer

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I don't understand what your gripe is about. Ray tracing is a legitimate graphical breakthrough that can transform a game appearance and even lead to new gameplay possibilities. Even Minecraft with RT is a transformative experience.

And better performance is what all gamers are ultimately looking for. With XSX and PS5 coming soon a lot of games are leaving console exclusivity lately, and PC can be the ultimate platform if you can afford it.
Of course ray tracing is cool.

NVIDIA’s new Turing GPU unleashed real-time ray-tracing in a consumer GPU for the first time. Since then, much virtual ink has been spilled discussing ray tracing in DirectX 12. However, many developers want to embrace a more open approach using Vulkan, the low-level API supported by the Khronos Group. Vulkan enables developers to target many different platforms, including Windows and Linux, allowing for broader distribution of 3D-accelerated applications. NVIDIA’s 411.63 driver release now enables an experimental Vulkan extension that exposes NVIDIA’s RTX technology for real-time ray tracing through the Vulkan API.

This extension, called VK_NVX_raytracing, is a developer preview of our upcoming vendor extension for ray tracing on Vulkan. The extension targets developers who want to familiarize themselves with API concepts and start testing the functionality. As denoted by the ‘NVX’ prefix, this API is not yet final and could undergo some minor changes before the final release.



That's from the original Nvidia dev blog in 2018. And they have the gall to call it a "more open approach"

The gripe is exactly as I originally stated. RTX is just an intermediary api running on top the Vulkan api path tracing endpoints. Middleware. But it's pushed as a breakthrough by NVidia. And they've made their library proprietary and they push subscription to it among game devs. It was bad enough with physX where they at least bought up the patent, but now they're trying to corner the market while their solution is ultimately based on top of an open standard.
Do you not see how harmful that is to the industry? To provide support for both NVIdia and AMD hardware game devs now have to write in support for both RTX and DXR ( the directX equivalent)/Vulkan directly. Double the effort. This while AMD was instrumental in the development of Vulkan. I just don't like it.

It's actually gone full circle now two years later. With NVidia pushing RTX into directX and Vulkan. And now saying that these open solutions have their tech based on NVidia RTX. They are rewriting history. This while the change is most likely way more subtle than that. Likely just an extra layer in Vulkan. Of course you can be sure that the Vulkan and DXR implimentations of RTX will support NVidia hardware somewhat better.

Anyway... As stated I don't think ones ability to use RTX is much to anguish over at this point. Which is why I'm somewhat dismissive of the hooha from them around better RTX performance. Maybe in 5 years, but by then NVidia will have some new proprietary nonsense and Ray tracing will be bog standard. And more games will require it.
 
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