Sinbad
Honorary Master
- Joined
- Jun 5, 2006
- Messages
- 81,151
They're just gouging the early adopters.Those prices are insane considering how Evetech may perceive you and your warranty.
Prices will moderate, and if not there's always Amazon.
They're just gouging the early adopters.Those prices are insane considering how Evetech may perceive you and your warranty.
You have better chance of a warranty being honoured with Amazon in Germany lol.Those prices are insane considering how Evetech may perceive you and your warranty.
They're just gouging the early adopters.
Prices will moderate, and if not there's always Amazon.
Meh... It's mostly extra RTX performance. RTX is the new PhysX, except where NVidia bought the patent on PhysX, now RTX is just an API on top of the Vulkan library path tracing end points. Sure they patented the api name, as NVidia is inevitably wont to do... And made it proprietary, as they are wont to do... And they probably did some optimisation and dedicated hardware support for their RTX api, as they are wont to do... And they are likely pushing their api among game developers, as they are wont to do... But it's just Vulkan in the end. Sadly of course the way they've done it many games will support RTX, but not the very Vulkan path tracing methods it is built on.
You can skip the bits about RTX, apart from knowing it will perform a bit better on the new card, and get the real news. Also of course the +-15 minute flashback. And the 10 minute or so speech by that other guy.
Nope. Even non RTX games are showing 70 to 90% increase in performance.Meh... It's mostly extra RTX performance. RTX is the new PhysX, except where NVidia bought the patent on PhysX, now RTX is just an API on top of the Vulkan library path tracing end points. Sure they patented the api name, as NVidia is inevitably wont to do... And made it proprietary, as they are wont to do... And they probably did some optimisation and dedicated hardware support for their RTX api, as they are wont to do... And they are likely pushing their api among game developers, as they are wont to do... But it's just Vulkan in the end. Sadly of course the way they've done it many games will support RTX, but not the very Vulkan path tracing methods it is built on.
You can skip the bits about RTX, apart from knowing it will perform a bit better on the new card, and get the real news. Also of course the +-15 minute flashback. And the 10 minute or so speech by that other guy.
Nah it is the most important news. Ray tracing, and refresh rates are the only things that are pushing the power envelope at present. Of course though - Refresh rates are literally just... More of the same. I mean what? 1800fps in Counterstrike vs 900fps? 400fps in Ark Survival at max settings instead of 250fps? What does that get you unless are in fact shelling out top dollar for the highest refresh rate monitors?Nope. Even non RTX games are showing 70 to 90% increase in performance.
The main difference comes in at 4k gaming in AAA titles. Where the average user currently gets around 50fps, with all settings on ultra, you will now get at least double that with the same settings. That makes a big difference. If you play counterstrike only then it makes absolutely no sense to purchase a product in the 3000 line. But if you play RDR2 and intend to play games such as Cyberpunk and Valhalla on a 32 inch+ 4k screen on ultra settings then it's a must-have.Nah it is the most important news. Ray tracing, and refresh rates are the only things that are pushing the power envelope at present. Of course though - Refresh rates are literally just... More of the same. I mean what? 1800fps in Counterstrike vs 900fps? 400fps in Ark Survival at max settings instead of 250fps? What does that get you unless are in fact shelling out top dollar for the highest refresh rate monitors?
Even with the last gen I felt it better to spend money on a battery+inverter setup than a new graphics card. As somebody who lived through the PhysX cadenza this just fails to get a rise out of me. Eventually whatever method of ray tracing rises to prominence will just be a low powered feature standard on even mid level hardware.
But we'll see. If enough new titles come out that are more than just tech demos with flimflam story lines then I might change my mind.
And the marbles at night thing? At a purely subjective level that leaves me cold. If they'd made that more interesting then maybe i would also be salivating at the possibilities. Which sadly are mostly what these launch rendered scenes are about - You usually only actually see that level of fidelity in the majority of mainstream titles about 5-10 years later. In the limited subset of games that actually go for some level of realism. There's of course always one or two ambitious titles early on. At least it's not dirty demons walking through green flame and red poop as was fashionable a while back - I'll give them that.
Nah it is the most important news. Ray tracing, and refresh rates are the only things that are pushing the power envelope at present. Of course though - Refresh rates are literally just... More of the same. I mean what? 1800fps in Counterstrike vs 900fps? 400fps in Ark Survival at max settings instead of 250fps? What does that get you unless are in fact shelling out top dollar for the highest refresh rate monitors?
Even with the last gen I felt it better to spend money on a battery+inverter setup than a new graphics card. As somebody who lived through the PhysX cadenza this just fails to get a rise out of me. Eventually whatever method of ray tracing rises to prominence will just be a low powered feature standard on even mid level hardware.
But we'll see. If enough new titles come out that are more than just tech demos with flimflam story lines then I might change my mind.
And the marbles at night thing? At a purely subjective level that leaves me cold. If they'd made that more interesting then maybe i would also be salivating at the possibilities. Which sadly are mostly what these launch rendered scenes are about - You usually only actually see that level of fidelity in the majority of mainstream titles about 5-10 years later. In the limited subset of games that actually go for some level of realism. There's of course always one or two ambitious titles early on. At least it's not dirty demons walking through green flame and red poop as was fashionable a while back - I'll give them that.
RTX 3070: from R10,900
RTX 3080: from R15,500
RTX 3090: from R33,300
Expect the theoretical RTX 3060 to cost around R7,750 and we may eventually see a RTX 3050 for around R5,500
mybroadband.co.za
Please don't forget that's USA RETAIL price.$1499 x 17 x 1.15 = R29 300
Lets assume shipping and handling is 10% of the price - R3 000. So the total price is R32 300.
So Evetech (and others) are applying a 25% markup?? That sounds a bit steep...
Please don't forget that's USA RETAIL price.
That's not what SA retailers will pay for the cards....
Bro go check Evetech's price listing. We get hyped for the prices just to end up paying almost a double premium on them.Dollar prices look good, too bad south african pricing never mirrors relatively with the exchange rate. Be prepared to pay overly premium rand prices.
Of course ray tracing is cool.I don't understand what your gripe is about. Ray tracing is a legitimate graphical breakthrough that can transform a game appearance and even lead to new gameplay possibilities. Even Minecraft with RT is a transformative experience.
And better performance is what all gamers are ultimately looking for. With XSX and PS5 coming soon a lot of games are leaving console exclusivity lately, and PC can be the ultimate platform if you can afford it.
NVIDIA’s new Turing GPU unleashed real-time ray-tracing in a consumer GPU for the first time. Since then, much virtual ink has been spilled discussing ray tracing in DirectX 12. However, many developers want to embrace a more open approach using Vulkan, the low-level API supported by the Khronos Group. Vulkan enables developers to target many different platforms, including Windows and Linux, allowing for broader distribution of 3D-accelerated applications. NVIDIA’s 411.63 driver release now enables an experimental Vulkan extension that exposes NVIDIA’s RTX technology for real-time ray tracing through the Vulkan API.
This extension, called VK_NVX_raytracing, is a developer preview of our upcoming vendor extension for ray tracing on Vulkan. The extension targets developers who want to familiarize themselves with API concepts and start testing the functionality. As denoted by the ‘NVX’ prefix, this API is not yet final and could undergo some minor changes before the final release.