This console is now using PC architecture, including direct X.
Does the PS4 use Direct X?
Just to note, Sony never has and never will support Direct3D. Its just an API, the underlying game code itself can be ported quite easily, but it's the optimisations that take the most time. As one other poster has noted, it'll be a derivative of OpenGL and there'll be some OpenCL and Direct Compute thrown into the mix as well.
But no DirectX. Its not needed and Sony has always opted for proprietary development tools.
The specs are almost the same as the rumored next gen Xbox, wonder why Sony had to quickly announce the PS4 whilist i remember them saying their console will come after Microsoft release their next gen Xbox
You're missing the point about the next generation. both Sony and Microsoft have colluded together to keep the console market alive. If they spent all their time constantly upstaging each other, development would become too expensive and eventually they'd have to stop and think about the final price. Both consoles are similar CPU-wise, but the Xbox will be capable of 1.2 Teraflops of GPU throughput, which pretty much means a HD7770, while the PS4's GPU throughput is 1.84Tflops.
Also, Sony was a year behind the Xbox 360 and on launch was more expensive. They seem to have learned from their mistakes. Hopefully they carry their vision through and have a successful launch and good product.
does anybody know where I can watch/dl the entire conference
Right here:
[video=youtube;ueImSjmn8iM]http://www.youtube.com/watch?v=ueImSjmn8iM[/video]
Am I the only one underwhelmed by its specs? The average PC will overtake those specs within a year or two.
'Twas the same story with the PS3, and look how long they made six year-old hardware last. Closed-off systems are much better optimised and can push through some decent visuals with a little tweaking. Try find a PC from 2005 capable of playing Far Cry 3 at the same level of detail as a console.
Whats the point of the screen on the joystick, if not to just increase the price of the stick.
Likely to enhance the cross-play games that the Vita will be compatible with, as well as to fit in context menus and allow for special gestures like swipes. I'd like to see how Microsoft addresses the lack of space on controllers because they'll likely do the same thing.
Perhaps this is even a collaboration that goes deeper than sharing architecture. Maybe this is similar to the Toyota GT86 and the Subaru BRZ? What if Microsoft employs a similar design?
GPU is almost half as powerful as GPUs from LAST YEAR already. Only redeeming thing about it is that the ram is DDR5.
Same argument that people had about the Xbox 360 and PS3 on launch. Sadly, the fact that the hardware was or would be slightly out of date within a month after launch didn't matter one bit. All those PC fanbois whining about the current-gen consoles back then were pretty much eventually buying one for themselves.