I am obviously, Who do you know that can afford a 16k+ gaming GPU?
These Rtx cards make me sick.They fooled all of you.Dont buy the rtx cards.Its just a copy of the last gen with a few touches here and there.
That’s an extremely ignorant opinion. These cards are the most revolutionary in years - much more than a decade in fact. More so than the introduction of unified shaders with the GeForce 8000 series. More so than the introduction of programmable pixel and vertex shaders with the GeForce 3. About on par with hardware T&L introduced with the GeForce 256 in fact - hell, maybe even more revolutionary than that. For the first time we are looking at image generation differently. We’re looking at AI for denoising. We’re looking at photon mapping being a real-time possibility for the first time.
I’m not saying that none of the above technologies become commercial successes, but it didn’t happen overnight. Hardware T&L didn’t have overnight widespread adoption, neither did programmable shaders. Hell, even Glide didn’t have overnight success. They all took time to get to where they are (or were). I’m really not understanding why NVIDIA is taking such a bashing for RTX. There would always have to be a “first” graphics card to do something. You cannot blame the hardware for the software taking time to catch up, which is the exact situation we have today. NVIDIA has provided the hardware, and now it’s time for the software to catch up.
Without accounting for the programmable shaders, the GeForce 3 didn’t offer a massive performance increase over the GeForce 2. Without hardware T&L the GeForce 256 didn’t offer truly out of this world performance over the TNT 2 Ultra and others rival cards. Without Glide, the Voodoo didn’t offer much at all over software rendering. Once the technologies were adopted my software the advances became apparent, but without the software being available to take advantage of the hardware offered there was little to the hardware.
I’m not sure what you mean by they fooled all of us. NVIDIA never promised X performance increase over Generation Y by using current generation methods, because that’s not what RTX was meant to be. Sure, plenty of sites offered rumours of such improvements but you cannot hold NVIDIA accountable for unfounded rumours.
What would you have preferred from the RTX? NVIDIA could have taken the GTX 1080 Ti, given it a die shrink, increased the shader count by 50% and called it the RTX, but where is the advanced technological revolutionary change in that? Where do we need that increase? If we already have the power to push 1440p at 144Hz, what would have been a better advancement? Pushing 200 FPS or 240 FPS? What would that achieve? Let’s scale it up tenfold and ask if you’d appreciate an increase from 1400 FPS to 2000 FPS. Would that be a massive advancement?
We’re already at the threshold of the human eye, so what we need is a massive increase in image quality without tanking the frame rate to single digits, or even fractions of a frame per second. What last generation took four multi thousand Dollar workstation series GPUs to attain 15-30 FPS is now achievable on a single consumer graphics card.
Sure, the RTX cards are expensive, but that’s to be expected from such a revolutionary development. If you can’t afford it now, wait a few generations until it becomes mainstream, just as has happened with every prior revolutionary development. Most probably wouldn’t consider buying a car today without ABS. The first car to introduce all wheel ABS, the Mercedes W116, cost over $ 30,000 back in 1978, which is around $ 120,000 today. Today we don’t need to spent upwards of R 2,000,000 to get ABS - it’s on almost every entry level car costing about 5% of that amount. Time brings down the price of technological advancements and this will be no different. Every “first” comes in at a higher price than its price a little way down the line.
Appreciate the RTX for what it is. It didn’t set out to give us arbitrarily high frame rates using, frankly, archaic render methods. It set out to change the game completely and that is exactly what it is doing - we just need to wait for the software to catch up. Once it does we will look back at traditional render methods with a nostalgic tear and thank NVIDIA for moving us past the days of yore.