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Killa, you are dead 100% wrong on that, sorry mate.
Killa, you are dead 100% wrong on that, sorry mate.
Prices have come down because hundreds perhaps even thousands of new players entered the market, making it intensely competitive. Yes, the giants (like id) quickly cherry-picked and labelled the best, and thousands of independent game developers now do contract and project work in the industry. Why? Because there's money to me made. When the revenues disappear (as they do with large-scale piracy), so will the developers and the innovators. And we'll get back to old Atari console pricing for cartridge games. This is the Law of Gravity, and there's no escape.
There's a threshold at which it's just not worthwhile doing anything really new or innovative because the returns just aren't worth the risk. Over time, piracy increases the price of the product.
I find it astonishing that so few people realise that undermining IP property rights will kill the goose that lays the golden egg. It all rests ultimately on respect for private property.
Want ever-crappier movies, software, music, etc? Pirate away!
Piracy is not killing the goose that laid the golden egg, it's just making it free-range