Star Citizen

A Ponzi scheme also delivers....to some.

My opinion is that this is a drip-feed scam that will be talked about for years afterwards.

I have very little doubt that this game will be culled because of some legitimate-sounding reasons in the future. Or it will be delivered as an under-baked piece of shyte. Either way, all those sending the dollars their way will be a wee bit upset....

It's already pretty awesome and with Chris Roberts behind it I doubt he put his reputation at stake for a few bucks. Though with anything in life you don't know what you don't know, anything can happen but I'd bet on it becoming quite a hit when it's officially released.
 
Personally, I think this game will turn into one of the all-time biggest scams.

*bring on the flaming - I can handle it*

Blanket statement, nothing to back it up. So let me ask you this: Are you actually interested in a discussion, or just throwing out flame-bait? If the former, please present your case. If the latter, I won't bother responding any further.
 
Blanket statement, nothing to back it up. So let me ask you this: Are you actually interested in a discussion, or just throwing out flame-bait? If the former, please present your case. If the latter, I won't bother responding any further.

Koos, it's just an opinion. Based on all the millions of dollars thrown at it, all the additions in scope, and the length of time thus taken - with still no end in sight.
 
Did you play Arena Commander or in the Crusader map?

Did the training in the Arena Commander
And then just some free-play in the open map (don't recall the name. but the one where you request your ship from the computer terminals at the ground floor.)
 
Koos, it's just an opinion. Based on all the millions of dollars thrown at it, all the additions in scope, and the length of time thus taken - with still no end in sight.

Most AAA games take years to make. The difference is that they're not officially announced until quite close to release, and that they're usually made by big teams ready to roll from day one.

Star Citizen has kept the entire development process public and has had to hire loads of new employees as the budget increased. At some point not far into the development cycle they also hired professional writers and other people involved with planning, as an indie-level release wouldn't have been acceptable with such a high budget. Such planning folks may have changed things around for the better, which further delays development.

If GTA V made it's development public from day one, gamers would resent the development time just as much.
 
Star Citizen has kept the entire development process public and has had to hire loads of new employees as the budget increased. At some point not far into the development cycle they also hired professional writers and other people involved with planning, as an indie-level release wouldn't have been acceptable with such a high budget. Such planning folks may have changed things around for the better, which further delays development.

Cloud Imperium has its ongoing controversies. Law suites, Gardener’s attitude towards the developers and developers speaking out against the management and certain budget obligations, everything has gone public.

I’m sure that Star Citizen will eventually launch as a complete product, including Squadron 42. It doesn’t change that The Escapist has unravelled issues within Cloud Imperium.
 
Most AAA games take years to make. The difference is that they're not officially announced until quite close to release, and that they're usually made by big teams ready to roll from day one.

Star Citizen has kept the entire development process public and has had to hire loads of new employees as the budget increased. At some point not far into the development cycle they also hired professional writers and other people involved with planning, as an indie-level release wouldn't have been acceptable with such a high budget. Such planning folks may have changed things around for the better, which further delays development.

If GTA V made it's development public from day one, gamers would resent the development time just as much.

Maybe you and I read different articles, but I see triple AAA titles announced from day 1?

But yes, I get that things changed from their initial plans and request for $2m crowdfunding.

But 4 years on, and $110m received to fund this and all they have is a few alpha play-pens to fool around in? With no real end in sight. I smell trouble...

Then again, I am suspicious by nature :D

Cloud Imperium has its ongoing controversies. Law suites, Gardener’s attitude towards the developers and developers speaking out against the management and certain budget obligations, everything has gone public.

I’m sure that Star Citizen will eventually launch as a complete product, including Squadron 42. It doesn’t change that The Escapist has unravelled issues within Cloud Imperium.

Wasn't aware of this, but certainly doesn't surprise me.
 
Cloud Imperium has its ongoing controversies. Law suites, Gardener’s attitude towards the developers and developers speaking out against the management and certain budget obligations, everything has gone public.

I’m sure that Star Citizen will eventually launch as a complete product, including Squadron 42. It doesn’t change that The Escapist has unravelled issues within Cloud Imperium.

The Escapist article was a load of crap. It was based on very questionable sources, and every accusation they made was debunked from within CIG. You'll notice that they haven't written a single word about Star Citizen since.
 
Maybe you and I read different articles, but I see triple AAA titles announced from day 1?

But yes, I get that things changed from their initial plans and request for $2m crowdfunding.

But 4 years on, and $110m received to fund this and all they have is a few alpha play-pens to fool around in? With no real end in sight. I smell trouble...

Then again, I am suspicious by nature :D

The plan was always to make a bigger game, CIG just didn't expect to get so much money so soon. The strategy was to raise enough money for something smaller in scope and then expand over time with funds raised from sales. The money poured in so quickly however that it was decided to bring a lot of long-term features in much sooner than planned, hence the delays in producing something resembling a finished game.

As for the time taken, they started in late 2012 with around 10 people. The current headcount is nearly 300 in four studios all around the world. It took two years to just build a team big enough to start delivering something in a reasonable timeframe. You can argue that there isn't much to show for it, but having played everything they've released since the beginning, I have witnessed the progress first-hand and it's been tremendous. This year in particular the pace of development has been very impressive. There have been three major content patches already this year plus a ton of bugfixes. The project is building momentum in a big way.

The biggest indicator for me though that the naysayers are talking out of their backsides, is that people with massive credibility in the entertainment industry place so much faith in the project. CIG have attracted top developers everywhere from EA to Crytek to Blizzard. Would so many people who develop games for a living really stake their career and reputations on a scam?

Time Warner Cable certainly thinks the project is worth talking about, which tells you people outside the gaming industry are starting to take notice.

https://www.youtube.com/watch?v=ElvZm7pOIFs

Then there is the acting talent they've assembled for the single player campaign.

https://robertsspaceindustries.com/squadron42

Just look at that freaking cast list. Gary Oldman. Mark Hamill. Andy Serkis. Mark Strong. John Rhys-Davies. You're talking A-listers here, people who were obviously impressed enough by the potential of what they saw to risk associating their names with the project. Mark Hamill went so far as to say that when Chris Roberts phoned him and asked if he would consider the role, he didn't even bother asking for a script, he just immediately said yes based on his previous experience of working on Wing Commander.

When I watch dev interviews, I see a group of people that know they are working on something incredibly cool and are really excited about it. The doom and gloom crowd by contrast just regurgitate the same tired arguments over and over again, with no real evidence to back it up other than internet rumours.

Make of all this what you will. I back the project based on Chris Robert's reputation and my many happy hours of playing his previous games. I have not regretted it for a moment.
 
The plan was always to make a bigger game, CIG just didn't expect to get so much money so soon. The strategy was to raise enough money for something smaller in scope and then expand over time with funds raised from sales. The money poured in so quickly however that it was decided to bring a lot of long-term features in much sooner than planned, hence the delays in producing something resembling a finished game.

As for the time taken, they started in late 2012 with around 10 people. The current headcount is nearly 300 in four studios all around the world. It took two years to just build a team big enough to start delivering something in a reasonable timeframe. You can argue that there isn't much to show for it, but having played everything they've released since the beginning, I have witnessed the progress first-hand and it's been tremendous. This year in particular the pace of development has been very impressive. There have been three major content patches already this year plus a ton of bugfixes. The project is building momentum in a big way.

The biggest indicator for me though that the naysayers are talking out of their backsides, is that people with massive credibility in the entertainment industry place so much faith in the project. CIG have attracted top developers everywhere from EA to Crytek to Blizzard. Would so many people who develop games for a living really stake their career and reputations on a scam?

Time Warner Cable certainly thinks the project is worth talking about, which tells you people outside the gaming industry are starting to take notice.

https://www.youtube.com/watch?v=ElvZm7pOIFs

Then there is the acting talent they've assembled for the single player campaign.

https://robertsspaceindustries.com/squadron42

Just look at that freaking cast list. Gary Oldman. Mark Hamill. Andy Serkis. Mark Strong. John Rhys-Davies. You're talking A-listers here, people who were obviously impressed enough by the potential of what they saw to risk associating their names with the project. Mark Hamill went so far as to say that when Chris Roberts phoned him and asked if he would consider the role, he didn't even bother asking for a script, he just immediately said yes based on his previous experience of working on Wing Commander.

When I watch dev interviews, I see a group of people that know they are working on something incredibly cool and are really excited about it. The doom and gloom crowd by contrast just regurgitate the same tired arguments over and over again, with no real evidence to back it up other than internet rumours.

Make of all this what you will. I back the project based on Chris Robert's reputation and my many happy hours of playing his previous games. I have not regretted it for a moment.

These are my sentiments too.

I think that a lot of the negative press is coming from the competitive production studios that dont like this sudden rise of a dark horse. Chris Roberts tried to go through the big named production studios and everyone said no. Then he crowdfunds the crap out of his idea and is able to potentially implement that idea, without having to go through the controlling publishers. I dont think they like that idea at all, and are secretly sowing the seeds of all this doom and gloom.

The idea is very grand, and I would be okay with the game being released in 2020, if that means that it comes out looking the way his vision of it looks.

What most people must also remember is that other AAA games are pushed out very early because of pressure from the publisher. The pressure is mostly removed in this case. Not to say that the Devs are not working at a really fast pace. But they have the time and freedom to dial back if they think something isn't going the way it should, or if an implementation is a little off the mark.

All of these things will be rubbing the big name Publishers up the wrong way. But they will also be confusing the mass gamer market that seem to be oblivious to the cancerous role that many publishers play in the current state of our AAA releases. The annual repolish a turd release. Or the insane overhyped groundbreaking awesomeness that is our new game, which turns out to be generic and buggy as hell (Watchdogs for instance... ugggh).

It is not the developers that create shoddy AAA releases, but the publishers. Any programmer or person in a creative field knows that they want to take 4 times the amount of time that their management expects of them. Because management want cost and profit, while developers want perfection and beauty. I have a hope that the head of this project is probably the most invested in the perfection and beauty out of any of the developers there. So I think it has a much greater shot at being awesome, than any other AAA that dared to reach this high. Whether it has the reach is more the question on my mind.
 
Whether or not publishers have been trying to generate bad press, is pure internet speculation. If they really have stooped that low, there is very little hope left for the publisher-driven side of the gaming industry.

I can understand why people would look at this project and say it's a scam, it's too ambitious, they cannot possibly achieve it, etc. Look at it this way: Haven't we been complaining about cookie cutter mass-produced crap for many years? Now someone comes along that wants to build a huge ambitious game unlike anything the publishers are doing. We as gamers should be cheering them on, not expecting them to fail.

It's a good thing the internet wasn't around when the Wright brothers were building their aeroplane...
 
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Did the training in the Arena Commander
And then just some free-play in the open map (don't recall the name. but the one where you request your ship from the computer terminals at the ground floor.)

Yeah, that's Crusader, also known as the baby Persistent Universe. Lots of things to do there.
 
Lol, was playing one of the missions last night and hijacked a massive ship from a bunch of guys on the same mission. The game doesn't let you keep it obviously but was payback for them shooting me twice.
 
CIG has proved all the critics wrong to date. All they have to go on is the so called 'promises' which were given at the start of the kick starter campaign.

Only an ignorant bored fool will want to hold them to account for that, and all it does is actually limit how good and amazing this game can be.

Ignore them, play the content already available, which in my opinion adequately proves that this is not a scam (nay sayers have yet to download it) and wait patiently for the full game to be released.
 
Ignore them, play the content already available, which in my opinion adequately proves that this is not a scam (nay sayers have yet to download it) and wait patiently for the full game to be released.

Yep that can be quite a challenge for most in this country at ~29GB a pop. Only took me 1.5 hours on my 40Mbit line though :D
 
Yep that can be quite a challenge for most in this country at ~29GB a pop. Only took me 1.5 hours on my 40Mbit line though :D

hahaha.. yaaaa..

I havent actually got the latest iteration.. havent had the time. Had every version prior to it but having to grab 30gbs each time is a bit painful.

I am perfectly happy with the pace of development, albeit there is a ton of stuff we just arent seeing happening behind the scenes.
 
hahaha.. yaaaa..

I havent actually got the latest iteration.. havent had the time. Had every version prior to it but having to grab 30gbs each time is a bit painful.

I am perfectly happy with the pace of development, albeit there is a ton of stuff we just arent seeing happening behind the scenes.

If you want to jump back in at some point, the upcoming Alpha 2.4 should have some significant new features, or at least, so rumours would have it. I'll post the patch notes as soon as they become available.
 
This free fly week got me hooked all over again and just decided to grab a game package :)

SC is the ultimate game and even in it's current alpha state it's fun to play. Got myself the Squadron 42 package too for when that releases.
 
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