The Division

While the reddit is consuming itself with the crafting changes, I'm actually quite looking forward to sinking a lot of time into the coming and upcoming updates.

These are the effects of the rushers... 10-15PxC per boss in the DZ back at launch...overgeared now

We were supposed to be in mostly purples by now with the odd HE drop by now :p

The CMs have already mentioned there are other ways to acquire div tech coming as well... it's reddit unfortunately, blows it way out of proportion. On the other hand, half releasing patch notes is a stupid move
 
What I really cant wait for the details of the sets, this week. I want to see:
a) how set bonuses work
b) with pieces not offering individual talents, how powerful are those bonuses to "surpass" HE in specialised roles.

While the reddit is consuming itself with the crafting changes, I'm actually quite looking forward to sinking a lot of time into the coming and upcoming updates.

Did you send me an invite last night? If so, sorry boet... Was already in a party. I think I saw your marker by the entrance of the daily challenge at the same time I was starting it :)
 
Ntn, I have sent you a request..... I hope it was you as there is a few Newton777's do you have a account in the states?
 
Spent last nights session in the DZ trying to get loot. Died probably 20 times but eventually managed to get some purples out.
 
Spent last nights session in the DZ trying to get loot. Died probably 20 times but eventually managed to get some purples out.

Join a group bru - makes life so much easier - or not easier... just people are less likely to engage you if you not alone because they will be worried if they can win a fight.
 
These are the effects of the rushers... 10-15PxC per boss in the DZ back at launch...overgeared now

We were supposed to be in mostly purples by now with the odd HE drop by now :p

The CMs have already mentioned there are other ways to acquire div tech coming as well... it's reddit unfortunately, blows it way out of proportion. On the other hand, half releasing patch notes is a stupid move

To a degree I understand why people are upset. Those already focused on crafting now have substantially more work to do in order to craft, and those that haven't had a lot of time to 'farm' are automatically disadvantaged as you get less for breaking items down.

And yea, apparently the daily/weekly activities will rewards mats, div tech and gear. Hopefully that is enough to calm the horde.

I'm basically a scrooge in game :p I have bought some BP's (Marine S90, Kneepads, Vector, Ext Mag) but am keeping the 700 odd I have for the patch. My only problem is that I don't get to consistently run Challenge mode each night, so my PxC farming is not that great.

A sidenote: If anyone is on the fence regarding the Pakhan purchase, I'd say do it. With a HE magazine that adds capacity and RoF, armour stripping (boosted by it's Talent) can happen very quickly. Not the best weapon, but considering you can buy it for normal credits it may be worth the investment.

Scruff, t'was not I that sent the invite. I probably should've though :p
 
Scruff, t'was not I that sent the invite. I probably should've though :p

Derp. I have no idea who sent me an invite then :p Bit strange that the game actually doesn't tell you where the invite is coming from
 
Join a group bru - makes life so much easier - or not easier... just people are less likely to engage you if you not alone because they will be worried if they can win a fight.

The only issue is sometimes they are very high ranked and take you (sheep) to the slaughter(DZ6). Its the getting back home part on your own that is scary and fun :)


Do you get better drops if you run with higher dz level agents or is the drop more focused on what your level is?
So in other words would you get better drops in DZ6 if they drop items or would it be the same as in DZ1,2 dropped items?
 
Do you get better drops if you run with higher dz level agents or is the drop more focused on what your level is?
So in other words would you get better drops in DZ6 if they drop items or would it be the same as in DZ1,2 dropped items?

DZ04-06 contain 31-32 enemies, and any named 31/32 elite in the DZ has a higher chance of dropping HE. Magicdude did mention his scavenging % and how any HE's he gets in a DZ05/06 farm previously

The only reason DZ01-03 are so crowded or popular is simply;

All enemies in the DZ reward the same XP, why struggle through Challenge level 32 difficult enemies when lvl 30s give the same XP

Higher level players in the same party have no effect on your RNG. I'm still DZR38 with all my friends over DZR50 and loot drops haven't been affected whether I'm with them or on my own

I've found what I'll be doing on my PVP alt at first - https://www.reddit.com/r/thedivision/comments/4dmf6m/my_ultimate_goal_to_be_a_loot_goblin/
 
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I'm so F'ing happy right now!!!

Ubisoft decides to start banning cheaters from the PC version of The Division

In a live stream with The Division developers, Massive Entertainment were discussing some of the finer points of the upcoming April 12th patch when it was revealed that PC players who cheat will be facing a two-strike system ending with a permanent ban from the game.

The first strike will result in a three-day temporary ban with no notice, with a second offense bringing on the aforementioned permanent ban. Along with this will also come a reporting system, allowing for a "/report [username]" command to flag suspicious players for review by staff. These changes are apparently only coming to PC, as the Xbox One and PS4 versions do not have the significant issues with cheating currently affecting the more open PC platform.

While Ubisoft takes reports of cheating seriously, Ubisoft's Yannick Banchereau also says that a significant number of reports of cheating come from a "power gap" between skilled, experienced players and those just starting out. “I don't want to diminish the situation or say you guys are wrong, that isn't what I mean. I just want to say when you're reporting cheaters and then you see us not taking action against the guy, it could be because the guy was actually not cheating.”

These changes, and more, are set to go live in the online shooter on April 12th, and the full list of patch changes can be found here.

http://tomclancy-thedivision.ubi.co....aspx?c=tcm:154-245851-16&ct=tcm:148-76770-32
 
As you already know, we will be deploying update 1.1 in a few days. This is very exciting for all of us as it will be the first major content update since the release of the game! With it, we will implement new End-Game activities and a new layer of character progression with gear score 204 (equivalent level 32) items and Gear Sets items.
However, as we add this new layer of character equipment to the game, we also wanted to seize this opportunity to address something that will change your end game experience significantly: the importance of crafting versus item drops.
STATE OF CRAFTING
The Division is primarily a RPG. As such, gearing up your character is one of the main aspects and incentives to keep playing the game once the story missions are completed and max level is reached.
As part of the End-Game loop, players are expected to obtain their equipment by trying to beat challenging activities, and be rewarded for it. As each player develops and perfects their build, he or she will be looking for very specific items that will contribute to that build. Looking for one specific item can be quite tedious, but it should also feel extremely satisfying when the item is finally acquired.
The way our crafting feature is designed is to offer an alternative for players to temporarily complete their gear, by crafting missing pieces of their level. For End-Game we want crafting and our different in-game economies to provide reliable but slower source of gear compared to loot dropped from named enemies. If after many attempts you could not find said item, you should have acquired enough materials to try to craft something similar instead. It will not replace the item, but you will still be rewarded for your persistence.
However, at the moment, loot drops are just too rare and disappointing, putting too much of an emphasis on crafting: you are looking for crafting materials and may sometimes end up dropping an interesting item in the process.
This is clearly illustrated in the following graphs. Here you can see how many Item level 31 High-End items were acquired through crafting compared to items acquired as loot drops.
As many of you pointed out in the past weeks, the end result does not provide the level of fun that we had hoped for.
To address the situation, and simply make End-Game more satisfying and more focused towards improving your build one piece at a time, we will be implementing a series of changes with update 1.1, some of which have already been communicated in the Patch Notes, and others that we are about to reveal now.
MORE HIGH-END ITEMS
From now on killing a named NPC will grant you a guaranteed High-End drop! That’s right, you will now always get a High-End item from killing a named NPC of level 30+.
The gear score of said High-End will be determined by the level of the NPC. For example, a level 30 named will guarantee a gear score 163 High-End. With so much more High-End drops, you’ll quickly notice that crafting High-End items, while more expensive, will not necessarily be much more complicated. To make sure that crafting remains a viable alternative, we will also increase drop rates of Division Tech materials to 40% on level 32 named enemies in the Dark Zone.
New drop tables have been designed to grant you just enough control to focus your efforts on specific NPCs, depending on your need. Each named NPC will now have more chances to grant a specific type of High-End item. By discovering the specificities of each named NPC, you will quickly learn which ones you should focus on in order to obtain specific items.
CRAFTING AS AN ALTERNATIVE
You have already seen the changes that will be brought to crafting, but let’s go through them in more details here. Increased costs for converting crafting materials and crafting High-End items:
10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material
15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) material
10 High-End (Gold) materials instead of 8 to craft 1 lvl 31 High-End (Gold) item
Changed deconstruction yield of Standard (Green) and High-End (Gold) items:
Deconstructing a Standard (Green) item yields 1 Standard material instead of 2
Deconstructing a High-End (Gold) item yields 1 High-End material instead of 2
By changing the conversion rates, we will encourage players to use their low level materials while they are leveling up, instead of saving them until they reach level 30. It will also bring more decision making between selling and deconstructing low quality items. Most High-End materials should come from deconstructing High-End items, and not deconstructing lower quality items to then convert these materials into High-End ones. Similarly, lowering yields when deconstructing items will also lower the efficiency of items farming.
Once again, we want you to consider deconstructing and material converting as an alternative when you get an item that doesn’t contribute to your build, and not the main mean to develop your build as a whole.
CONCLUSION
To sum up the list of changes brought with update 1.1 in regards to item drops and crafting, we will:
Increase drop rates of High-End items on named NPCs (100% drop rate, actually)
Increase drop rates of Division Tech, to make it less of a bottleneck than it currently is
Modify loot tables for each named NPC, to make the hunt for loot more controlled
Increase conversion costs of lower quality materials to high quality ones, making it harder to convert low quality materials into high quality ones
Decrease construction yields, making it less interesting to farm lower quality items in order to obtain crafting materials, and because you’ll get more High-End items as a whole
Increase cost of crafting High-End items, because High-End materials will be much easier to come by These changes will not only make crafting and dropping more coherent towards each other, but will also make it feel much more fun and rewarding.
Balancing an online game is no easy task, and while we believe that these changes are a step in the right direction for the future of the game, we will keep monitoring the situation and address what needs to be modified. But more than that, we will have an eye on all aspects of your experience, and balance things when needed. Sometimes it means making hard decisions that might not be appreciated, and when this happens we will make sure to give you the visibility you need to understand why these decisions are made.
Your feedback is very valuable to us, so keep the discussions going, we will be reading!
-The Division Team

Interesting announcement, DZ04-DZ06 will be absolute chaos... everyone will have a HE :D
 
Interesting announcement, DZ04-DZ06 will be absolute chaos... everyone will have a HE :D

This will probably result in an increase in rogues in DZ and will result in sweaty play. Nowadays there is no real reward in going rogue but going forward people will just run a DZ alt for rogue to "farm" HE from extraction zones.
 
Interesting announcement, DZ04-DZ06 will be absolute chaos... everyone will have a HE :D

This will probably result in an increase in rogues in DZ and will result in sweaty play. Nowadays there is no real reward in going rogue but going forward people will just run a DZ alt for rogue to "farm" HE from extraction zones.

Pre-1.1 build process: Getting top gear in game, with rolls you actually want
Level up to 30
Grind rank up to 50 in DZ
- wade through griefers and change servers as needed - post free-to-be-Rogue changes...
- Never have to go back to DZ except for Div Tech if / when needed or for a blueprint you must have

Current End Game
Play daily hard / Challenges for p credits and some matts
Gather materials and deconstruct
Craft like a mad man

New Process: Getting top in gear in game, with rolls you actually want
Level up to 30
Grind rank up to 90 in DZ
- wading through EVERYONE who wants your gear - everyone's a griefer now - everyone knows you have yellows!
- Hope you get a decent roll if you get to keep your gear from boss and if you can extract it
- Supply Drops and flashing evacuation zones now scream players and yellow drops here!
- The Lv 32 DZ05/06 will be over populated as everyone wants the lv 32 drops and it's the ONLY place to farm them
- Only go back into DZ if / when you need div tech... or blue prints and avoid the pain...
- since barren open world has no farmable NPCs dropping top lv 32 gear

New Post 1.1 Endgame
Grind daily hard / challenges / assignments for P Credits and items to break down
Gather materials and deconstruct like mad
Craft less, hope more with each craft
Hope to get a group for Hard Mode Incursions
Maybe get to Challenging Mode Incursions
 
New Process: Getting top in gear in game, with rolls you actually want
Level up to 30
Grind rank up to 90 in DZ

- since barren open world has no farmable NPCs dropping top lv 32 gear

While not 100% confirmed, I believe these changes will also affect Hard Mode/Challenge Mode named enemies
 
While not 100% confirmed, I believe these changes will also affect Hard Mode/Challenge Mode named enemies

Yea, it seems lists are already being put together of which mission bosses can be farmed for what (subject to change after 1.1).

If I didn't have motivation to do Challenge missions already (fun, hard, tactics), the guaranteed HE drop being lvl 32 will make it worth the effort. Also nice that you're not SOLELY dependent on the DZ for that gear. The "best of the best" may still require DZR 90, but you can hopefully adequately gear yourself before throwing the sheep among the wolves.

That blog post gave me a lot more hope than I initially garnered through the patch notes though. It's nice to see that it wasn't just a blind kneejerk nerf-bat swing, and more of a "we're making it harder to craft - in line with our vision - but we're also giving you a guaranteed way to get better drops".

Now just that damn inventory/extraction space......
 
Any PC players here? Add me lvl 30 rank 38
I play during the day and then late night.
Nic; Doom5003 Uplay
doom5003 Steam
 
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