This is when Windows 10 will be retired

With steam only accounting for what 25%+- of the ENTIRE PC gaming market.
"only" :ROFL:

You keep making a fool of yourself. You do know you don't need to survey everyone in the world to get a statistically accurate survey.

Steam are the only gaming platform that I'm aware of that publish these kind of stats. I'd love to know where you're getting your information from.
 
"only" :ROFL:

You keep making a fool of yourself. You do know you don't need to survey everyone in the world to get a statistically accurate survey.
Correct you don't, but Steam's stats are also only accurate for Steam's users. It's not a random sample but completely the opposite. Whether it's 25% or 75% doesn't matter as the very group that would gravitate to Linux is also likely to be the one not sampled.

Does the Steam stats and the general stats not matching even nearly not tell you no platform has truly accurate stats?
 
Correct you don't, but Steam's stats are also only accurate for Steam's users. It's not a random sample but completely the opposite. Whether it's 25% or 75% doesn't matter as the very group that would gravitate to Linux is also likely to be the one not sampled.

Does the Steam stats and the general stats not matching even nearly not tell you no platform has truly accurate stats?
And then there is all the pirates that may or may not run steam on their main PC's..... and the odd people that use every store except steam.
 
 
Lets not forget wine as well, which might actually be skewing steam survey results, additionally there are people who also don't use or partake in steam survey results of course.

While it's true that not everyone participates or uses Steam, Steam can still report that it's running on a Linux desktop. The client can report what platform the browser is running on when you open store pages, and they can definitely see your platform when you wishlist something.

In addition, it can tell if it's running in Wine, because Wine reports itself as the platform to Windows apps.

How’s Nvidia drivers support for Linux now?

Wayland support is now on the way, and NVIDIA is bringing RT and DLSS support to Linux. DXVK/Proton support is also improving, and NVDIA has been supporting virtual machine use since last year. They're also contributing a bit more to the Nouveau open-source drivers.

Still, it's mostly behind what AMD has been doing, even though performance is more or less at parity level compared to Windows.

120 million steam users with 62 million active daily, there is 1.8b gamers of which 62% is PC gamers.Which is about 684 million people, which means 564 million PC gamers is not accounted for by steam.

With steam only accounting for what 25%+- of the ENTIRE PC gaming market.

Steam is actually much higher.

In April 2016, Valve announced that they had around 125 million users.

https://store.steampowered.com/news/21534/

Valve now uses the term "lifetime active accounts". Lifetime active means that the account was used for at least one purchase, with actual money (and currently that's the small $5 that you need to spend to enable community features). Charts that Valve produced in 2017 at the Casual Connect conference said they expect 1.5 million new customers per month.

https://www.geekwire.com/2017/valve-reveals-steams-monthly-active-user-count-game-sales-region/

Tracking from that month to today, we have 62 months of growth, which totals about 93 million new accounts, giving Valve over 218 million accounts. Let's call it 230 million to make room for the smurf accounts used for CSGO and money laundering. Back in 2017, more than half of all Steam account owners were playing games in any given month.

In 2016, Valve's peak was 14 million active players at any point. In 2020, they were over 15 million and consistently butting against the 20 million mark. This week they're averaging 24 million players at peak.

Valve likely added almost 50% to their subscriber count in the last two years thanks to the pandemic, so my numbers are likely out by 30% or more.

We're casually looking at around 260 million lifetime active accounts on Steam. Valve is almost 40% of the PC market. It's only going to reduce from now on as Xbox Game Pass steals more market share, but Valve is a significant chunk of the market.

EDIT: On a related note, while the Epic Games Store might have around 110 million PC accounts active, game sales are low compared to Valve, with an average spend among accounts for actual game purchases around the $2.50 mark. In addition, 40% of EGS installs are on a machine that doesn't have Steam installed.
 
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While it's true that not everyone participates or uses Steam, Steam can still report that it's running on a Linux desktop. The client can report what platform the browser is running on when you open store pages, and they can definitely see your platform when you wishlist something.

In addition, it can tell if it's running in Wine, because Wine reports itself as the platform to Windows apps.



Wayland support is now on the way, and NVIDIA is bringing RT and DLSS support to Linux. DXVK/Proton support is also improving, and NVDIA has been supporting virtual machine use since last year. They're also contributing a bit more to the Nouveau open-source drivers.

Still, it's mostly behind what AMD has been doing, even though performance is more or less at parity level compared to Windows.



Steam is actually much higher.

In April 2016, Valve announced that they had around 125 million users.

https://store.steampowered.com/news/21534/

Valve now uses the term "lifetime active accounts". Lifetime active means that the account was used for at least one purchase, with actual money (and currently that's the small $5 that you need to spend to enable community features). Charts that Valve produced in 2017 at the Casual Connect conference said they expect 1.5 million new customers per month.

https://www.geekwire.com/2017/valve-reveals-steams-monthly-active-user-count-game-sales-region/

Tracking from that month to today, we have 62 months of growth, which totals about 93 million new accounts, giving Valve over 218 million accounts. Let's call it 230 million to make room for the smurf accounts used for CSGO and money laundering. Back in 2017, more than half of all Steam account owners were playing games in any given month.

In 2016, Valve's peak was 14 million active players at any point. In 2020, they were over 15 million and consistently butting against the 20 million mark. This week they're averaging 24 million players at peak.

Valve likely added almost 50% to their subscriber count in the last two years thanks to the pandemic, so my numbers are likely out by 30% or more.

We're casually looking at around 260 million lifetime active accounts on Steam. Valve is almost 40% of the PC market. It's only going to reduce from now on as Xbox Game Pass steals more market share, but Valve is a significant chunk of the market.

and big picture mode and steamOS, steamlink, ;) ? It isn't accounted for. While there may be more steam users, the actual monthly active users is 120 million. It is like saying there are 1 trillion people on earth, if we count all the dead people, past/future abortions and people that will be there in the future. Then you need to discount the smurf accounts, accounts used for fraud and accounts no longer in use because people stopped using steam, deceased, or not playing often enough.

So having 120 million monthly users is more relevant then saying it has 300 million accounts, as it is misleading.
Is it not. ? Playstation sold 400 million consoles combined it doesn't actually mean 400 million consoles are still in use or that many console gamers, the same applies to steam it was released in 2004 in that 17 years plenty of people have moved on from gaming and such it is the natural order of things. Since steam doesn't deactivate or delete dormant accounts, active users is more relevant and accurate than saying it has 300 million accounts.

I have 2 steam accounts, because I forgot the password of my original account I created back in 2004 eventually claimed that account back when I sent my photo of my half-life two cd case and serial code. However it is no longer my main account. I haven't logged into that account in over 2 years as the new account basically has all the games I have in my current account and I can use family share if needed to access the games I don't have in that account at the time but it is no longer needed.

I am definitely not the only one with one account only.

Considering the latest stats points to 1.3billion pc gamers steam no longer accounts for 40% of the market value, as suggested by the linked article. In other words there is at least 1 Billion pc gamers NOT using steam.

This means steam stats is only useful on steam and does not provide stats for the entire PC gaming as a whole. Considering Asian market has seen some improvement of steam use, the Asian market has the most gamers around 684+- , million and 30 million of those users is from china.
 
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