CrypticZA
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- Sep 21, 2019
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We connect to them locally and they hosted by MWEB. Apparently almost everyone is having performance issues, especially during peak hours. I spoke to a wide variety of people on different networks, different setups and basically everyone came back with issues. I personally don't play the game a lot since I have struggle with so many game issues where I have to find a manual fix such as changing 2 values in the config or who knows what to get it running smoothly. The guys on Cool Ideas thread also looked into it a while back and they also could not find much wrong. I think most of us just accepted it was poor servers. I personally only struggle on the JHB servers where the Cape Town ones are fine. I recall Cape Town and JHB were different providers hostingTricky game of whack a mole these past few days. Picking up that some of these issues are completely offnet, like the one above. So we put it down to a platform issue - especially when TCP (MTR) shows no packet loss. We did have our own upstream struggle with a congested port in the EU over the weekend (we turned them down which seemed to ease the issue), which has now been resolved - this affected peering traffic to Blizzard and OVH.
Just out of interest, local Warzone servers are hosted on Optinet (if I'm correct). Are you connecting to these (local) or to international ones? We saw an issue with Optinet earlier this year where their NLD multi-pathing led to serious fragmentation in UDP packets. We implemented temp override and carried traffic to and from the specific handoffs ourselves. It could be this issue has returned?