Xbox Series X / S

I see The Ascent Dev's are very Active over on Steam giving feedback and such.

Love the game so much that even with me being able to play for free (Thanx 2 GamePass) I feel like I need to give something back to the team of 12.

View attachment 1121282


So I bought the game.
I'm considering buying it, it's a really good game. I played about 2 hours yesterday between the PC and the Xbox
 
I'm considering buying it, it's a really good game. I played about 2 hours yesterday between the PC and the Xbox

The fact that they take time to reply to some of the Steam comments as well as post updates and the thank you pushed me over the top.

The recent patch fixing my Sound issue and knowing that they actively working on bugs just sealed the deal.
 
The fact that they take time to reply to some of the Steam comments as well as post updates and the thank you pushed me over the top.

The recent patch fixing my Sound issue and knowing that they actively working on bugs just sealed the deal.
What sound issue did you have? It sadly didn't fix the skins issue, picked up a bunch of skins on my way to Black Tower and when I fired back up they were gone.
 
What sound issue did you have? It sadly didn't fix the skins issue, picked up a bunch of skins on my way to Black Tower and when I fired back up they were gone.

On Series S some gun sounds continued after they where fired (Did not get a stop trigger?)

Also have a skin but I saw that it was reported and to be honest, cosmetic items do not break the game for me. Its a nice to have for sure esp when in co-op but does not break the game.

There are quests that have game breaking bugs esp on Side quests but Devs are aware of them and on it.

Sidenote/Disclaimer: If this was a AAA studio with 1000's of people and these bugs, I would not have bought the game.
 
On Series S some gun sounds continued after they where fired (Did not get a stop trigger?)

Also have a skin but I saw that it was reported and to be honest, cosmetic items do not break the game for me. Its a nice to have for sure esp when in co-op but does not break the game.

There are quests that have game breaking bugs esp on Side quests but Devs are aware of them and on it.

Sidenote/Disclaimer: If this was a AAA studio with 1000's of people and these bugs, I would not have bought the game.
To be honest, even with this not being AAA, it's actually been better then some AAA releases this year, possibly in 2 years. It might lack a bit of polish in places and there are some odd bugs, but in comparison to Skyrim which has been out a decade and I still have 2 quests I cannot complete due to the item not appearing and the one where the NPC got knocked into the stratosphere by a giant.
 
Friend on a One S had to use his PC to keep playing as on the One S it would occassionally crash with a Video Memory error. But otherwise it actually looked pretty good on the One S, might've been his TV but it looked as if it was a mix between low and medium settings.

Just tried running Game on my PC.... nothing shows how good a value Xbox Series S really is like running the same game on both and compare.

PC Specs (Yeah I know its a crap PC that is why I bought a console)
Processor Name: Intel Core i5-4460
Video Chipset: NVIDIA GeForce GTX 1060 6GB
Total Memory: 16 GBytes DDR4
Drive Model: SAMSUNG SSD PM871 2.5 7mm 256GB
Price: About R15 000 (Running total as it was bought/upgraded over time)

Screen: LG 24" Full HD
Time to get into game from turning on PC (5 minutes)
PC.jpg
1080p @ 60 FPS All settings on Ultra


System: Xbox Series S
Price: R6800

Screen: Samsung 58" UltraHD
Time to get into game from turning on Xbox (Not even a minute)
08-08-2021_08.jpg
4K @ 60 FPS

Ok not really fare as PC does not have Instant on and quick resume but still i am amazed at what something this cheap can pull off. Also loading fresh the Series S does seem a lot faster than PC's SSD.

Sidenote: Not raw screenshots as I had to use 4:2:2 80% on both for posting. Cause original Xbox shot = 17 Mb

Edit: To see the real difference save both to desktop and flip between them. Its amazing how much clearer the Xbox one looks. Even on compressed shots.
 
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Just tried running Game on my PC.... nothing shows how good a value Xbox Series S really is like running the same game on both and compare.

PC Specs (Yeah I know its a crap PC that is why I bought a console)
Processor Name: Intel Core i5-4460
Video Chipset: NVIDIA GeForce GTX 1060 6GB
Total Memory: 16 GBytes DDR4
Drive Model: SAMSUNG SSD PM871 2.5 7mm 256GB
Price: About R15 000 (Running total as it was bought/upgraded over time)

Screen: LG 24" Full HD
Time to get into game from turning on PC (5 minutes)
View attachment 1122478
1080p @ 60 FPS All settings on Ultra


System: Xbox Series S
Price: R6800

Screen: Samsung 58" UltraHD
Time to get into game from turning on Xbox (Not even a minute)
View attachment 1122506
4K @ 60 FPS

Ok not really fare as PC does not have Instant on and quick resume but still i am amazed at what something this cheap can pull off. Also loading fresh the Series S does seem a lot faster than PC's SSD.

Sidenote: Not raw screenshots as I had to use 4:2:2 80% on both for posting. Cause original Xbox shot = 17 Mb
I've got it running on 2 pcs but we put the graphics at High not Ultra.
1st PC
AMD Ryzen 5 2600
GFX Nvidia 2060 super
RAM 16 GBs 3200mhz
HDD 500gb ssd
Res: 1440p @ High I get 70 to 100fps

2nd PC
AMD Ryzen 5 1600AF
GFX Nvidia 1660ti
RAM 16 GBs 3200mhz
HDD 1tb hdd
Res: 1080p @ high also around 70 to 100 fps

The one on the ssd loads pretty quick like less then a minute, the one on the hdd is maybe a few seconds longer.
Where on my Xbox Series X on its nvme actually takes a bit longer to load maybe 2 minutes.

But yeah having the settings between ultra and high, it's not really that much of a difference.
Though remember your Series S is actually 1080p but it's being upscaled by your TV to 4k.

1st PC was about 17k over time and the second was about 12k.
 
But yeah having the settings between ultra and high, it's not really that much of a difference.
Though remember your Series S is actually 1080p but it's being upscaled by your TV to 4k.

True but there is a distinct difference in detail from PC's Ultra @ 1080p and Xbox's upscaled to 4K (Oh and Xbox Upscales not the TV The Series S CPU has a dedicated compute unit for the job))

I wonder if Xbox internal render is not 1440p?

Oh and that 2060 super in today's market would almost cost a Seires X's price ;)
 
So I bought the game.

so if you think about this, they have 5,564 reviews on Steam at the moment. On average a game gets a review for every 58 copies sold I believe, but if we make some nice assumptions here and assume they're beating that trend and getting a review every 35 copies or so, at the currently discounted price of R422 on Steam, then thats:

35 x 5564 x 422 = R82,180,280.00 and if Steam take their 30% cut for distribution on their platform that leaves them with R57,526,196.00

Thats on STEAM! I don't know how the revenue model would work on GamePass, but damn, not bad for 12 people. They each scored about R4.8million from this release!

So ja they better damn respond on Steam/Reddit/Wherever xD Nice work.
 
so if you think about this, they have 5,564 reviews on Steam at the moment. On average a game gets a review for every 58 copies sold I believe, but if we make some nice assumptions here and assume they're beating that trend and getting a review every 35 copies or so, at the currently discounted price of R422 on Steam, then thats:

35 x 5564 x 422 = R82,180,280.00 and if Steam take their 30% cut for distribution on their platform that leaves them with R57,526,196.00

Thats on STEAM! I don't know how the revenue model would work on GamePass, but damn, not bad for 12 people. They each scored about R4.8million from this release!

So ja they better damn respond on Steam/Reddit/Wherever xD Nice work.
In dollar terms that's only about $300,000. And it would probably have been a few years worth of work...
 
In dollar terms that's only about $300,000. And it would probably have been a few years worth of work...

so it's likely quite a bit more than that, and they live in Sweden. Not sure what the cost of living is like there, but these guys have done well for themselves and they've probably got a bit of mileage to come from this. This is the sort of story that gets people to continue believing that they could make a life making games, though 99% of them are going to get crushed. Happy for these guys. At some point they probably have some ports in their future - Epic Games Store, PS4/5, Switch maybe, just to build that long-tail.

But you are right in that they must have had some upfront investment to get to this point that needs to be repaid with interest. Still, its great.
 
so if you think about this, they have 5,564 reviews on Steam at the moment. On average a game gets a review for every 58 copies sold I believe, but if we make some nice assumptions here and assume they're beating that trend and getting a review every 35 copies or so, at the currently discounted price of R422 on Steam, then thats:

35 x 5564 x 422 = R82,180,280.00 and if Steam take their 30% cut for distribution on their platform that leaves them with R57,526,196.00

Thats on STEAM! I don't know how the revenue model would work on GamePass, but damn, not bad for 12 people. They each scored about R4.8million from this release!

So ja they better damn respond on Steam/Reddit/Wherever xD Nice work.

They deserve every cent of that. I really Love the game.... bugs and all.

PS: Don't forget the 3/4 years of development with no income. A couple of us tried it back in day, worked for months on a mobile game with no income and in the end saw maybe 5 sales..... A year later we release some more add-supported apps and the income from that = pocket change

Went f it and went back to working for "The Man".

Ok 2 of the other dev's continued on releasing more apps and such and every once in a while I do get a lucky packet check but that is pure spending money and not enough to make a living off.
 
They deserve every cent of that. I really Love the game.... bugs and all.

PS: Don't forget the 3/4 years of development with no income. A couple of us tried it back in day, worked for months on a mobile game with no income and in the end saw maybe 5 sales..... A year later we release some more add-supported apps and the income from that = pocket change

Went f it and went back to working for "The Man".

Ok 2 of the other dev's continued on releasing more apps and such and every once in a while I do get a lucky packet check but that is pure spending money and not enough to make a living off.

I hear you man. I've released a couple of apps and over the last year they made the grand total of $1.68 from ads. I'm happy to have made anything at all, but ja, its not a living. Thats what makes it so special when a team actually does make it, because the odds are stacked against them. Currently also working for the big guy but the experience has given me some perspectives that are going to lead me to try a different angle, with the view that maybe I could come up with a reasonable side hustle within a couple of years. We'll see.
 
Freaking hell, the Ascent is done and dusted, all side missions, all codexes unlocked twice and yet quite a few achievements didn't unlock, the first play thru the freaking cut scene lost sound, second play through we had sound but nothing unlocked sigh.
Great game but buggy as hell yet still fun.
 
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