2 month's in and still very happy with my move, I saw my old isp brought their prices more in line with some of the other Openserve providers recently and even with that I have zero desire to move back to them.
My line has been for the most part flawless and while I'm not a heavy downloader, it's reallllly nice to have the extra speed when you need to do an update or want to watch something.
That said, I do have one or two queries
@AfriMan
Firstly, is it possible Openserve is throttling international downloads? I've noticed this on a couple of occasions lately when updating games which I assume have their patches served from international servers.
For example, I am busy updating Battlefield V at the moment, on a 100mb line it starts at around 12MB/s which is correct, however halfway through and its down to 6MB/s, almost exactly half... if I pause and resume it goes back up to 12MB/s and then slowly drops back down to 6MB/s.. hmm.
Almost exactly the same thing happened when I reinstalled Rainbow Six Siege, which suggests to me that it's not a line issue or a server issue, but rather that the line is being artificially limited... if I immediately switch to a download served from local servers, IE from Steam (JHB/CPT), I get the full line speed for the duration of the download.
Secondly, on the whole topic of routing and online games, I know you must be sick of these already and I know you guys are working on it, but is there any way it could be stressed to whoever does the routing through Europe that even though on paper 20-30ms is a very insignificant number, in practice, when you are already pushing the limits by playing on international servers, 20-30ms is a huge number that is definitely noticeable.
Throw into that random packet loss or other players with spotty connections and a game quickly goes from enjoyable to unplayable.
With my old ISP thew best ping I could get to Rainbow Six servers in London was around 190ms, now with Afrihost, I'm averaging around 160ms, so using that as an example, the difference is literally night and day.
While I'm sure Ubisoft has made netcode improvements since I last played, at 160ms the game is highly playable to me and if I didn't know I was on an EU server it would be hard for me to tell.
Contrast that to another game I play with servers in Amsterdam, which I used to get a ping of around 160ms to, I now average 220ms... I tried it over the weekend, it was awful, I'm not exaggerating when I say I needed to lead targets a full bodies width at point-blank range to get hit markers and even then, with a weapon that's usually a 3 hit kill, I had to use an entire magazine to get the kill because 90% of shot's didn't register...
A similar thing happens in Overwatch, where with hitscan heroes I can see my aim is solid, but the shot's get dusted and enemies take no damage.
I'm not sure if you've ever seen any of the Battle(non)sense netcode video's on youtube, but he explains perfectly in one of his videos, how for example, Battlefield doesn't allow shot's coming from a user with very high ping, the difference between a shot being counted and disallowed, for local players can sometimes be just 20 or 30ms.
I love you guy's, Im not going anywhere, but please, as someone who use's their line mostly for gaming, better routing would be a huge improvement, even if it's just prioritizing routing of game traffic, I don't mind waiting an extra 20ms for my Netflix movie to load. Thanks in advance