Baldur's Gate 3

I want to play this so badly. However, I need to finish DOS 2 first I think.

Plus, any bugs would have been worked out with a bit of time.
 
Initial impressions:

1) My face is tired: might be the first or one of the few games where this is not true, in fact the faces are amazing
2) This is another DOS: I was worried about this, but for me there is enough that it feels good and on its own by its own
3) Environments: I can really see they did try hard to make it awesome, things really look good and it takes you there where the adventure is
4) Other: Combat and rolling isn't as bad as most people make it out to be
5) Bugs encountered (but reported): Coop player stuck in a dialogue loop (icon above their head) and can't do ***** with that npc

*Not sure what happened there but neither myself or my SO could control the npc and we had to reload. I do however suspect another npc was trying to do something which never happened or didn't finish and it seems as if nothing was going on.
 
  • Your party hates you
  • All of the factions hate you

Safe spaces guy? LOL. It felt quite the opposite to me with my "2 hours" to midnight before bed and work today. But time will tell...

Let u know how it goes. I normally love good dialogue and story in my CRPG's so hopefully the guy in the article is wrong.
 
I am just gonna wait for all Acts to be released. Think the early guys are going in with either too high expectations or expecting a like for like copy of classic Baldurs Gate. The heavy weight from such a Iconic name will sadly skew the reviews more negative than this game deserves. The fact there are day 1 negative steam reviews complaining about the fact it is not like previous Baldurs Gate games highlights the disconnect between what some people were expecting, and what was delivered. Older BG titles were less games and more like DnD simulators with a story laid over, Larian Studios made a game with recognizable mechanics and painted said game with Baldurs gate themes and story. The two won't be comparable
 
Played just a bit this morning before work.

- Graphics, amazing
- I like the combat system, not too complicated and I like the style / similar to other turn based dnd games I've played
- way too early for me to comment on party members and dialogue / story
- no bugs in the first hour of play, at least nothing that I noticed immediately.

This is early access, and only the first act. People shouldn't make a decision based on the current release as there's still a crap load more to come. And I'm sure they will take the feedback they get and improve on it.

Major BG fan, played them all probably 30 times now and I always had a love hate relationship with the real time with pause function, most battles were just select all characters and attack nearest enemy until it is dead, rince and repeat until everyone is dead. But I also loved the fact that it made the flow of battles a lot faster than turn base gameplay.

Let's see how it goes, probably going to be another two years before full release and a lot can change in that time.
 
I like DOS

I like Baldurs Gate.

But when I play Baldurs Gate, I don't want to play DOS

I'll pass for now.

(Also, one of the characters look suspiciously similar to Neeshka from Neverwinter Nights 2)
 
I am also a big fun of this series but my word ..... 80 + gig download !!

I'm on LTE ... and the last time I check the only " Fibre " we have out here on the plots is Kelloggs !

:ROFL:
 
it made the flow of battles a lot faster than turn base gameplay.
This.

I tried really hard, (20+ hours Divinity OS and 15+ OS2), to get over it but the combat is a fracking chore. Every encounter is just another 10-40min of delay in the flow of the game.

It's more punishment than gameplay and adds nothing of value.
 
This.

I tried really hard, (20+ hours Divinity OS and 15+ OS2), to get over it but the combat is a fracking chore. Every encounter is just another 10-40min of delay in the flow of the game.

It's more punishment than gameplay and adds nothing of value.

Won't say it adds nothing, if the encounters are done well then I have no problem with it. I do also enjoy the more tactical way that I can position my characters. With Real Time, especially in the newer RPGs where they now have AI for you characters, you always have that one idiotic character (rogue I'm looking at you) that runs into they battle like a roid enhanced barbarian trying to attack the enemy head on and then they pummel the **** out of him before the warriors can catch up.

With turn based, I can position rogues better for flanking, setup my ranged guys into better positions, and oh how fun it is to watch a rogue with 6 attacks per round, sneak attack an enemy before they even had the chance to fight back. And I can actually manage to use AoE spells like Fireball before the enemy closes in and makes it pointless, unless you don't mind blowing up your allies along with them.
 
This.

I tried really hard, (20+ hours Divinity OS and 15+ OS2), to get over it but the combat is a fracking chore. Every encounter is just another 10-40min of delay in the flow of the game.

It's more punishment than gameplay and adds nothing of value.
Asking for a turn-based tabletop game to be realtime :thumbsup:
 
Won't say it adds nothing, if the encounters are done well then I have no problem with it. I do also enjoy the more tactical way that I can position my characters. With Real Time, especially in the newer RPGs where they now have AI for you characters, you always have that one idiotic character (rogue I'm looking at you) that runs into they battle like a roid enhanced barbarian trying to attack the enemy head on and then they pummel the **** out of him before the warriors can catch up.

With turn based, I can position rogues better for flanking, setup my ranged guys into better positions, and oh how fun it is to watch a rogue with 6 attacks per round, sneak attack an enemy before they even had the chance to fight back. And I can actually manage to use AoE spells like Fireball before the enemy closes in and makes it pointless, unless you don't mind blowing up your allies along with them.

I remember back in the BG days, you had to disable the AI if you wanted to keep them out of your fireball's blast radius.
But it was also too much of a chore if you just played with AI disabled.

D:OS2 had really, really good combat imo.
 
This one is Baldur's Gate in name only, it's just the setting where it takes place. The times of trouble and the aftermath of it is long gone, for any tabletop players, you can play the prequel to BG3 the campaign is called Baldur's Gate: Descent into Avernus and it basically sets up the events for Baldur's Gate 3.

We might see some familiar characters in later acts, at least the ones that have longer life spans (hopefully Viconia makes an appearance). I don't know if Minsc is still alive and if he is, not sure if he would be of much use anymore as this one is set a very long time after BG2.

Edit: Nevermind, forgot Minsc was petrified and got later released by some wild mage who's magic went tits up so yeah he might also make an appearance.
 
This one is Baldur's Gate in name only, it's just the setting where it takes place. The times of trouble and the aftermath of it is long gone, for any tabletop players, you can play the prequel to BG3 the campaign is called Baldur's Gate: Descent into Avernus and it basically sets up the events for Baldur's Gate 3.

We might see some familiar characters in later acts, at least the ones that have longer life spans (hopefully Viconia makes an appearance). I don't know if Minsc is still alive and if he is, not sure if he would be of much use anymore as this one is set a very long time after BG2.

Edit: Nevermind, forgot Minsc was petrified and got later released by some wild mage who's magic went tits up so yeah he might also make an appearance.
I'm personally fine with moving forward from the Bhaal spawn saga and approaching the setting from a fresh angle.
I'm curious if they are going to decide on a canon ending to BG2, maybe one where Gorion's Ward became the new god of murder (or something) and then have that character play a central NPC role in later acts. That could tie the two timelines together somehow. Guess we will wait and see.

Also if Minsc and Boo are 100% guaranteed to make an appearance if you look at it from a commercial veiwpoint. Surely. Probably announce them via a vague teaser trailer with the appropriate soundbites after EA and just before release.
 
I'm personally fine with moving forward from the Bhaal spawn saga and approaching the setting from a fresh angle.
I'm curious if they are going to decide on a canon ending to BG2, maybe one where Gorion's Ward became the new god of murder (or something) and then have that character play a central NPC role in later acts. That could tie the two timelines together somehow. Guess we will wait and see.

Also if Minsc and Boo are 100% guaranteed to make an appearance if you look at it from a commercial veiwpoint. Surely. Probably announce them via a vague teaser trailer with the appropriate soundbites after EA and just before release.

As far as I understand, the Cults for the three murdered gods will play a pretty big roll in the game apparently.
 
Top
Sign up to the MyBroadband newsletter
X