Doom Eternal

I found playing DE is the same as FarCry series on hard difficulty - you k@k in the beginning, but as you start getting other weapons, upgrades and abilities it becomes easier and easier.

Only irritation on the game is the Marauders. I can handle them, but they sure feel like messing up the 'flow' of the game (or combat that is). :cautious:
 
I gave in and bought it.

I'm gonna say something controversial here - that I think Doom 2016 was the better game.

Why? Because they added too many mechanics to the combat in DE. The grenade launcher, the flamethrower, the chainsaw, the different weapons that you have to use in order to survive. There is much more to remember and concentrate on while fighting those big battles.

The simplicity of Doom 2016, in my mind, made it flow better. It made me enjoy the fights more. When I died in Doom 2016, I felt like I deserved it.

I finished Doom 2016 on medium or whatever they call it, with few problems.

In Doom Eternal, I feel like I have to play on Easy or else I will just get too frustrated.

I like the story, I like the environments, I like the monsters, but the gunplay just feels off. Too much going on, too difficult.

And don't tell me git gud, I really don't care. As I said, I generally play FPS games on medium. But not DE, I'll destroy my keyboard if I do.

I like it better than Doom 2016. Only in the beginning it sucks when you don't have all your 'toys', but after that I like it.

You can theoretically never run out of ammo, health or armor.
 
I like it better than Doom 2016. Only in the beginning it sucks when you don't have all your 'toys', but after that I like it.

You can theoretically never run out of ammo, health or armor.

The problem I have with it is that you can't play the game you want to play it. You have to play the game the way that they want you to play it.

You have to use all of the auxillary systems of your suit - chainsaw, flame belch, grenade launcher - otherwise you have no chance. These aren't optional anymore.

And I guess I dislike that. I want to shoot demons, not manage complicated combat systems. In Doom 2016, I could do that. I beat the game by just playing it the way I wanted to.

DE is structured in such a way that you have to play it like you would a multi player game. Its not a casual game by any means - it takes itself a bit seriously IMHO. Like, would it kill the developers to allow me to use the super shotgun for an entire encounter? But you can't, at best I think you can fire 12 shots with the super shotgun before you run out of ammo, forcing you to chainsaw a light demon.

Like, its a cool game, and I'm going to finish it, but I think Doom 2016 was more fun. And that's the key word for me - fun. Playing a serious game in which you die unless you take it super seriously isn't that fun for me.
 
The problem I have with it is that you can't play the game you want to play it. You have to play the game the way that they want you to play it.

You have to use all of the auxillary systems of your suit - chainsaw, flame belch, grenade launcher - otherwise you have no chance. These aren't optional anymore.

And I guess I dislike that. I want to shoot demons, not manage complicated combat systems. In Doom 2016, I could do that. I beat the game by just playing it the way I wanted to.

DE is structured in such a way that you have to play it like you would a multi player game. Its not a casual game by any means - it takes itself a bit seriously IMHO. Like, would it kill the developers to allow me to use the super shotgun for an entire encounter? But you can't, at best I think you can fire 12 shots with the super shotgun before you run out of ammo, forcing you to chainsaw a light demon.

Like, its a cool game, and I'm going to finish it, but I think Doom 2016 was more fun. And that's the key word for me - fun. Playing a serious game in which you die unless you take it super seriously isn't that fun for me.
I stopped playing because of this. I didn't enjoy to go in with the chainsaw and the glory kills. The colorful spray of ammo coming out of enemies took me out of the experience completely. Weird that not more people found this odd.
 
The problem I have with it is that you can't play the game you want to play it. You have to play the game the way that they want you to play it.

You have to use all of the auxillary systems of your suit - chainsaw, flame belch, grenade launcher - otherwise you have no chance. These aren't optional anymore.

And I guess I dislike that. I want to shoot demons, not manage complicated combat systems. In Doom 2016, I could do that. I beat the game by just playing it the way I wanted to.

DE is structured in such a way that you have to play it like you would a multi player game. Its not a casual game by any means - it takes itself a bit seriously IMHO. Like, would it kill the developers to allow me to use the super shotgun for an entire encounter? But you can't, at best I think you can fire 12 shots with the super shotgun before you run out of ammo, forcing you to chainsaw a light demon.

Like, its a cool game, and I'm going to finish it, but I think Doom 2016 was more fun. And that's the key word for me - fun. Playing a serious game in which you die unless you take it super seriously isn't that fun for me.
Hopefully, this changes.

Otherwise there is always D2016, Brutaldoom or even aeon wrath of ages.
 
Taking some time out from working my way through the campaign to do the weekly challenges. I think I'm blasting through the main game far too quickly.

I stopped playing because of this. I didn't enjoy to go in with the chainsaw and the glory kills. The colorful spray of ammo coming out of enemies took me out of the experience completely. Weird that not more people found this odd.
I think even the devs found it could be jarring to some, which is why they included an option in the menu to tone down the brightness for dropped ammo/armor/health. I took mine down by about 25% and its much better now. You could take it down further if you have the extended pickup range upgrade.

Only irritation on the game is the Marauders. I can handle them, but they sure feel like messing up the 'flow' of the game (or combat that is). :cautious:
Literally my own pet peeve in the game. I don't like enemies in any game made hard by artificial means to the point of feeling unfair.
 
The problem I have with it is that you can't play the game you want to play it. You have to play the game the way that they want you to play it.

You have to use all of the auxillary systems of your suit - chainsaw, flame belch, grenade launcher - otherwise you have no chance. These aren't optional anymore.

And I guess I dislike that. I want to shoot demons, not manage complicated combat systems. In Doom 2016, I could do that. I beat the game by just playing it the way I wanted to.

DE is structured in such a way that you have to play it like you would a multi player game. Its not a casual game by any means - it takes itself a bit seriously IMHO. Like, would it kill the developers to allow me to use the super shotgun for an entire encounter? But you can't, at best I think you can fire 12 shots with the super shotgun before you run out of ammo, forcing you to chainsaw a light demon.

Like, its a cool game, and I'm going to finish it, but I think Doom 2016 was more fun. And that's the key word for me - fun. Playing a serious game in which you die unless you take it super seriously isn't that fun for me.

Exactly. The glory kill and chainsaw kill loop to sustain yourself in combat gets old real fast. I'm playing on Ultra Violence which I think just adds to the problem.
 
I stopped playing because of this. I didn't enjoy to go in with the chainsaw and the glory kills. The colorful spray of ammo coming out of enemies took me out of the experience completely. Weird that not more people found this odd.

It's definitely odd. But this game is extremely "gamey". I mean, none of the mario platforming sections make any sense. They just exist without context in the world.
 
It's definitely odd. But this game is extremely "gamey". I mean, none of the mario platforming sections make any sense. They just exist without context in the world.
I'll admit I'm not a huge FPS follower. The last one I played was Titan Fall 2 and before that Half-life 2 (yee booi!).
I loved both of those cause they were an experience and transported me to a different world. Whereas Doom feels like I'm playing a game.

It got great reviews, so I guess many players like that.
 
Finished the game - beat it last night on Hurt Me Plenty.

Its good, but yeah, I stand by my statement that Doom 2016 was better. It was better because it is simpler and more fun.

I feel they made Doom Eternal's combat too complicated. There is too much going on now. They've overcomplicated it and it detracts from the experience. I found myself thinking about the original Doom today - no jumping, no glory kills, four types of ammo, no alt fire, no needing to chainsaw enemies for ammo and yet it was so good. So enjoyable, so addictive.

What addicted me about Doom Eternal was the progression of my character - RPG always hooks me in. And, also the collectibles. I redid all of the levels to go back and collect as much stuff as I did, did all of the Slayer gates and got the Unmakyr (which isn't even that good).

But the combat never really did. When it is less intense, it is more enjoyable for me, because you feel like you are really really good. The meathook on the super shotgun was a fantastic idea, its really cool.

I think the biggest complaint that I have with Doom Eternal is that they seem to have misunderstood what difficulty level means to people. To me, medium difficulty means medium level of frustration - someone with a decent amount of skill (like me) should have one or two frustrating occasions but otherwise make it through okay. Their medium is my hard - its too hard. I would probably have enjoyed the game more if I had played on Easy.

I also think the Marauder is just poor game design. Like, awesome character model, and good idea for an enemy, but badly implemented.

"So we're going to give you a lot of tools to use when fighting demons, but none of those work on the marauder, because reasons."

Like, no. I can Crucible a cyberdemon in one shot if I want to. I can BFG a cyberdemon although it won't kill him. But neither the BFG nor the crucible do anything to the marauder, nor can you overload its shields with the plasma gun.

Its like, you need to learn all these skills to deal with regular demons, up to and including super heavies like the Doom Hunter and the Cyberdemon, but oh for some reason none of those work on the Marauder. Just because.

Its just stupid. Its not fun.

I found the Icon of Sin disappointingly easy compared to the Marauder. I think I died a few times in the first phase before I got the hang of it, and died only once on the second phase.

Oh and the Khan Makyr can suck a long donkey's d i c k.
 
You can actually bfg the Marauder:

a) you bfg him as per this video (0:32)
b) green eyes > ssg > staggered > bfg (afaik, timing is key)

but both Khan Makyr and Icon of sin was massively disappointing.
 
You can actually bfg the Marauder:

a) you bfg him as per this video (0:32)
b) green eyes > ssg > staggered > bfg (afaik, timing is key)

but both Khan Makyr and Icon of sin was massively disappointing.

I had one or two rounds with the Khan Makyr before I realised I could never do it without Sentinel Armor. Don't know if you guys got the option for Sentinel Armor - essentially if you die enough times on a boss, you can reload with Sentinel Armor, which means you are almost invulnerable.

Even with that, she knocked me flying way off the map multiple times. Not that is fatal anymore but it does a fair bit of damage. Most of her attacks are difficult if not impossible to avoid and her shields recharge. You have to somehow ignore her in order to headshot a drone, because headshotting a drone makes them drop ammo and health which you desperately need. But try ignoring the Khan Makyr for the few seconds it takes to headshot a drone!

EDIT: Look, the problem with the marauder is that he is entirely unique in that regard. No other enemy in the entire game is immune to the BFG or the crucible. Nothing. Not a single enemy. The Marauder is immune unless you get the right combo of waiting for his eyes to turn green and then ssg'ing him. And then switching to the BFG.

Not even the Icon of Sin is immune to the BFG! And that thing is powerful enough that, left alone, it would consume the entirety of Earth. And yet somehow the Marauder is immune to the BFG (without SSG'ing him) because reasons.

Just stupid. Bad game design.
 
Went back to clean up a few levels where I'd missed a secret or two, finished all of the single player elements of the monthly event, completed all of my pending weapon masteries.

Now to finish the last part of the campaign.
 
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